📄 sdl_mmeaudio.h
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*//* Allow access to a raw mixing buffer */#include <stdio.h>#include <stdlib.h>#include <string.h>#include <mme_api.h>#include "Our_SDL_audio.h"#include "SDL_audio_c.h"#ifndef _SDL_lowaudio_h#define _SDL_lowaudio_h#include "SDL_sysaudio.h"/* Hidden "this" pointer for the video functions */#define _THIS SDL_AudioDevice *this#define NUM_BUFFERS 2struct SharedMem { HWAVEOUT sound; WAVEHDR wHdr[NUM_BUFFERS]; PCMWAVEFORMAT wFmt;};struct SDL_PrivateAudioData { Uint8 *mixbuf; /* The raw allocated mixing buffer */ struct SharedMem *shm; int next_buffer;};#define shm (this->hidden->shm)#define mixbuf (this->hidden->mixbuf)#define next_buffer (this->hidden->next_buffer)/* Old variable names */#endif /* _SDL_lowaudio_h */
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