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📄 audio.h

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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is MPEG4IP. *  * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001.  All Rights Reserved. *  * Contributor(s):  *              Bill May        wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application.  Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_H__#define __AUDIO_H__ 1#include "sync.h"#include "mpeg4ip_sdl_includes.h"#define DECODE_BUFFERS_MAX 32// statesclass CAudioSync : public CSync { public:  CAudioSync(CPlayerSession *psptr) : CSync(psptr) {     m_convert_buffer = NULL;    m_fmt_buffer = NULL;    m_audio_initialized = false;    m_sample_interpolate_buffer = NULL;  } ;  virtual ~CAudioSync(void) {    CHECK_AND_FREE(m_convert_buffer);    CHECK_AND_FREE(m_fmt_buffer);    CHECK_AND_FREE(m_sample_interpolate_buffer);  };  // APIs from sync task  virtual int initialize_audio(int have_video);  virtual int is_audio_ready(uint64_t &disptime);  virtual bool check_audio_sync(uint64_t current_time, 				uint64_t &resync_time,				int64_t &wait_time,				bool &have_eof,				bool &restart_sync);  virtual void play_audio(void);  virtual void set_config(uint32_t freq, uint32_t channels, audio_format_t format, uint32_t max_samples) {return;};  // Initialization, other APIs  virtual void set_volume(int volume) = 0;  uint32_t get_bytes_per_sample_input (void) { return m_bytes_per_sample_input;}; protected:  void audio_convert_init(uint32_t size, uint32_t samples) {    m_convert_buffer = malloc(size);    m_fmt_buffer = (int16_t *)malloc(samples * sizeof(int16_t) * m_channels);  };  void audio_convert_data(void *from, uint32_t len);  void *interpolate_3_samples(void *next_sample);  SDL_sem *m_audio_waiting;  uint32_t m_channels, m_got_channels;  audio_format_t m_decode_format;  void *m_convert_buffer;  int16_t *m_fmt_buffer;  void *m_sample_interpolate_buffer;  bool m_audio_initialized;  uint32_t m_bytes_per_sample_input;  uint32_t m_bytes_per_sample_output;};CAudioSync *create_audio_sync(CPlayerSession *);audio_vft_t *get_audio_vft(void);int do_we_have_audio(void);#endif

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