📄 audio.h
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is MPEG4IP. * * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001. All Rights Reserved. * * Contributor(s): * Bill May wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application. Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_H__#define __AUDIO_H__ 1#include "sync.h"#include "mpeg4ip_sdl_includes.h"#define DECODE_BUFFERS_MAX 32// statesclass CAudioSync : public CSync { public: CAudioSync(CPlayerSession *psptr) : CSync(psptr) { m_convert_buffer = NULL; m_fmt_buffer = NULL; m_audio_initialized = false; m_sample_interpolate_buffer = NULL; } ; virtual ~CAudioSync(void) { CHECK_AND_FREE(m_convert_buffer); CHECK_AND_FREE(m_fmt_buffer); CHECK_AND_FREE(m_sample_interpolate_buffer); }; // APIs from sync task virtual int initialize_audio(int have_video); virtual int is_audio_ready(uint64_t &disptime); virtual bool check_audio_sync(uint64_t current_time, uint64_t &resync_time, int64_t &wait_time, bool &have_eof, bool &restart_sync); virtual void play_audio(void); virtual void set_config(uint32_t freq, uint32_t channels, audio_format_t format, uint32_t max_samples) {return;}; // Initialization, other APIs virtual void set_volume(int volume) = 0; uint32_t get_bytes_per_sample_input (void) { return m_bytes_per_sample_input;}; protected: void audio_convert_init(uint32_t size, uint32_t samples) { m_convert_buffer = malloc(size); m_fmt_buffer = (int16_t *)malloc(samples * sizeof(int16_t) * m_channels); }; void audio_convert_data(void *from, uint32_t len); void *interpolate_3_samples(void *next_sample); SDL_sem *m_audio_waiting; uint32_t m_channels, m_got_channels; audio_format_t m_decode_format; void *m_convert_buffer; int16_t *m_fmt_buffer; void *m_sample_interpolate_buffer; bool m_audio_initialized; uint32_t m_bytes_per_sample_input; uint32_t m_bytes_per_sample_output;};CAudioSync *create_audio_sync(CPlayerSession *);audio_vft_t *get_audio_vft(void);int do_we_have_audio(void);#endif
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