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📄 audio_sdl_old.cpp

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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is MPEG4IP. *  * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000-2004.  All Rights Reserved. *  * Contributor(s):  *              Bill May        wmay@cisco.com *//* * audio.cpp provides an interface (CAudioSync) between the codec and * the SDL audio APIs. */#include <stdlib.h>#include <string.h>#include "player_session.h"#include "audio_sdl.h"#include "player_util.h"#include "Our_SDL_audio.h"#include "our_config_file.h"//#define DEBUG_SYNC 1//#define DEBUG_SYNC_CHANGES 1//#define DEBUG_AUDIO_FILL 1//#define DEBUG_DELAY 1//#define TEST_MONO_TO_STEREO 1#ifdef _WIN32DEFINE_MESSAGE_MACRO(audio_message, "audiosync")#else#define audio_message(loglevel, fmt...) message(loglevel, "audiosync", fmt)#endif/* * c routine to call into the AudioSync class callback */static void c_audio_callback (void *userdata, Uint8 *stream, int len){  CSDLAudioSync *a = (CSDLAudioSync *)userdata;  a->audio_callback(stream, len);}/* * Create an CSDLAudioSync for a session.  Don't alloc any buffers until * config is called by codec */CSDLAudioSync::CSDLAudioSync (CPlayerSession *psptr, int volume) :  CAudioSync(psptr){  //SDL_Init(SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE);  Our_SDL_AudioInit(getenv("SDL_AUDIODRIVER"));  m_fill_index = m_play_index = 0;  for (int ix = 0; ix < DECODE_BUFFERS_MAX; ix++) {    m_buffer_filled[ix] = 0;    m_sample_buffer[ix] = NULL;  }  m_buffer_size = 0;  m_config_set = 0;  m_audio_initialized = 0;  m_audio_paused = 1;  m_resync_required = 0;  m_dont_fill = 0;  m_consec_no_buffers = 0;  //SDL_Init(SDL_INIT_AUDIO);  m_audio_waiting_buffer = 0;  m_audio_waiting = SDL_CreateSemaphore(0); //NULL; // will be set by decode thread  m_skipped_buffers = 0;  m_didnt_fill_buffers = 0;  m_play_time = 0         ;  m_buffer_latency = 0;  m_volume = (volume * SDL_MIX_MAXVOLUME)/100;  m_first_time = 1;  m_first_filled = 1;  m_buffer_offset_on = 0;  m_buffer_ts = 0;  m_load_audio_do_next_resync = 0;}/* * Close out audio sync - stop and disconnect from SDL */CSDLAudioSync::~CSDLAudioSync (void){  Our_SDL_PauseAudio(1);  Our_SDL_CloseAudio();  for (int ix = 0; ix < DECODE_BUFFERS_MAX; ix++) {    if (m_sample_buffer[ix] != NULL)      free(m_sample_buffer[ix]);    m_sample_buffer[ix] = NULL;  }  audio_message(LOG_NOTICE, 		"Audio sync skipped %u buffers", 		m_skipped_buffers);  audio_message(LOG_NOTICE, "didn't fill %u buffers", m_didnt_fill_buffers);  SDL_DestroySemaphore(m_audio_waiting);}/* * codec api - set up information about the stream */void CSDLAudioSync::set_config (int freq, 			     int channels, 			     audio_format_t format, 			     uint32_t sample_size) {  if (m_config_set != 0)     return 0;    audio_message(LOG_DEBUG, "configure audio freq %d chan %d format %d",			freq, channels, format);  switch (format) {  case AUDIO_FMT_U8:  case AUDIO_FMT_S8:  case AUDIO_FMT_HW_AC3:    m_bytes_per_sample_input = sizeof(uint8_t);    m_bytes_per_sample_output = sizeof(uint8_t);    break;  