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📄 audio_sdl.h

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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is MPEG4IP. *  * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000-2005.  All Rights Reserved. *  * Contributor(s):  *              Bill May        wmay@cisco.com *//* * audio_sdl.h - provides the SDL rendering from the CBufferAudioSync * class */#ifndef __AUDIO_SDL_H__#define __AUDIO_SDL_H__ 1#include "audio_buffer.h"#if 1#include "Our_SDL_audio.h"#define SDL_AUDIODELAY()  Our_SDL_AudioDelay()#define SDL_AUDIOINIT   Our_SDL_AudioInit#define SDL_PAUSEAUDIO  Our_SDL_PauseAudio#define SDL_CLOSEAUDIO  Our_SDL_CloseAudio#define SDL_OPENAUDIO   Our_SDL_OpenAudio#define SDL_AUDIODRIVERNAME Our_SDL_AudioDriverName#define SDL_HAS_AUDIO_DELAY() Our_SDL_HasAudioDelay()#define SDL_MIXAUDIO    Our_SDL_MixAudio#define SDL_LOCKAUDIO   Our_SDL_LockAudio#define SDL_UNLOCKAUDIO   Our_SDL_UnlockAudio#else#include "Our_SDL_audio.h"#define SDL_AUDIODELAY()  0#define SDL_AUDIOINIT   SDL_AudioInit#define SDL_PAUSEAUDIO  SDL_PauseAudio#define SDL_CLOSEAUDIO  SDL_CloseAudio#define SDL_OPENAUDIO   SDL_OpenAudio#define SDL_AUDIODRIVERNAME SDL_AudioDriverName#define SDL_HAS_AUDIO_DELAY() FALSE#define SDL_MIXAUDIO    SDL_MixAudio#define SDL_LOCKAUDIO   SDL_LockAudio#define SDL_UNLOCKAUDIO   SDL_UnlockAudio#endifclass CSDLAudioSync : public CBufferAudioSync { public:  CSDLAudioSync(CPlayerSession *psptr, int volume);  ~CSDLAudioSync(void);  bool Lock (void) {    if (m_hardware_initialized) {      SDL_LOCKAUDIO();      return true;    }    return false;  };  void Unlock (void) {    SDL_UNLOCKAUDIO();  };  int InitializeHardware(void);  void StartHardware(void);  void StopHardware(void);  void CopyBytesToHardware(uint8_t *from,			   uint8_t *to, 			   uint32_t bytes);      void set_volume(int volume);  void audio_callback(Uint8 *stream, int len); private:  SDL_AudioSpec m_obtained;  int m_use_SDL_delay;};#endif

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