📄 audio_macosx.h
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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is MPEG4IP. * * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001. All Rights Reserved. * * Contributor(s): * Bill May wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application. Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_SDL_H__#define __AUDIO_SDL_H__ 1#include "audio_buffer.h"#include <portaudio.h>class CPortAudioSync : public CBufferAudioSync { public: CPortAudioSync(CPlayerSession *psptr, int volume); ~CPortAudioSync(void); int InitializeHardware(void); void StartHardware(void); void StopHardware(void); void CopyBytesToHardware(uint8_t *from, uint8_t *to, uint32_t bytes); void set_volume(int volume); void audio_callback(void *stream, unsigned long len, PaTimestamp outtime); private: PortAudioStream *m_pa_stream; int m_use_SDL_delay;};#endif
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