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📄 sdl_audio.c

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_audio.c,v 1.6 2006/02/18 00:57:14 wmaycisco Exp $";#endif/* Allow access to a raw mixing buffer */#include <stdlib.h>#include <stdio.h>#include <string.h>#include "Our_SDL_audio.h"#include "SDL_audio_c.h"#include "SDL_audiomem.h"#include "SDL_sysaudio.h"/* Available audio drivers */static AudioBootStrap *bootstrap[] = {#ifdef OPENBSD_AUDIO_SUPPORT	&OPENBSD_AUDIO_bootstrap_ours,#endif#ifdef OSS_SUPPORT	&DSP_bootstrap_ours,	&DMA_bootstrap_ours,#endif#ifdef ALSA_SUPPORT	&ALSA_bootstrap_ours,#endif#ifdef QNXNTOAUDIO_SUPPORT	&QNXNTOAUDIO_bootstrap_ours,#endif#ifdef SUNAUDIO_SUPPORT	&SUNAUDIO_bootstrap_ours,#endif#ifdef DMEDIA_SUPPORT	&DMEDIA_bootstrap_ours,#endif#ifdef ARTSC_SUPPORT	&ARTSC_bootstrap_ours,#endif#ifdef ESD_SUPPORT	&ESD_bootstrap_ours,#endif#ifdef NAS_SUPPORT	&NAS_bootstrap_ours,#endif#ifdef ENABLE_DIRECTX	&DSOUND_bootstrap_ours,#endif#ifdef ENABLE_WINDIB	&WAVEOUT_bootstrap_ours,#endif#ifdef __BEOS__	&BAUDIO_bootstrap_ours,#endif#ifdef MACOSX	&COREAUDIO_bootstrap,#endif#if defined(macintosh) || TARGET_API_MAC_CARBON	&SNDMGR_bootstrap_ours,#endif#ifdef _AIX	&Paud_bootstrap_ours,#endif#ifdef ENABLE_AHI	&AHI_bootstrap_ours,#endif#ifdef MMEAUDIO_SUPPORT	&MMEAUDIO_bootstrap_ours,#endif#ifdef MINTAUDIO_SUPPORT	&MINTAUDIO_GSXB_bootstrap_ours,	&MINTAUDIO_MCSN_bootstrap_ours,	&MINTAUDIO_STFA_bootstrap_ours,	&MINTAUDIO_XBIOS_bootstrap_ours,	&MINTAUDIO_DMA8_bootstrap_ours,#endif#ifdef DISKAUD_SUPPORT	&DISKAUD_bootstrap_ours,#endif#ifdef ENABLE_DC	&DCAUD_bootstrap_ours,#endif#ifdef DRENDERER_SUPPORT	&DRENDERER_bootstrap_ours,#endif	NULL};SDL_AudioDevice *current_audio = NULL;/* Various local functions */#ifdef ENABLE_AHIstatic int audio_configured = 0;#endif/* The general mixing thread function */static int SDL_RunAudio(void *audiop){	SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;	Uint8 *stream;	int    stream_len;	void  *udata;	void (*fill)(void *userdata,Uint8 *stream, int len);	int    silence;#ifdef ENABLE_AHI	int started = 0;/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */	D(bug("Task audio started audio struct:<%lx>...\n",audiop));	D(bug("Before Openaudio..."));	if(audio->OpenAudio(audio, &audio->spec)==-1)	{		D(bug("Open audio failed...\n"));		return(-1);	}	D(bug("OpenAudio...OK\n"));#endif 	/* Perform any thread setup */	if ( audio->ThreadInit ) {		audio->ThreadInit(audio);	}	audio->threadid = SDL_ThreadID();	/* Set up the mixing function */	fill  = audio->spec.callback;	udata = audio->spec.userdata;#ifdef ENABLE_AHI	audio_configured = 1;	D(bug("Audio configured... Checking for conversion\n"));	SDL_mutexP(audio->mixer_lock);	D(bug("Semaphore obtained...\n"));#endif	if ( audio->convert.needed ) {		if ( audio->convert.src_format == AUDIO_U8 ) {			silence = 0x80;		} else {			silence = 0;		}		stream_len = audio->convert.len;	} else {		silence = audio->spec.silence;		stream_len = audio->spec.size;	}#ifndef _WINDOWS	stream = audio->GetAudioBuf(audio);	if (stream == NULL) #endif	  stream = audio->fake_stream;#ifdef ENABLE_AHI	SDL_mutexV(audio->mixer_lock);	D(bug("Entering audio loop...