⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_openbsdaudio.c

📁 完整的RTP RTSP代码库
💻 C
字号:
/*    SDL - Simple DirectMedia Layer    Copyright (C) 1997-2004 Sam Lantinga    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public    License along with this library; if not, write to the Free    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA    Sam Lantinga    slouken@libsdl.org*//* * Driver for native OpenBSD audio(4). * vedge@vedge.com.ar. */#include <stdlib.h>#include <stdio.h>#include <string.h>#include <errno.h>#include <unistd.h>#include <fcntl.h>#include <signal.h>#include <sys/time.h>#include <sys/ioctl.h>#include <sys/stat.h>#include <sys/types.h>#include <sys/audioio.h>#include "Our_SDL_audio.h"#include "SDL_audiomem.h"#include "SDL_audio_c.h"#include "SDL_audiodev_c.h"#include "SDL_openbsdaudio.h"/* The tag name used by OpenBSD audio */#define OBSD_DRIVER_NAME         "openbsd"/* Open the audio device for playback, and don't block if busy *//* #define USE_BLOCKING_WRITES *//* Use timer for synchronization *//* #define USE_TIMER_SYNC *//* #define DEBUG_AUDIO *//* #define DEBUG_AUDIO_STREAM */#ifdef USE_BLOCKING_WRITES#define OPEN_FLAGS	O_WRONLY#else#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)#endif/* Audio driver functions */static void OBSD_WaitAudio(_THIS);static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec);static void OBSD_PlayAudio(_THIS);static Uint8 *OBSD_GetAudioBuf(_THIS);static void OBSD_CloseAudio(_THIS);#ifdef DEBUG_AUDIOstatic void OBSD_Status(_THIS);#endif/* Audio driver bootstrap functions */static intAudio_Available(void){    int fd;    int available;    available = 0;    fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);    if(fd >= 0) {	available = 1;	close(fd);    }    return(available);}static voidAudio_DeleteDevice(SDL_AudioDevice *device){    free(device->hidden);    free(device);}static SDL_AudioDevice*Audio_CreateDevice(int devindex){    SDL_AudioDevice *this;    /* Initialize all variables that we clean on shutdown */    this = (SDL_AudioDevice*)malloc(sizeof(SDL_AudioDevice));    if(this) {	memset(this, 0, (sizeof *this));	this->hidden =	    (struct SDL_PrivateAudioData*)malloc((sizeof *this->hidden));    }    if((this == NULL) || (this->hidden == NULL)) {	SDL_OutOfMemory();	if(this) free(this);	return(0);    }    memset(this->hidden, 0, (sizeof *this->hidden));    audio_fd = -1;    /* Set the function pointers */    this->OpenAudio = OBSD_OpenAudio;    this->WaitAudio = OBSD_WaitAudio;    this->PlayAudio = OBSD_PlayAudio;    this->GetAudioBuf = OBSD_GetAudioBuf;    this->CloseAudio = OBSD_CloseAudio;    this->free = Audio_DeleteDevice;        return this;}AudioBootStrap OPENBSD_AUDIO_bootstrap_ours = {	OBSD_DRIVER_NAME, "Native OpenBSD audio",	Audio_Available, Audio_CreateDevice};/* This function waits until it is possible to write a full sound buffer */static voidOBSD_WaitAudio(_THIS){	/* Check to see if the thread-parent process is still alive */	{ static int cnt = 0;		/* Note that this only works with thread implementations 		   that use a different process id for each thread.		*/		if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */			if ( kill(parent, 0) < 0 ) {				this->enabled = 0;			}		}	}#ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */	/* See if we need to use timed audio synchronization */	if ( frame_ticks ) {		/* Use timer for general audio synchronization */		Sint32 ticks;		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;		if ( ticks > 0 ) {			SDL_Delay(ticks);		}	} else {		/* Use select() for audio synchronization */		fd_set fdset;		struct timeval timeout;		FD_ZERO(&fdset);		FD_SET(audio_fd, &fdset);		timeout.tv_sec = 10;		timeout.tv_usec = 0;#ifdef DEBUG_AUDIO		fprintf(stderr, "Waiting for audio to get ready\n");#endif		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {			const char *message =			"Audio timeout - buggy audio driver? (disabled)";			/* In general we should never print to the screen,			   but in this case we have no other way of letting			   the user know what happened.			*/			fprintf(stderr, "SDL: %s\n", message);			this->enabled = 0;			/* Don't try to close - may hang */			audio_fd = -1;#ifdef DEBUG_AUDIO			fprintf(stderr, "Done disabling audio\n");#endif		}#ifdef DEBUG_AUDIO		fprintf(stderr, "Ready!