📄 objwnd.h
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#if !defined(AFX_OBJWND_H__A79603C7_2111_40A1_A9CE_D05AA447A89E__INCLUDED_)
#define AFX_OBJWND_H__A79603C7_2111_40A1_A9CE_D05AA447A89E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ObjWnd.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// ObjWnd window
class ObjWnd : public CWnd
{
// Construction
public:
ObjWnd();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(ObjWnd)
//}}AFX_VIRTUAL
// Implementation
public:
CMenu RBDOWN,RBDCLK;
virtual ~ObjWnd();
// Generated message map functions
protected:
//{{AFX_MSG(ObjWnd)
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OBJWND_H__A79603C7_2111_40A1_A9CE_D05AA447A89E__INCLUDED_)
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