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📄 sdlmain.m

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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app       Darrell Walisser - dwaliss1@purdue.edu    Feel free to customize this file to suit your needs*/#import "SDL.h"#import "SDLMain.h"#import "player_session_wrap.h"#import <sys/param.h> /* for MAXPATHLEN */#import <unistd.h>static int    gArgc;static char  **gArgv;@implementation SDLMain/* Invoked from the Quit menu item */- (void) quit:(id)sender{	SDL_Event event;	event.type = SDL_QUIT;	SDL_PushEvent(&event);	exit(0);}/* Set the working directory to the .app's parent directory */- (void) setupWorkingDirectory{    char parentdir[MAXPATHLEN];    char *c;        strncpy ( parentdir, gArgv[0], MAXPATHLEN );    c = (char*) parentdir;        while (*c != '\0')     /* go to end */        c++;        while (*c != '/')      /* back up to parent */        c--;        *c = '\0';             /* cut off last part (binary name) */        assert ( chdir (parentdir) == 0 );   /* chdir to the binary app's parent */    assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */}/* Called when the internal event loop has just started running */- (void) applicationDidFinishLaunching: (NSNotification *) note{    /* Set the working directory to the .app's parent directory */    [ self setupWorkingDirectory ];}@end#ifdef main#  undef main#endif/*int SDL_HasAudioDelayMsec(void) { return 0; }int SDL_AudioDelayMsec(void) { return 0; }*//* Main entry point to executible - should *not* be SDL_main! */int main (int argc, char **argv) {    /* Copy the arguments into a global variable */    int i;        /* This is passed if we are launched by double-clicking */    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {        gArgc = 1;    } else {        gArgc = argc;    }    gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));    assert (gArgv != NULL);    for (i = 0; i < gArgc; i++) {        gArgv[i] = argv[i];    }    gArgv[i] = NULL;    player_initialize_plugins();    NSApplicationMain (argc, argv);    return 0;}

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