📄 elementrarray.h
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#ifndef ELEMENTRARRAY_H
#define ELEMENTRARRAY_H
// INCLUDES
// System includes
#include <e32base.h>
// User includes
#include "elementlist.h"
// CLASS DECLARATION
/**
*
* @class CElementCArray elementcarray.h
* @brief Specialisation of CElementList to store list of CChemicalElements as a CArray
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
class CElementRArray : public CElementList
{
public:
/**
* Destructor
*/
~CElementRArray();
/**
* Default constructor--takes no arguments
*/
CElementRArray();
//From CElementList
public:
/**
* Getter for number of elements stored in the list
* @return the number of elements stored in the list
*/
TInt NumberOfElements() const;
/**
* Returns the element at the specified zero based index--const overload
* @param aIndex The zero based index of the element required. Must be greater than zero, and less than
* NumberOfElements()-1
* @return A const reference to the element specified by aIndex
* @panic KElementListPanicElementIndexOutOfRange if aIndex < 0 or aIndex > NumberOfElements()-1
*/
const CChemicalElement& At(TInt aIndex) const;
/**
* Returns the element at the specified zero based index--non-const overload
* @param aIndex The zero based index of the element required. Must be greater than zero, and less than
* NumberOfElements()-1
* @return A non-const (i.e. modifiable) reference to the element specified by aIndex
* @panic KPanicElementIndexOutOfRange if aIndex < 0 or aIndex > NumberOfElements()-1
*/
CChemicalElement& At(TInt aIndex);
/**
* Appends the given element onto the end of the list. Note that ownership of the element is passed to the
* list, as denoted by the use of a CChemicalElement*.
* @param aElement The element to be appended to the end of the list. Note its ownership is transferred, so
* responsibility for aElement's destruction is no longer the responsibility of the caller.
* @panic KElementListPanicNullElement If aElement==0
*/
void AppendL(const CChemicalElement* aElement);
/**
* Deletes all of the elements owned by the list, and returns the memory allocated to them to the global heap.
* Effectively resets the list to be empty.
*/
void DeleteAllElements();
/**
* Searches the list for an element with name aName, and returns its zero-based index if found.
* @param aName The name to search for.
* @return The zero-based index of the element within the list.
* @leave KErrNotFound If an element with name aName is not found.
*/
TInt FindElementByNameL(const TDesC& aName) const;
/**
* Searches the list for an element with symbol aSymbol, and returns its zero-based index if found.
* @param aSymbol The symbol to search for.
* @return The zero-based index of the element within the list.
* @leave KErrNotFound If an element with symbol aSymbol is not found.
*/
TInt FindElementBySymbolL(const TDesC& aSymbol) const;
/**
* Searches the list for an element with atomic number aAtomicNumber, and returns its zero-based index if found.
* @param aName The atomic number to search for.
* @return The zero-based index of the element within the list.
* @leave KErrNotFound If an element with atomic number aAtomicNumber is not found.
*/
TInt FindElementByAtomicNumberL(TInt aAtomicNumber) const;
/**
* Re-orders the list in ascending name order (i.e. alphabetical by name)
* @leave This implementation will not leave
*/
void SortByNameL();
/**
* Re-orders the list in ascending symbol order (i.e. alphabetical by symbol)
* @leave This implementation will not leave
*/
void SortBySymbolL();
/**
* Re-orders the list in ascending atomic number order (i.e. smallest atomic number first)
* @leave This implementation will not leave
*/
void SortByAtomicNumberL();
/**
* Re-orders the list in ascending relative atomic mass order (i.e. lightest element first)
* @leave This implementation will not leave
*/
void SortByRelativeAtomicMassL();
private:
TInt DoFindL(const TIdentityRelation<CChemicalElement>& aReleation, const TDesC& aName,
const TDesC& aSymbol, TInt aAtomicNumber) const;
private:
RPointerArray<CChemicalElement> iElementArray;
};
#endif // #ifndef ELEMENTRARRAY_H
// End of File
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