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📄 our_bytestream.h

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/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ *  * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. *  * The Original Code is MPEG4IP. *  * The Initial Developer of the Original Code is Cisco Systems Inc. * Portions created by Cisco Systems Inc. are * Copyright (C) Cisco Systems Inc. 2000, 2001.  All Rights Reserved. *  * Contributor(s):  *              Bill May        wmay@cisco.com *//* * our_bytestream.h - base class for access to various "getbyte" facilities * such as rtp, file, quicktime file, memory. * * virtual routines here will allow any type of byte stream to be read * by the codecs. */#ifndef __OUR_BYTESTREAM_H__#define __OUR_BYTESTREAM_H__ 1#include <assert.h>#include "mpeg4ip.h"#include "codec_plugin.h"class COurInByteStream{ public:  // name should be name for displays - not freed at close  COurInByteStream(const char *name) {    m_name = name;  };  virtual ~COurInByteStream() {};  // eof - True if we're got end of file  virtual int eof(void) = 0;  // reset vector  virtual void reset(void) = 0;  // have_frame - return TRUE if we have a frame ready  virtual bool have_frame (void) { return true; };  /*   * start_next_frame - return timestamp value, pointer to buffer start, length   * in buffer   */  virtual bool start_next_frame(uint8_t **buffer, 				uint32_t *buflen,				frame_timestamp_t *ts,				void **userdata) = 0;  /*   * used_bytes_for_frame - called after we process a frame with the number   * of bytes used during decoding   */  virtual void used_bytes_for_frame(uint32_t bytes) = 0;  /*   * can_skip_frame - return 1 if bytestream can skip a frame   */  virtual int can_skip_frame (void) { return 0; };  /*   * skip_next_frame - actually do it...   */  virtual bool skip_next_frame(frame_timestamp_t *ts, int *hasSyncFrame, uint8_t **buffer, uint32_t *buflen, void **ud) { assert(0 == 1);return false; };  virtual double get_max_playtime (void) = 0;  virtual void pause (void) {};  virtual void play (uint64_t start) { m_play_start_time = start; }; protected:  uint64_t m_play_start_time;  const char *m_name;};#endif

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