markablegridcontainer.cpp

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/**
* 
* @brief Definition of CMarkableGridContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "MarkableGridContainer.h"

// System includes
#include <aknlists.h> // AknListBoxUtils
#include <MarkableGrid.rsg> // R_MARKABLEGRID_GAMES_GRID, R_ICON_FILE_NAME

// User includes
#include "MarkableGridGamesGrid.h"//CMarkableGridGamesGrid

// CONSTANTS

// #defined as DLL cannot contain writable static data
#define KGridPosition TPoint(0,0)

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a grid and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/	
void CMarkableGridContainer::ConstructL(const TRect& aRect)
	{
	CreateWindowL();
	
	// Construct the grid
	iGamesGrid = new (ELeave)CMarkableGridGamesGrid;
	iGamesGrid->SetContainerWindowL(*this);
	iGamesGrid->ConstructL(R_MARKABLEGRID_GAMES_GRID, R_ICON_FILE_NAME);
	
	// Observe the grid
	iGamesGrid->SetListBoxObserver(this);
	
	SetRect(aRect);
	ActivateL();
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CMarkableGridContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CMarkableGridContainer
*/
CMarkableGridContainer* CMarkableGridContainer::NewL(const TRect& aRect)
	{
	CMarkableGridContainer* self = CMarkableGridContainer::NewLC(aRect);
	CleanupStack::Pop(self);
	return self;
	}

/**
* Symbian OS 2 phase constructor.
* Constructs the CMarkableGridContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CMarkableGridContainer
*/
CMarkableGridContainer* CMarkableGridContainer::NewLC(const TRect& aRect)
	{
	CMarkableGridContainer* self = new (ELeave) CMarkableGridContainer;
	CleanupStack::PushL(self);
	self->ConstructL(aRect);
	return self;
	}

/** 
* Destructor.  Frees up memory for the iGamesGrid.
*/
CMarkableGridContainer::~CMarkableGridContainer()
	{
	delete iGamesGrid;
	}

/**
*	
* Called by framework when the view size is changed.  Resizes the
* iGamesGrid accordingly.
*
*/
void CMarkableGridContainer::SizeChanged()
	{
	// Do not use MinimumSize() here as it does not work when scrolling
	// through the grid
	if (iGamesGrid)
		{
		iGamesGrid->SetExtent (KGridPosition,Rect().Size());
		}
	}

/**
* Called by the framework in compound controls	
* @return The number of controls in this CMarkableGridContainer
*/
TInt CMarkableGridContainer::CountComponentControls() const
	{
	return 1; // return number of controls inside this container
	}

/**
* Called by the framework in compound controls	
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CMarkableGridContainer::ComponentControl(TInt aIndex) const
	{
	switch (aIndex)
		{
		case 0:
			return iGamesGrid;
		default:
			return NULL;
		}
	}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CMarkableGridContainer::Draw(const TRect& aRect) const
	{
	CWindowGc& gc = SystemGc();
	gc.Clear(aRect);
	}

/**
* Called by the framework whenever a key event occurs.	
* Passes the key event to the games grid if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CMarkableGridContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
	{
	
	// if it's not an event key we're not interested so return not consumed
	if (aType != EEventKey)
		return EKeyWasNotConsumed;
	
	if (iGamesGrid)
		{
		return iGamesGrid->OfferKeyEventL (aKeyEvent, aType);
		}
	else
		return EKeyWasNotConsumed;
	}

/**
* Plays the currently select game in the iGamesGrid, if one exists.  
* This is an empty implementation of this method
*/
void CMarkableGridContainer::PlaySelectedGame()
	{
	}

/**
* Called by the framework whenever a grid event occurs for which this container
* is an observer.
* @param aListBoxEvent The type of event which occured
*
*/
void CMarkableGridContainer::HandleListBoxEventL(CEikListBox* /*aListBox*/, TListBoxEvent aListBoxEvent)
	{
	// if the Select Key has been pressed
	if ((aListBoxEvent == MEikListBoxObserver::EEventEnterKeyPressed) ||
		(aListBoxEvent == MEikListBoxObserver::EEventItemClicked))
		{
		PlaySelectedGame();
		}
	}

/**
*	
* Deletes any marked items
*
*/
void CMarkableGridContainer::DeleteSelectedL()
	{
	if (iGamesGrid)
		{
		CTextListBoxModel* model = iGamesGrid->Model();
		
		if (model->NumberOfItems() > 0)
			{
			
			// Create a copy of the currently selected items (copyIndices) in numeric order
			const CListBoxView::CSelectionIndexArray* selectionIndices = iGamesGrid->SelectionIndexes();
			
			RArray<TInt> copyIndices; 
			CleanupClosePushL(copyIndices);
			TInt numberSelectedGames = selectionIndices->Count();
			for (TInt i=0; i< numberSelectedGames; i++)
				{
				copyIndices.InsertInOrder ((*selectionIndices)[i]);
				}	
			
			// Iterate through the copyIndices in reverse order, deleting them
			// from the list's item array
			TInt currentItem(0);
			CDesCArray* itemArray = STATIC_CAST(CDesCArray*, model->ItemTextArray());
			for (TInt j=numberSelectedGames-1; j>=0; j--)
				{
				currentItem = copyIndices[j];
				itemArray->Delete(currentItem);
				}
			CleanupStack::PopAndDestroy(); // Close copyIndices and free memory
			
			
			// Redraw the list following removal
			AknListBoxUtils::HandleItemRemovalAndPositionHighlightL(
				iGamesGrid, 
				currentItem, 
				ETrue);
			
			}
		}
	
	
	}

/**
* Handles marking commands for all currently selected games, by passing them 
* to the AknSelectionService
*/
void CMarkableGridContainer::HandleMarkCommandL(TInt aCommand)
	{
	AknSelectionService::HandleMarkableListProcessCommandL (aCommand, iGamesGrid);
	}



// End of File	

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