case AUDIO_FMT_FLOAT:    // we convert float to S16 (native format)    m_bytes_per_sample_input = sizeof(float);    m_bytes_per_sample_output = sizeof(int16_t);    break;  default:    m_bytes_per_sample_input = sizeof(int16_t);    m_bytes_per_sample_output = sizeof(int16_t);    break;  }  if (sample_size == 0) {    int temp;    temp = freq;    while ((temp & 0x1) == 0) temp >>= 1;    sample_size = temp;    while (sample_size < 1024) sample_size *= 2;    while (((sample_size * 1000) % freq) != 0) sample_size *= 2;  }     m_buffer_size = channels * sample_size * m_bytes_per_sample_input;  for (int ix = 0; ix < DECODE_BUFFERS_MAX; ix++) {    m_buffer_filled[ix] = 0;    // I'm not sure where the 2 * comes in... Check this out    m_sample_buffer[ix] =       (uint8_t *)malloc(2 * m_buffer_size);  }  m_freq = freq;  m_channels = channels;  m_format = format;  if (m_format == AUDIO_FMT_U8) {    m_silence = 0x80;  } else {    m_silence = 0x00;  }  m_config_set = 1;  m_msec_per_frame = (sample_size * 1000) / m_freq;  audio_message(LOG_DEBUG, "buffer size %d msec per frame %d", 		m_buffer_size, m_msec_per_frame);  return m_buffer_size;};/* * Codec api - get_audio_buffer - will wait if there are no available * buffers */uint8_t *CSDLAudioSync::get_audio_buffer (void){  int ret;  int locked = 0;  if (m_dont_fill == 1) {#ifdef DEBUG_AUDIO_FILL    audio_message(LOG_DEBUG, "first dont fill");#endif    return (NULL);  }  if (m_audio_initialized != 0) {    locked = 1;    Our_SDL_LockAudio();  }  ret = m_buffer_filled[m_fill_index];  if (locked)    Our_SDL_UnlockAudio();  if (ret == 1) {    m_audio_waiting_buffer = 1;    SDL_SemWait(m_audio_waiting);    m_audio_waiting_buffer = 0;    if (m_dont_fill != 0) {#ifdef DEBUG_AUDIO_FILL      audio_message(LOG_DEBUG, "2nd don't fill");#endif      return (NULL);    }    locked = 0;    if (m_audio_initialized != 0) {      Our_SDL_LockAudio();      locked = 1;    }    ret = m_buffer_filled[m_fill_index];    if (locked)      Our_SDL_UnlockAudio();    if (ret == 1) {#ifdef DEBUG_AUDIO_FILL      audio_message(LOG_DEBUG, "no buff");#endif      return (NULL);    }  }  return (m_sample_buffer[m_fill_index]);}void CSDLAudioSync::load_audio_buffer (const uint8_t *from, 				       uint32_t bytes, 				       uint64_t ts, 				       int resync){  uint8_t *to;  uint32_t copied;  if (m_dont_fill == 1) {#ifdef DEBUG_AUDIO_FILL    audio_message(LOG_DEBUG, "3rd dont fill");#endif    return;  }#ifdef DEBUG_AUDIO_FILL  audio_message(LOG_DEBUG, "fill %d bytes at "U64", offset %d resync %d", 		bytes, ts, m_buffer_offset_on, resync);#endif  copied = 0;  if (m_buffer_offset_on == 0) {    int64_t diff = ts - m_buffer_ts;    if (m_buffer_ts != 0 && diff > 1) {      m_load_audio_do_next_resync = 1;      audio_message(LOG_DEBUG, "timeslot doesn't match - "U64" "U64,		    ts, m_buffer_ts);    }    m_buffer_ts = ts;  } else {    int64_t check;    check = ts - m_loaded_next_ts;    if (check > m_msec_per_frame) {      audio_message(LOG_DEBUG, "potential resync at ts "U64" should be ts "U64,		    ts, m_loaded_next_ts);      uint32_t left;      left = m_buffer_size - m_buffer_offset_on;      to = get_audio_buffer();      memset(to + m_buffer_offset_on, 0, left);      filled_audio_buffer(m_buffer_ts, 0);      m_buffer_offset_on = 0;      m_load_audio_do_next_resync = 1;      m_buffer_ts = ts;    }  }  if (m_format == AUDIO_FMT_HW_AC3) {    to = get_audio_buffer();    memcpy(to, from, bytes);    m_buffer_len[m_fill_index] = bytes;    filled_audio_buffer(ts, 0);    m_loaded_next_ts = ts + m_msec_per_frame;    return;  }  m_loaded_next_ts = bytes * TO_U64(1000);  m_loaded_next_ts /= m_bytes_per_sample_input;  m_loaded_next_ts /= m_freq;  m_loaded_next_ts += ts;  while ( bytes > 0) {    to = get_audio_buffer();    if (to == NULL) {      return;    }    int copy;    uint32_t left;    left = m_buffer_size - m_buffer_offset_on;    copy = MIN(left, bytes);    memcpy(to + m_buffer_offset_on, 	   from,	   copy);    bytes -= copy;    copied += copy;    from += copy;    m_buffer_offset_on += copy;    if (m_buffer_offset_on >= m_buffer_size) {      m_buffer_offset_on = 0;      filled_audio_buffer(m_buffer_ts, resync | m_load_audio_do_next_resync);      m_buffer_ts += m_msec_per_frame;      resync = 0;      m_load_audio_do_next_resync = 0;    }  }  return;}      /* * filled_audio_buffer - codec API - after codec fills the buffer from * get_audio_buffer, it will call here. */void CSDLAudioSync::filled_audio_buffer (uint64_t ts, int resync){  uint32_t fill_index;  int locked;  // m_dont_fill will be set when we have a pause  if (m_dont_fill == 1) {    return;  }  //  resync = 0;  fill_index = m_fill_index;  m_fill_index++;  m_fill_index %= DECODE_BUFFERS_MAX;  locked = 0;  if (m_audio_initialized != 0) {    Our_SDL_LockAudio();    locked = 1;  }  if (m_first_filled != 0) {    m_first_filled = 0;    resync = 0;    m_resync_required = 0;  } else {    int64_t diff;    diff = ts - m_last_fill_timestamp;    if (diff - m_msec_per_frame > m_msec_per_frame) {      // have a hole here - don't want to resync#ifdef DEBUG_AUDIO_FILL      audio_message(LOG_DEBUG, 		    "Filling - last "U64" new "U64, m_last_fill_timestamp, ts);#endif      if (diff > ((m_msec_per_frame + 1) * 4) ||	  m_format == AUDIO_FMT_HW_AC3) {#ifdef DEBUG_AUDIO_FILL      audio_message(LOG_DEBUG, 		    "resync required "D64, diff);#endif	resync = 1;      } else {	// try to fill the holes	m_last_fill_timestamp += m_msec_per_frame + 1; // fill plus extra	if (locked)	  Our_SDL_UnlockAudio();	int64_t ts_diff;	do {	  uint8_t *retbuffer;	  // Get and swap buffers.	  retbuffer = get_audio_buffer();	  if (retbuffer == NULL) {	    return;	  }	  if (retbuffer != m_sample_buffer[m_fill_index]) {	    audio_message(LOG_ERR, "retbuffer not fill index in audio sync");	    return;	  }	  locked = 0;	  if (m_audio_initialized != 0) {	    Our_SDL_LockAudio();	    locked = 1;	  }	  m_sample_buffer[m_fill_index] = m_sample_buffer[fill_index];	  m_sample_buffer[fill_index] = retbuffer;	  memset(retbuffer, m_silence, m_buffer_size);	  m_buffer_time[fill_index] = m_last_fill_timestamp;	  m_buffer_filled[fill_index] = 1;	  m_buffer_bytes_loaded += m_buffer_size;

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