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📄 sdl_romaudio.h

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/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*/#ifdef SAVE_RCSIDstatic char rcsid = "@(#) $Id: SDL_romaudio.h,v 1.1 2004/02/25 18:10:26 wmaycisco Exp $";#endif#ifndef _SDL_romaudio_h#define _SDL_romaudio_h#include "SDL_sysaudio.h"/* This is Ryan's improved MacOS sound code, with locking support */#define USE_RYANS_SOUNDCODE/* Hidden "this" pointer for the video functions */#define _THIS	SDL_AudioDevice *thisstruct SDL_PrivateAudioData {	/* Sound manager audio channel */	SndChannelPtr channel;#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)	/* FIXME: Add Ryan's static data here */#else	/* Double buffering variables */	SndDoubleBufferPtr audio_buf[2];#endif};/* Old variable names */#define channel		(this->hidden->channel)#define audio_buf	(this->hidden->audio_buf)#endif /* _SDL_romaudio_h */

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