\n");#endif	}#endif /* !USE_BLOCKING_WRITES */}static voidOBSD_PlayAudio(_THIS){	int written, p=0;	/* Write the audio data, checking for EAGAIN on broken audio drivers */	do {		written = write(audio_fd, &mixbuf[p], mixlen-p);		if (written>0)		   p += written;		if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR)		{		   /* Non recoverable error has occurred. It should be reported!!! */		   perror("audio");		   break;		}		if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) {			SDL_Delay(1);	/* Let a little CPU time go by */		}	} while ( p < written );	/* If timer synchronization is enabled, set the next write frame */	if ( frame_ticks ) {		next_frame += frame_ticks;	}	/* If we couldn't write, assume fatal error for now */	if ( written < 0 ) {		this->enabled = 0;	}#ifdef DEBUG_AUDIO	fprintf(stderr, "Wrote %d bytes of audio data\n", written);#endif}static Uint8*OBSD_GetAudioBuf(_THIS){    return(mixbuf);}static voidOBSD_CloseAudio(_THIS){    if(mixbuf != NULL) {	SDL_FreeAudioMem(mixbuf);	mixbuf = NULL;    }    if(audio_fd >= 0) {	close(audio_fd);	audio_fd = -1;    }}#ifdef DEBUG_AUDIOvoidOBSD_Status(_THIS){    audio_info_t info;    if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {	fprintf(stderr,"AUDIO_GETINFO failed.\n");	return;    }    fprintf(stderr,"[play/record info]buffer size	:   %d bytessample rate	:   %i Hzchannels	:   %iprecision	:   %i-bitencoding	:   0x%xseek		:   %isample count	:   %iEOF count	:   %ipaused		:   %serror occured	:   %swaiting		:   %sactive		:   %s",    info.play.buffer_size,    info.play.sample_rate,    info.play.channels,    info.play.precision,    info.play.encoding,    info.play.seek,    info.play.samples,    info.play.eof,    info.play.pause ? "yes" : "no",    info.play.error ? "yes" : "no",    info.play.waiting ? "yes" : "no",    info.play.active ? "yes": "no");    fprintf(stderr,"[audio info]monitor_gain	:   %ihw block size	:   %d byteshi watermark	:   %ilo watermark	:   %iaudio mode	:   %s",      info.monitor_gain,    info.blocksize,    info.hiwat, info.lowat,    (info.mode == AUMODE_PLAY) ? "PLAY"    : (info.mode = AUMODE_RECORD) ? "RECORD"    : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL"    : "?"));}#endif /* DEBUG_AUDIO */static intOBSD_OpenAudio(_THIS, SDL_AudioSpec *spec){    char audiodev[64];    Uint16 format;    audio_info_t info;    AUDIO_INITINFO(&info);        /* Calculate the final parameters for this audio specification */    SDL_CalculateAudioSpec(spec);#ifdef USE_TIMER_SYNC    frame_ticks = 0.0;#endif    /* Open the audio device */    audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);    if(audio_fd < 0) {	SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));	return(-1);    }        /* Set to play mode */    info.mode = AUMODE_PLAY;    if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) {	SDL_SetError("Couldn't put device into play mode");	return(-1);    }        mixbuf = NULL;    AUDIO_INITINFO(&info);    for (format = SDL_FirstAudioFormat(spec->format);     	format; format = SDL_NextAudioFormat())    {	switch(format) {	case AUDIO_U8:	    info.play.encoding = AUDIO_ENCODING_ULINEAR;	    info.play.precision = 8;	    break;	case AUDIO_S8:	    info.play.encoding = AUDIO_ENCODING_SLINEAR;	    info.play.precision = 8;	    break;	case AUDIO_S16LSB:	    info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;	    info.play.precision = 16;	    break;	case AUDIO_S16MSB:	    info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;	    info.play.precision = 16;	    break;	case AUDIO_U16LSB:	    info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;	    info.play.precision = 16;	    break;	case AUDIO_U16MSB:	    info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;	    info.play.precision = 16;	    break;	default:	    continue;	}	if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0)	    break;    }    if(!format) {	SDL_SetError("No supported encoding for 0x%x", spec->format);	return(-1);    }    spec->format = format;    AUDIO_INITINFO(&info);    info.play.channels = spec->channels;    if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1)    	spec->channels = 1;    AUDIO_INITINFO(&info);    info.play.sample_rate = spec->freq;    (void)ioctl(audio_fd, AUDIO_SETINFO, &info);    (void)ioctl(audio_fd, AUDIO_GETINFO, &info);    spec->freq  = info.play.sample_rate;    /* Allocate mixing buffer */    mixlen = spec->size;    mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen);    if(mixbuf == NULL) {	return(-1);    }    memset(mixbuf, spec->silence, spec->size);        /* Get the parent process id (we're the parent of the audio thread) */    parent = getpid();#ifdef DEBUG_AUDIO    OBSD_Status(this);#endif    /* We're ready to rock and roll. :-) */    return(0);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -