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📄 listdlgcontainer.cpp

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/**
*
* @brief Definition of CListDlgContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "ListDlgContainer.h"

// System includes
#include <aknselectionlist.h> // CAknSelectionList
#include <akniconarray.h> // CAknIcon
#include <ListDlg.mbg> // icons
#include <ListDlg.rsg> // resources
#include <stringloader.h> // StringLoader

// CONSTANTS
const TInt KNumberOfIcons(2);

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a label and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/
void CListDlgContainer::ConstructL(const TRect& aRect)
	{
	CreateWindowL();
	SetRect(aRect);
	ActivateL();

	TInt openedItem(0);

	// Get the name of the file containing the icons
	HBufC* iconFileName;
	iconFileName = StringLoader::LoadLC(R_ICON_FILE_NAME);	// Pushes iconFileName onto the Cleanup Stack.

	// Construct and prepare the dialog
	CAknSelectionListDialog* dialog = CAknSelectionListDialog::NewL(openedItem, NULL, 0);
	dialog->PrepareLC (R_LISTDLG_DIALOG);

	// Create an array of icons, reading them from the file and set them in the dialog
	CArrayPtr<CGulIcon>* icons = new(ELeave) CAknIconArray(KNumberOfIcons);
	CleanupStack::PushL(icons);
	icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmListdlg1player, EMbmListdlg1player_mask));
	icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmListdlg2player, EMbmListdlg2player_mask));

	dialog->SetIconArrayL(icons); // transferring ownership of icons

	CleanupStack::Pop(icons);


	// Execute the dialog
	if (dialog->RunLD ())
		{
		PlaySelectedGame(openedItem);
		}
	CleanupStack::PopAndDestroy(iconFileName);

	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CListDlgContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
*
* @param aRect The rectangle for this window
* @return The newly constructed CListDlgContainer
*/
CListDlgContainer* CListDlgContainer::NewL(const TRect& aRect)
	{
	CListDlgContainer* self = CListDlgContainer::NewLC(aRect);
	CleanupStack::Pop(self);
	return self;
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CListDlgContainer using the constructor and ConstructL
* method, leaving the constructed object on the CleanupStack before returning it.
*
* @param aRect The rectangle for this window
* @return The newly constructed CListDlgContainer
*/
CListDlgContainer* CListDlgContainer::NewLC(const TRect& aRect)
	{
	CListDlgContainer* self = new (ELeave) CListDlgContainer;
	CleanupStack::PushL(self);
	self->ConstructL(aRect);
	return self;
	}

/**
* Called by the framework to draw this control.  Clears the area in
* aRect.
* @param aRect in which to draw
*/
void CListDlgContainer::Draw(const TRect& aRect) const
	{
	CWindowGc& gc = SystemGc();
	gc.Clear(aRect);
	}

/**
* Plays the currently select game in the iSavedGamesListBox, if one exists.
* This is an empty implementation of this method
*/
void CListDlgContainer::PlaySelectedGame(TInt /*aOpenedItem*/)
	{
	}

// End of File

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