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📄 sdl_audio.c

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#if 0 /* Don't fail SDL_Init() if audio isn't available.         SDL_OpenAudio() will handle it at that point.  *sigh*       */			return(-1);#endif		}	}	current_audio = audio;	if ( current_audio ) {		current_audio->name = bootstrap[i]->name;		if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) {			current_audio->LockAudio = SDL_LockAudio_Default;			current_audio->UnlockAudio = SDL_UnlockAudio_Default;		}	}	return(0);}char *Our_SDL_AudioDriverName(char *namebuf, int maxlen){	if ( current_audio != NULL ) {		strncpy(namebuf, current_audio->name, maxlen-1);		namebuf[maxlen-1] = '\0';		return(namebuf);	}	return(NULL);}int Our_SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained){	SDL_AudioDevice *audio;	/* Start up the audio driver, if necessary */	if ( ! current_audio ) {	  if ((Our_SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0) ||		     (current_audio == NULL) ) {			return(-1);		}	}	audio = current_audio;	if (audio->opened) {		SDL_SetError("Audio device is already opened");		return(-1);	}	/* Verify some parameters */	if ( desired->callback == NULL ) {		SDL_SetError("SDL_OpenAudio() passed a NULL callback");		return(-1);	}	switch ( desired->channels ) {	    case 1:	/* Mono */	    case 2:	/* Stereo */	    case 4:     /* surround */	    case 6:     /* surround */		break;	    default:		SDL_SetError("1 (mono) and 2 (stereo) channels supported");		return(-1);	}#if defined(macintosh) || (defined(__riscos__) && !defined(DISABLE_THREADS))	/* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */#else#if defined(__MINT__) && !defined(ENABLE_THREADS)	/* Uses interrupt driven audio, without thread */#else	/* Create a semaphore for locking the sound buffers */	audio->mixer_lock = SDL_CreateMutex();	if ( audio->mixer_lock == NULL ) {		SDL_SetError("Couldn't create mixer lock");		Our_SDL_CloseAudio();		return(-1);	}#endif /* __MINT__ */#endif /* macintosh */	/* Calculate the silence and size of the audio specification */	SDL_CalculateAudioSpec(desired);	/* Open the audio subsystem */	memcpy(&audio->spec, desired, sizeof(audio->spec));	audio->convert.needed = 0;	audio->enabled = 1;	audio->paused  = 1;#ifndef ENABLE_AHI/* AmigaOS opens audio inside the main loop */	audio->opened = audio->OpenAudio(audio, &audio->spec)+1;	if ( ! audio->opened ) {		SDL_CloseAudio();		return(-1);	}#else	D(bug("Locking semaphore..."));	SDL_mutexP(audio->mixer_lock);	audio->thread = SDL_CreateThread(SDL_RunAudio, audio);	D(bug("Created thread...\n"));	if ( audio->thread == NULL ) {		SDL_mutexV(audio->mixer_lock);		Our_SDL_CloseAudio();		SDL_SetError("Couldn't create audio thread");		return(-1);	}	while(!audio_configured) 		SDL_Delay(100);#endif	/* If the audio driver changes the buffer size, accept it */	if ( audio->spec.samples != desired->samples ) {		desired->samples = audio->spec.samples;		SDL_CalculateAudioSpec(desired);	}	/* Allocate a fake audio memory buffer */	audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);	if ( audio->fake_stream == NULL ) {		Our_SDL_CloseAudio();		SDL_OutOfMemory();		return(-1);	}	/* See if we need to do any conversion */	if ( obtained != NULL ) {		memcpy(obtained, &audio->spec, sizeof(audio->spec));	} else if ( desired->freq != audio->spec.freq ||                    desired->format != audio->spec.format ||	            desired->channels != audio->spec.channels ) {	  // wmay	  if (desired->format == AUDIO_FORMAT_HW_AC3) {	    return -1;	  }		/* Build an audio conversion block */		if ( SDL_BuildAudioCVT(&audio->convert,			desired->format, desired->channels,					desired->freq,			audio->spec.format, audio->spec.channels,					audio->spec.freq) < 0 ) {			Our_SDL_CloseAudio();			return(-1);		}		if ( audio->convert.needed ) {			audio->convert.len = desired->size;			audio->convert.buf =(Uint8 *)SDL_AllocAudioMem(			   audio->convert.len*audio->convert.len_mult);			if ( audio->convert.buf == NULL ) {				Our_SDL_CloseAudio();				SDL_OutOfMemory();				return(-1);			}		}	}#ifndef ENABLE_AHI	/* Start the audio thread if necessary */	switch (audio->opened) {		case  1:			/* Start the audio thread */			audio->thread = SDL_CreateThread(SDL_RunAudio, audio);			if ( audio->thread == NULL ) {				Our_SDL_CloseAudio();				SDL_SetError("Couldn't create audio thread");				return(-1);			}			break;		default:			/* The audio is now playing */			break;	}#else	SDL_mutexV(audio->mixer_lock);	D(bug("SDL_OpenAudio USCITA...\n"));#endif	return(0);}SDL_audiostatus Our_SDL_GetAudioStatus(void){	SDL_AudioDevice *audio = current_audio;	SDL_audiostatus status;	status = SDL_AUDIO_STOPPED;	if ( audio && audio->enabled ) {		if ( audio->paused ) {			status = SDL_AUDIO_PAUSED;		} else {			status = SDL_AUDIO_PLAYING;		}	}	return(status);}void Our_SDL_PauseAudio (int pause_on){	SDL_AudioDevice *audio = current_audio;	if ( audio ) {		audio->paused = pause_on;	}}void Our_SDL_LockAudio (void){	SDL_AudioDevice *audio = current_audio;	/* Obtain a lock on the mixing buffers */	if ( audio && audio->LockAudio ) {		audio->LockAudio(audio);	}}void Our_SDL_UnlockAudio (void){	SDL_AudioDevice *audio = current_audio;	/* Release lock on the mixing buffers */	if ( audio && audio->UnlockAudio ) {		audio->UnlockAudio(audio);	}}void Our_SDL_CloseAudio (void){  Our_SDL_AudioQuit();}int Our_SDL_HasAudioDelay (void){  SDL_AudioDevice *audio = current_audio;  if (audio && audio->AudioDelay != NULL) {    return 1;  }  return 0;}int Our_SDL_AudioDelay (void){  SDL_AudioDevice *audio = current_audio;  if (audio && audio->AudioDelay != NULL) {    return (audio->AudioDelay(audio));  } else {    return (-1);  }}void Our_SDL_AudioQuit(void){	SDL_AudioDevice *audio = current_audio;	if ( audio ) {		audio->enabled = 0;		if ( audio->thread != NULL ) {			SDL_WaitThread(audio->thread, NULL);		}		if ( audio->mixer_lock != NULL ) {			SDL_DestroyMutex(audio->mixer_lock);		}		if ( audio->fake_stream != NULL ) {			SDL_FreeAudioMem(audio->fake_stream);		}		if ( audio->convert.needed ) {			SDL_FreeAudioMem(audio->convert.buf);		}#ifndef ENABLE_AHI		if ( audio->opened ) {			audio->CloseAudio(audio);			audio->opened = 0;		}#endif		/* Free the driver data */		if (audio->free) audio->free(audio);		current_audio = NULL;	}}#define NUM_FORMATS	6static int format_idx;static int format_idx_sub;static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 },};Uint16 SDL_FirstAudioFormat(Uint16 format){	for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) {		if ( format_list[format_idx][0] == format ) {			break;		}	}	format_idx_sub = 0;	return(SDL_NextAudioFormat());}Uint16 SDL_NextAudioFormat(void){	if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) {		return(0);	}	return(format_list[format_idx][format_idx_sub++]);}void SDL_CalculateAudioSpec(SDL_AudioSpec *spec){	switch (spec->format) {		case AUDIO_U8:			spec->silence = 0x80;			break;		default:			spec->silence = 0x00;			break;	} 	if (spec->format == AUDIO_FORMAT_HW_AC3) { 	  spec->size = 256 * 6 * 2 * 2; 	} else {	spec->size = (spec->format&0xFF)/8;	spec->size *= spec->channels;	spec->size *= spec->samples;	}}

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