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📄 shapelistmanager.h

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#ifndef __SHAPELISTMANAGER_H
#define __SHAPELISTMANAGER_H

//INCLUDES

//System Includes
#include <e32std.h>
#include <w32std.h>

//User Includes
#include "shape.h"

/**
 *
 * @class	CShapesDrawerListViewContainer ShapeDrawerListViewContainer.h 
 * @brief	This class is the engine that manages and persists user
 * input.  Used in the SHAPEDRAWER example application.
 *
 * Copyright (c) EMCC Software Ltd 2003
 * @version	1.0 
 */
class CShapeListManager : public CBase
	{
public:
	IMPORT_C static CShapeListManager* NewLC();
	IMPORT_C static CShapeListManager* NewL();
    IMPORT_C ~CShapeListManager();
	IMPORT_C void Clear();
    IMPORT_C void AddShapeL(NShapes::TShape* aShape); //takes ownership
	IMPORT_C void RemoveShapeL(NShapes::TShape* aShape);
    IMPORT_C NShapes::TShape* GetNextShape(); // no ownership xfer
    IMPORT_C TStreamId StoreL(CStreamStore& aStore) const;
    IMPORT_C void ExternalizeL(RWriteStream& aStream) const;
    IMPORT_C void RestoreL(const CStreamStore& aStore, const TStreamId& aStreamId);
    IMPORT_C void InternalizeL(RReadStream& aStream);
	IMPORT_C TInt DataSize();

protected:
    IMPORT_C CShapeListManager();
    IMPORT_C void ConstructL();

private:
    TInt iNextShapeIndex;
    RPointerArray<NShapes::TShape> iShapeList;
	};

#endif	//	__SHAPELISTMANAGER_H

//End of File

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