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📄 customctrldlgappui.cpp

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/**
* 
* @brief Definition of CCustomCtrlDlgAppUi
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "CustomCtrlDlgAppUi.h"

// System includes
#include <CustomCtrlDlg.rsg>	// R_CUSTOMCTRLDLG_DIALOG

// User includes
#include "CustomCtrlDlgDialog.h"	// CCustomCtrlDlgDialog
#include "CustomCtrlDlgCustomControlDialog.h" // CCustomCtrlDlgCustomDialog

// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Constructs and executes the application's dialog, 
* setting itself as the dialog's MOP parent, and adds it to the control 
* stack.
*/	
void CCustomCtrlDlgAppUi::ConstructL()
	{
	BaseConstructL();
	iAppDialog = new (ELeave) CCustomCtrlDlgDialog;
	iAppDialog->SetMopParent(this);
	iAppDialog->ExecuteLD(R_CUSTOMCTRLDLG_DIALOG);
	AddToStackL(iAppDialog);	
	}

/**
* Destructor.
* Removes the application's dialog from the stack and deletes it.
*/	
CCustomCtrlDlgAppUi::~CCustomCtrlDlgAppUi()
	{
	if (iAppDialog)
		{
		RemoveFromStack(iAppDialog);
		delete iAppDialog;
		}
	}

/**
* From CEikAppUi, takes care of command handling.
*
* @param aCommand command to be handled
*/
void CCustomCtrlDlgAppUi::HandleCommandL(TInt aCommand)
	{
	switch (aCommand)
		{
		case ECustomCtrlDlgCmdNewGame:
			CCustomCtrlDlgCustomControlDialog::RunDlgLD();
			break;
		case EEikCmdExit:
			Exit();
			break;
		default:
			break;
		}
	}

// End of File	

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