⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_mintaudio.c

📁 完整的RTP RTSP代码库
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*//*	Audio interrupt variables and callback function	Patrice Mandin*/#include <string.h>#include "Our_SDL_audio.h"#include "SDL_mintaudio.h"#include "SDL_mintaudio_stfa.h"/* The audio device */SDL_AudioDevice *SDL_MintAudio_device;Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */unsigned short SDL_MintAudio_mutex;unsigned long SDL_MintAudio_clocktics;cookie_stfa_t	*SDL_MintAudio_stfa;/* The callback function, called by each driver whenever needed */void SDL_MintAudio_Callback(void){	Uint8 *buffer; 	buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf];	memset(buffer, SDL_MintAudio_device->spec.silence, SDL_MintAudio_device->spec.size);	if ( ! SDL_MintAudio_device->paused ) {		if ( SDL_MintAudio_device->convert.needed ) {			SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata,				(Uint8 *)SDL_MintAudio_device->convert.buf,SDL_MintAudio_device->convert.len);			SDL_ConvertAudio(&SDL_MintAudio_device->convert);			memcpy(buffer, SDL_MintAudio_device->convert.buf, SDL_MintAudio_device->convert.len_cvt);		} else {			SDL_MintAudio_device->spec.callback(SDL_MintAudio_device->spec.userdata, buffer, SDL_MintAudio_device->spec.size);		}	}}/* Add a new frequency/clock/predivisor to the current list */void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv){	int i, p;	if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) {		return;	}	/* Search where to insert the frequency (highest first) */	for (p=0; p<MINTAUDIO_freqcount; p++) {		if (frequency > MINTAUDIO_frequencies[p].frequency) {			break;		}	}	/* Put all following ones farer */	if (MINTAUDIO_freqcount>0) {		for (i=MINTAUDIO_freqcount; i>p; i--) {			MINTAUDIO_frequencies[i].frequency = MINTAUDIO_frequencies[i-1].frequency;			MINTAUDIO_frequencies[i].masterclock = MINTAUDIO_frequencies[i-1].masterclock;			MINTAUDIO_frequencies[i].predivisor = MINTAUDIO_frequencies[i-1].predivisor;		}	}	/* And insert new one */	MINTAUDIO_frequencies[p].frequency = frequency;	MINTAUDIO_frequencies[p].masterclock = clock;	MINTAUDIO_frequencies[p].predivisor = prediv;	MINTAUDIO_freqcount++;			}/* Search for the nearest frequency */int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq){	int i;	/* Only 1 freq ? */	if (MINTAUDIO_freqcount==1) {		return 0;		}	/* Check the array */	for (i=0; i<MINTAUDIO_freqcount; i++) {		if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+			MINTAUDIO_frequencies[i+1].frequency)>>1)) {			return i;		}	}	/* Not in the array, give the latest */	return MINTAUDIO_freqcount-1;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -