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📄 sdl_mmeaudio.h

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*//* Allow access to a raw mixing buffer */#include <stdio.h>#include <stdlib.h>#include <string.h>#include <mme_api.h>#include "Our_SDL_audio.h"#include "SDL_audio_c.h"#ifndef _SDL_lowaudio_h#define _SDL_lowaudio_h#include "SDL_sysaudio.h"/* Hidden "this" pointer for the video functions */#define _THIS	SDL_AudioDevice *this#define NUM_BUFFERS 2struct SharedMem {    HWAVEOUT sound;    WAVEHDR wHdr[NUM_BUFFERS];    PCMWAVEFORMAT wFmt;};struct SDL_PrivateAudioData {    Uint8 *mixbuf;          /* The raw allocated mixing buffer */    struct SharedMem *shm;    int next_buffer;};#define shm			(this->hidden->shm)#define mixbuf			(this->hidden->mixbuf)#define next_buffer		(this->hidden->next_buffer)/* Old variable names */#endif /* _SDL_lowaudio_h */

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