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📄 audio_macosx.h

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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is MPEG4IP. *  * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001.  All Rights Reserved. *  * Contributor(s):  *              Bill May        wmay@cisco.com *//* * audio.h - provides a class that interfaces between the codec and * the SDL audio application.  Will provide for volume, buffering, * syncronization */#ifndef __AUDIO_SDL_H__#define __AUDIO_SDL_H__ 1#include "audio_buffer.h"#include <portaudio.h>class CPortAudioSync : public CBufferAudioSync { public:  CPortAudioSync(CPlayerSession *psptr, int volume);  ~CPortAudioSync(void);  int InitializeHardware(void);  void StartHardware(void);  void StopHardware(void);  void CopyBytesToHardware(uint8_t *from,			   uint8_t *to, 			   uint32_t bytes);      void set_volume(int volume);  void audio_callback(void *stream, unsigned long len,		      PaTimestamp outtime); private:  PortAudioStream *m_pa_stream;  int m_use_SDL_delay;};#endif

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