📄 libmpplayer60.dsp
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# Microsoft Developer Studio Project File - Name="libmpplayer" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=libmpplayer - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "libmpplayer60.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "libmpplayer60.mak" CFG="libmpplayer - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "libmpplayer - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "libmpplayer - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "libmpplayer - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "Release"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MD /W3 /GX /I "../../common/video/mpeg4 ./codec ./codec/mpeg4 ../lib ../lib/audio ../lib/SDL/include ../../common/mp4 ../../include" /I "../../common/mp4" /I "../../common/lib" /I "../../../lib/msg_queue" /I "../../lib/msg_queue" /I "../../lib/mp4" /I "." /I "../../lib/sdp" /I "../../lib/mp4v2" /I "../../common/video/mpeg4" /I "./codec" /I "./codec/mpeg4" /I "../lib" /I "../lib/audio" /I "../../SDL/include" /I "../../include" /I "../lib/video/divx" /I "../../lib" /I "../../lib/avi" /I "../../common/video/libmpeg32" /I "../../lib/utils" /I "../../lib/SDLAudio/include" /I "../../lib/ismacryp" /I "../../lib/audio" /I "../../lib/srtp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_REENTRANT" /D "NOCONTROLS" /D _WIN32_WINNT=0x0400 /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "libmpplayer - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 2# PROP Use_Debug_Libraries 1# PROP Output_Dir "Debug"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c# ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../lib/msg_queue" /I "../../lib/mp4" /I "." /I "../../lib/sdp" /I "../../lib/mp4v2" /I "../../common/video/mpeg4" /I "./codec" /I "./codec/mpeg4" /I "../lib" /I "../lib/audio" /I "../../SDL/include" /I "../../include" /I "../lib/video/divx" /I "../../lib" /I "../../lib/avi" /I "../../common/video/libmpeg32" /I "../../lib/utils" /I "../../lib/SDLAudio/include" /I "../../lib/ismacryp" /I "../../lib/audio" /I "../../lib/srtp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_REENTRANT" /D "NOCONTROLS" /D _WIN32_WINNT=0x0400 /D "_AFXDLL" /FR /YX /FD /c# ADD BASE RSC /l 0x409# ADD RSC /l 0x409BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "libmpplayer - 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