📄 player_session_wrap.cc
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#include <rtp_bytestream.h>#include "player_session.h"#include "media_utils.h"#include "our_msg_queue.h"#include "player_session_wrap.h"struct _CMQ { CMsgQueue* p;};extern "C" CMQ* new_CMQ(void){ CMQ* s = new CMQ; s->p = new CMsgQueue; return s;}void CMQ_destroy(CMQ* s){ delete s->p; delete s;}int CMQ_send_message(CMQ* s, size_t msgval, unsigned char *msg, size_t msg_len, SDL_sem *sem){ return s->p->send_message(msgval, msg, msg_len, sem);}struct _CPS { CPlayerSession* p;};CPS* new_CPS(CMQ* master_queue, SDL_sem* master_sem, const char* name){ CPS* s = new CPS; s->p = new CPlayerSession(master_queue->p, master_sem, name); return s;} extern "C" void CPS_destroy(CPS* s){ delete s->p; delete s;}int CPS_play_all_media(CPS* s, int start_from_begin, double start_time){ return s->p->play_all_media(start_from_begin, start_time);}int CPS_pause_all_media(CPS* s){ return s->p->pause_all_media();}void CPS_set_up_sync_thread(CPS* s){ s->p->set_up_sync_thread();}double CPS_get_playing_time(CPS* s){ double pt = (double)s->p->get_playing_time(); return pt / 1000.0;}double CPS_get_max_time(CPS* s){ return s->p->get_max_time();}void CPS_set_audio_volume(CPS* s, int volume){ s->p->set_audio_volume(volume);}void CPS_set_screen_location(CPS* s, int x, int y){ s->p->set_screen_location(x, y);}void CPS_set_screen_size(CPS* s, int scaletimes2, int fullscreen){ s->p->set_screen_size(scaletimes2, fullscreen);}int CPS_session_is_seekable(CPS* s){ return s->p->session_is_seekable();}session_state_t CPS_get_session_state(CPS* s){ return s->p->get_session_state();}int parse_name_for_c_session(CPS* s, const char* name, char* errmsg, unsigned int len){ return parse_name_for_session(s->p, name, errmsg, len, NULL);}extern "C" void initialize_plugins(void);void player_initialize_plugins(void){ initialize_plugins();}
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