\n"));#endif	/* Loop, filling the audio buffers */	while ( audio->enabled ) {		/* Wait for new current buffer to finish playing */		if ( stream == audio->fake_stream ) {			SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);		} else {#ifdef ENABLE_AHI			if ( started > 1 )#endif			audio->WaitAudio(audio);		}		/* Fill the current buffer with sound */		if ( audio->convert.needed ) {			if ( audio->convert.buf ) {				stream = audio->convert.buf;			} else {				continue;			}		} else {			stream = audio->GetAudioBuf(audio);			if ( stream == NULL ) {				stream = audio->fake_stream;			}		}		memset(stream, silence, stream_len);		if ( ! audio->paused ) {			SDL_mutexP(audio->mixer_lock);			(*fill)(udata, stream, stream_len);			SDL_mutexV(audio->mixer_lock);		}		/* Convert the audio if necessary */		if ( audio->convert.needed ) {			Our_SDL_ConvertAudio(&audio->convert);			stream = audio->GetAudioBuf(audio);			if ( stream == NULL ) {				stream = audio->fake_stream;			}			memcpy(stream, audio->convert.buf,			               audio->convert.len_cvt);		}		/* Ready current buffer for play and change current buffer */		if ( stream != audio->fake_stream ) {			audio->PlayAudio(audio);#ifdef ENABLE_AHI/* AmigaOS don't have to wait the first time audio is played! */			started++;#endif		}	}	/* Wait for the audio to drain.. */	if ( audio->WaitDone ) {		audio->WaitDone(audio);	}#ifdef ENABLE_AHI	D(bug("WaitAudio...Done\n"));	audio->CloseAudio(audio);	D(bug("CloseAudio..Done, subtask exiting...\n"));	audio_configured = 0;#endif	return(0);}static void SDL_LockAudio_Default(SDL_AudioDevice *audio){	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {		return;	}	SDL_mutexP(audio->mixer_lock);}static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio){	if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {		return;	}	SDL_mutexV(audio->mixer_lock);}int Our_SDL_AudioInit(const char *driver_name){	SDL_AudioDevice *audio;	int i = 0, idx;	/* Check to make sure we don't overwrite 'current_audio' */	if ( current_audio != NULL ) {		Our_SDL_AudioQuit();	}	/* Select the proper audio driver */	audio = NULL;	idx = 0;#ifdef unix	if ( (driver_name == NULL) && (getenv("ESPEAKER") != NULL) ) {		/* Ahem, we know that if ESPEAKER is set, user probably wants		   to use ESD, but don't start it if it's not already running.		   This probably isn't the place to do this, but... Shh! :)		 */		for ( i=0; bootstrap[i]; ++i ) {			if ( strcmp(bootstrap[i]->name, "esd") == 0 ) {				const char *esd_no_spawn;				/* Don't start ESD if it's not running */				esd_no_spawn = getenv("ESD_NO_SPAWN");				if ( esd_no_spawn == NULL ) {					putenv("ESD_NO_SPAWN=1");				}				if ( bootstrap[i]->available() ) {					audio = bootstrap[i]->create(0);					break;				}#ifdef linux	/* No unsetenv() on most platforms */				if ( esd_no_spawn == NULL ) {					unsetenv("ESD_NO_SPAWN");				}#endif			}		}	}#endif /* unix */	if ( audio == NULL ) {		if ( driver_name != NULL ) {#if 0	/* This will be replaced with a better driver selection API */			if ( strrchr(driver_name, ':') != NULL ) {				idx = atoi(strrchr(driver_name, ':')+1);			}#endif			for ( i=0; bootstrap[i]; ++i ) {				if (strncmp(bootstrap[i]->name, driver_name,				            strlen(bootstrap[i]->name)) == 0) {					if ( bootstrap[i]->available() ) {						audio=bootstrap[i]->create(idx);						break;					}				}			}		} else {			for ( i=0; bootstrap[i]; ++i ) {				if ( bootstrap[i]->available() ) {					audio = bootstrap[i]->create(idx);					if ( audio != NULL ) {						break;					}				}			}		}		if ( audio == NULL ) {			SDL_SetError("No available audio device");

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