📄 stsc.c
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#include "quicktime.h"int quicktime_stsc_init(quicktime_stsc_t *stsc){ stsc->version = 0; stsc->flags = 0; stsc->total_entries = 0; stsc->entries_allocated = 0;}int quicktime_stsc_init_table(quicktime_t *file, quicktime_stsc_t *stsc){ if(!stsc->total_entries) { stsc->total_entries = 1; stsc->entries_allocated = 1; stsc->table = (quicktime_stsc_table_t*)malloc(sizeof(quicktime_stsc_table_t) * stsc->entries_allocated); }}int quicktime_stsc_init_video(quicktime_t *file, quicktime_stsc_t *stsc){ quicktime_stsc_table_t *table; quicktime_stsc_init_table(file, stsc); table = &(stsc->table[0]); table->chunk = 1; table->samples = 1; table->id = 1;}int quicktime_stsc_init_audio(quicktime_t *file, quicktime_stsc_t *stsc){ quicktime_stsc_table_t *table; quicktime_stsc_init_table(file, stsc); table = &(stsc->table[0]); table->chunk = 1; table->samples = 0; /* set this after completion or after every audio chunk is written */ table->id = 1;}int quicktime_stsc_delete(quicktime_stsc_t *stsc){ if(stsc->total_entries) free(stsc->table); stsc->total_entries = 0;}int quicktime_stsc_dump(quicktime_stsc_t *stsc){ int i; printf(" sample to chunk\n"); printf(" version %d\n", stsc->version); printf(" flags %d\n", stsc->flags); printf(" total_entries %d\n", stsc->total_entries); for(i = 0; i < stsc->total_entries; i++) { printf(" chunk %d samples %d id %d\n", stsc->table[i].chunk, stsc->table[i].samples, stsc->table[i].id); }}int quicktime_read_stsc(quicktime_t *file, quicktime_stsc_t *stsc){ int i; stsc->version = quicktime_read_char(file); stsc->flags = quicktime_read_int24(file); stsc->total_entries = quicktime_read_int32(file); stsc->entries_allocated = stsc->total_entries; stsc->table = (quicktime_stsc_table_t*)malloc(sizeof(quicktime_stsc_table_t) * stsc->total_entries); for(i = 0; i < stsc->total_entries; i++) { stsc->table[i].chunk = quicktime_read_int32(file); stsc->table[i].samples = quicktime_read_int32(file); stsc->table[i].id = quicktime_read_int32(file); }}int quicktime_write_stsc(quicktime_t *file, quicktime_stsc_t *stsc){ int i, last_same; quicktime_atom_t atom; quicktime_atom_write_header(file, &atom, "stsc"); for(i = 1, last_same = 0; i < stsc->total_entries; i++) { if(stsc->table[i].samples != stsc->table[last_same].samples) {/* An entry has a different sample count. */ last_same++; if(last_same < i) {/* Move it up the list. */ stsc->table[last_same] = stsc->table[i]; } } } last_same++; stsc->total_entries = last_same; quicktime_write_char(file, stsc->version); quicktime_write_int24(file, stsc->flags); quicktime_write_int32(file, stsc->total_entries); for(i = 0; i < stsc->total_entries; i++) { quicktime_write_int32(file, stsc->table[i].chunk); quicktime_write_int32(file, stsc->table[i].samples); quicktime_write_int32(file, stsc->table[i].id); } quicktime_atom_write_footer(file, &atom);}int quicktime_update_stsc(quicktime_stsc_t *stsc, long chunk, long samples){/* quicktime_stsc_table_t *table = stsc->table; */ quicktime_stsc_table_t *new_table; long i; if(chunk > stsc->entries_allocated) { stsc->entries_allocated = chunk * 2; new_table = (quicktime_stsc_table_t*)malloc(sizeof(quicktime_stsc_table_t) * stsc->entries_allocated); for(i = 0; i < stsc->total_entries; i++) new_table[i] = stsc->table[i]; free(stsc->table); stsc->table = new_table; } stsc->table[chunk - 1].samples = samples; stsc->table[chunk - 1].chunk = chunk; stsc->table[chunk - 1].id = 1; if(chunk > stsc->total_entries) stsc->total_entries = chunk; return 0;}/* Optimizing while writing doesn't allow seeks during recording so *//* entries are created for every chunk and only optimized during *//* writeout. Unfortunately there's no way to keep audio synchronized *//* after overwriting a recording as the fractional audio chunk in the *//* middle always overwrites the previous location of a larger chunk. On *//* writing, the table must be optimized. RealProducer requires an *//* optimized table. */
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