📄 sdl_audio.c
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_audio.c,v 1.6 2006/02/18 00:57:14 wmaycisco Exp $";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include "Our_SDL_audio.h"#include "SDL_audio_c.h"#include "SDL_audiomem.h"#include "SDL_sysaudio.h"/* Available audio drivers */static AudioBootStrap *bootstrap[] = {#ifdef OPENBSD_AUDIO_SUPPORT &OPENBSD_AUDIO_bootstrap_ours,#endif#ifdef OSS_SUPPORT &DSP_bootstrap_ours, &DMA_bootstrap_ours,#endif#ifdef ALSA_SUPPORT &ALSA_bootstrap_ours,#endif#ifdef QNXNTOAUDIO_SUPPORT &QNXNTOAUDIO_bootstrap_ours,#endif#ifdef SUNAUDIO_SUPPORT &SUNAUDIO_bootstrap_ours,#endif#ifdef DMEDIA_SUPPORT &DMEDIA_bootstrap_ours,#endif#ifdef ARTSC_SUPPORT &ARTSC_bootstrap_ours,#endif#ifdef ESD_SUPPORT &ESD_bootstrap_ours,#endif#ifdef NAS_SUPPORT &NAS_bootstrap_ours,#endif#ifdef ENABLE_DIRECTX &DSOUND_bootstrap_ours,#endif#ifdef ENABLE_WINDIB &WAVEOUT_bootstrap_ours,#endif#ifdef __BEOS__ &BAUDIO_bootstrap_ours,#endif#ifdef MACOSX &COREAUDIO_bootstrap,#endif#if defined(macintosh) || TARGET_API_MAC_CARBON &SNDMGR_bootstrap_ours,#endif#ifdef _AIX &Paud_bootstrap_ours,#endif#ifdef ENABLE_AHI &AHI_bootstrap_ours,#endif#ifdef MMEAUDIO_SUPPORT &MMEAUDIO_bootstrap_ours,#endif#ifdef MINTAUDIO_SUPPORT &MINTAUDIO_GSXB_bootstrap_ours, &MINTAUDIO_MCSN_bootstrap_ours, &MINTAUDIO_STFA_bootstrap_ours, &MINTAUDIO_XBIOS_bootstrap_ours, &MINTAUDIO_DMA8_bootstrap_ours,#endif#ifdef DISKAUD_SUPPORT &DISKAUD_bootstrap_ours,#endif#ifdef ENABLE_DC &DCAUD_bootstrap_ours,#endif#ifdef DRENDERER_SUPPORT &DRENDERER_bootstrap_ours,#endif NULL};SDL_AudioDevice *current_audio = NULL;/* Various local functions */#ifdef ENABLE_AHIstatic int audio_configured = 0;#endif/* The general mixing thread function */static int SDL_RunAudio(void *audiop){ SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; Uint8 *stream; int stream_len; void *udata; void (*fill)(void *userdata,Uint8 *stream, int len); int silence;#ifdef ENABLE_AHI int started = 0;/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ D(bug("Task audio started audio struct:<%lx>...\n",audiop)); D(bug("Before Openaudio...")); if(audio->OpenAudio(audio, &audio->spec)==-1) { D(bug("Open audio failed...\n")); return(-1); } D(bug("OpenAudio...OK\n"));#endif /* Perform any thread setup */ if ( audio->ThreadInit ) { audio->ThreadInit(audio); } audio->threadid = SDL_ThreadID(); /* Set up the mixing function */ fill = audio->spec.callback; udata = audio->spec.userdata;#ifdef ENABLE_AHI audio_configured = 1; D(bug("Audio configured... Checking for conversion\n")); SDL_mutexP(audio->mixer_lock); D(bug("Semaphore obtained...\n"));#endif if ( audio->convert.needed ) { if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } stream_len = audio->convert.len; } else { silence = audio->spec.silence; stream_len = audio->spec.size; }#ifndef _WINDOWS stream = audio->GetAudioBuf(audio); if (stream == NULL) #endif stream = audio->fake_stream;#ifdef ENABLE_AHI SDL_mutexV(audio->mixer_lock); D(bug("Entering audio loop...