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📄 customctrldlgcustomcontroldialog.cpp

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/**
* 
* @brief Definition of CCustomCtrlDlgCustomControlDialog
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "CustomCtrlDlgCustomControlDialog.h"

// System includes
#include <customctrldlg.rsg>

// User includes
#include "customctrldlg.hrh" // dialog lines
#include "customctrldlgCustomControl.h" // CCustomCtrlDlgCustomControl
// ================= MEMBER FUNCTIONS =======================

/**
* Static construction and execution of the dialog. 
* @param aPlayerName the name which this dialog will edit
* @return ETrue if the dialog is dismissed with a positive action, EFalse otherwise
*/
TBool CCustomCtrlDlgCustomControlDialog::RunDlgLD ()
	{
		CCustomCtrlDlgCustomControlDialog* playerNameDialog = new (ELeave) CCustomCtrlDlgCustomControlDialog();
		return playerNameDialog->ExecuteLD(R_CUSTOMCTRLDLG_CUSTOM_CONTROL_DIALOG);
	}

/**
* Called by the framework when an uncrecognised type of control is found in a dialog line. 
* @param aControlType the type of control found
*/
SEikControlInfo CCustomCtrlDlgCustomControlDialog::CreateCustomControlL(TInt aControlType)
	{
	SEikControlInfo controlInfo;
	controlInfo.iControl = NULL;
	controlInfo.iTrailerTextId = 0;
	controlInfo.iFlags = 0;

	switch (aControlType)
		{
	case ECustomCtrlDlgCtCustomControl:
		controlInfo.iControl = new(ELeave) CCustomCtrlDlgCustomControl;
		break;
	default:
		break;
		}
	return controlInfo;
	}

// End of File

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