📄 wmp4player60.dsp
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# Microsoft Developer Studio Project File - Name="wmp4player60" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Application" 0x0101CFG=wmp4player60 - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "wmp4player60.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "wmp4player60.mak" CFG="wmp4player60 - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "wmp4player60 - Win32 Release" (based on "Win32 (x86) Application")!MESSAGE "wmp4player60 - Win32 Debug" (based on "Win32 (x86) Application")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeMTL=midl.exeRSC=rc.exe!IF "$(CFG)" == "wmp4player60 - Win32 Release"# PROP BASE Use_MFC 6# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 6# PROP Use_Debug_Libraries 0# PROP Output_Dir "Gui_Release"# PROP Intermediate_Dir "Gui_Release"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c# ADD CPP /nologo /MD /W3 /GX /O2 /I "." /I "win_common" /I "..\..\include" /I "..\..\lib" /I "..\..\SDL\include" /I "..\..\lib\utils" /I "..\..\lib\msg_queue" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "_WIN32" /YX /FD /c# SUBTRACT CPP /Fr# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386# ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"Release/wmp4player.exe"# SUBTRACT LINK32 /debug# Begin Special Build ToolSOURCE="$(InputPath)"PostBuild_Desc=Copying SDLPostBuild_Cmds=copy ..\..\SDL\lib\SDL.dll# End Special Build Tool!ELSEIF "$(CFG)" == "wmp4player60 - Win32 Debug"# PROP BASE Use_MFC 6# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 6# PROP Use_Debug_Libraries 1# PROP Output_Dir "Gui_Debug"# PROP Intermediate_Dir "Gui_Debug"# PROP Ignore_Export_Lib 0# PROP Target_Dir ""# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "." /I "win_common" /I "..\..\include" /I "..\..\lib" /I "..\..\SDL\include" /I "..\..\lib\utils" /I "..\..\lib\msg_queue" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "DEBUG" /FR /YX /FD /GZ /c# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLINK32=link.exe# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/wmp4player.exe" /pdbtype:sept# Begin Special Build ToolSOURCE="$(InputPath)"PostBuild_Desc=Copy SDLPostBuild_Cmds=copy ..\..\SDL\lib\SDL.dll# End Special Build Tool!ENDIF # Begin Target# Name "wmp4player60 - Win32 Release"# Name "wmp4player60 - Win32 Debug"# Begin Group "Source Files"# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"# Begin Source FileSOURCE=.\win_common\config.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\MainFrm.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\mp4if.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\mp4process.cpp# End Source File# Begin Source FileSOURCE=.\our_config_file.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\StdAfx.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4player.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4player.rc# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4playerDoc.cpp# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4playerView.cpp# End Source File# End Group# Begin Group "Header Files"# PROP Default_Filter "h;hpp;hxx;hm;inl"# Begin Source FileSOURCE=.\win_gui\MainFrm.h# End Source File# Begin Source FileSOURCE=.\win_gui\mp4if.h# End Source File# Begin Source FileSOURCE=.\win_gui\mp4process.h# End Source File# Begin Source FileSOURCE=.\win_gui\resource.h# End Source File# Begin Source FileSOURCE=.\win_gui\StdAfx.h# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4player.h# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4playerDoc.h# End Source File# Begin Source FileSOURCE=.\win_gui\wmp4playerView.h# End Source File# End Group# Begin Group "Resource Files"# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"# Begin Source FileSOURCE=".\win_gui\res\mpeg4ip-banner.bmp"# End Source File# Begin Source FileSOURCE=.\win_gui\res\pause_dis.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\pause_u.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\paused.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\play.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\play_d.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\playdis.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\stop_dis.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\stop_u.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\stopd.bmp# End Source File# Begin Source FileSOURCE=.\win_gui\res\wmp4player.ico# End Source File# Begin Source FileSOURCE=.\win_gui\res\wmp4player.rc2# End Source File# Begin Source FileSOURCE=.\win_gui\res\wmp4playerDoc.ico# End Source File# End Group# Begin Group "Help Files"# PROP Default_Filter "cnt;rtf"# Begin Source FileSOURCE=.\hlp\AfxCore.rtf# End Source File# Begin Source FileSOURCE=.\hlp\AppExit.bmp# End Source File# Begin Source FileSOURCE=.\hlp\Bullet.bmp# End Source File# Begin Source FileSOURCE=.\hlp\CurArw2.bmp# End Source File# Begin Source FileSOURCE=.\hlp\CurArw4.bmp# End Source File# Begin Source FileSOURCE=.\hlp\CurHelp.bmp# End Source File# Begin Source FileSOURCE=.\hlp\EditCopy.bmp# End Source File# Begin Source FileSOURCE=.\hlp\EditCut.bmp# End Source File# Begin Source FileSOURCE=.\hlp\EditPast.bmp# End Source File# Begin Source FileSOURCE=.\hlp\EditUndo.bmp# End Source File# Begin Source FileSOURCE=.\hlp\FileNew.bmp# End Source File# Begin Source FileSOURCE=.\hlp\FileOpen.bmp# End Source File# Begin Source FileSOURCE=.\hlp\FilePrnt.bmp# End Source File# Begin Source FileSOURCE=.\hlp\FileSave.bmp# End Source File# Begin Source FileSOURCE=.\hlp\HlpSBar.bmp# End Source File# Begin Source FileSOURCE=.\hlp\HlpTBar.bmp# End Source File# Begin Source FileSOURCE=.\hlp\RecFirst.bmp# End Source File# Begin Source FileSOURCE=.\hlp\RecLast.bmp# End Source File# Begin Source FileSOURCE=.\hlp\RecNext.bmp# End Source File# Begin Source FileSOURCE=.\hlp\RecPrev.bmp# End Source File# Begin Source FileSOURCE=.\hlp\Scmax.bmp# End Source File# Begin Source FileSOURCE=.\hlp\ScMenu.bmp# End Source File# Begin Source FileSOURCE=.\hlp\Scmin.bmp# End Source File# Begin Source FileSOURCE=.\hlp\wmp4player.cnt# PROP Ignore_Default_Tool 1# End Source File# End Group# Begin Source FileSOURCE=.\checkout.txt# End Source File# Begin Source FileSOURCE=.\ReadMe.txt# End Source File# End Target# End Project
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