\n"));#endif /* Loop, filling the audio buffers */ while ( audio->enabled ) { /* Wait for new current buffer to finish playing */ if ( stream == audio->fake_stream ) { SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); } else {#ifdef ENABLE_AHI if ( started > 1 )#endif audio->WaitAudio(audio); } /* Fill the current buffer with sound */ if ( audio->convert.needed ) { if ( audio->convert.buf ) { stream = audio->convert.buf; } else { continue; } } else { stream = audio->GetAudioBuf(audio); if ( stream == NULL ) { stream = audio->fake_stream; } } memset(stream, silence, stream_len); if ( ! audio->paused ) { SDL_mutexP(audio->mixer_lock); (*fill)(udata, stream, stream_len); SDL_mutexV(audio->mixer_lock); } /* Convert the audio if necessary */ if ( audio->convert.needed ) { Our_SDL_ConvertAudio(&audio->convert); stream = audio->GetAudioBuf(audio); if ( stream == NULL ) { stream = audio->fake_stream; } memcpy(stream, audio->convert.buf, audio->convert.len_cvt); } /* Ready current buffer for play and change current buffer */ if ( stream != audio->fake_stream ) { audio->PlayAudio(audio);#ifdef ENABLE_AHI/* AmigaOS don't have to wait the first time audio is played! */ started++;#endif } } /* Wait for the audio to drain.. */ if ( audio->WaitDone ) { audio->WaitDone(audio); }#ifdef ENABLE_AHI D(bug("WaitAudio...Done\n")); audio->CloseAudio(audio); D(bug("CloseAudio..Done, subtask exiting...\n")); audio_configured = 0;#endif return(0);}static void SDL_LockAudio_Default(SDL_AudioDevice *audio){ if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { return; } SDL_mutexP(audio->mixer_lock);}static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio){ if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { return; } SDL_mutexV(audio->mixer_lock);}int Our_SDL_AudioInit(const char *driver_name){ SDL_AudioDevice *audio; int i = 0, idx; /* Check to make sure we don't overwrite 'current_audio' */ if ( current_audio != NULL ) { Our_SDL_AudioQuit(); } /* Select the proper audio driver */ audio = NULL; idx = 0;#ifdef unix if ( (driver_name == NULL) && (getenv("ESPEAKER") != NULL) ) { /* Ahem, we know that if ESPEAKER is set, user probably wants to use ESD, but don't start it if it's not already running. This probably isn't the place to do this, but... Shh! :) */ for ( i=0; bootstrap[i]; ++i ) { if ( strcmp(bootstrap[i]->name, "esd") == 0 ) { const char *esd_no_spawn; /* Don't start ESD if it's not running */ esd_no_spawn = getenv("ESD_NO_SPAWN"); if ( esd_no_spawn == NULL ) { putenv("ESD_NO_SPAWN=1"); } if ( bootstrap[i]->available() ) { audio = bootstrap[i]->create(0); break; }#ifdef linux /* No unsetenv() on most platforms */ if ( esd_no_spawn == NULL ) { unsetenv("ESD_NO_SPAWN"); }#endif } } }#endif /* unix */ if ( audio == NULL ) { if ( driver_name != NULL ) {#if 0 /* This will be replaced with a better driver selection API */ if ( strrchr(driver_name, ':') != NULL ) { idx = atoi(strrchr(driver_name, ':')+1); }#endif for ( i=0; bootstrap[i]; ++i ) { if (strncmp(bootstrap[i]->name, driver_name, strlen(bootstrap[i]->name)) == 0) { if ( bootstrap[i]->available() ) { audio=bootstrap[i]->create(idx); break; } } } } else { for ( i=0; bootstrap[i]; ++i ) { if ( bootstrap[i]->available() ) { audio = bootstrap[i]->create(idx); if ( audio != NULL ) { break; } } } } if ( audio == NULL ) { SDL_SetError("No available audio device");
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