📄 csocket.h
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#ifndef __CSOCKET_H__#define __CSOCKET_H__#include <stdio.h>#include <stdlib.h>#include <unistd.h>#include <stdarg.h>#include <string.h>#include <errno.h>#include <netdb.h>#include <fcntl.h>#include <sys/time.h>#include <sys/socket.h>#include <netinet/in.h>#include <arpa/inet.h>#include <string>#include <iostream>using namespace std;typedef enum socket_type { SERVER_TYPE = 0, CLIENT_TYPE } s_type;typedef enum socket_state{ CONN_ERROR = -1, CONN_OK = 0, CONN_WAIT = 1 } s_state;class Sock_instance{public: Sock_instance(string hostname, unsigned port, s_type type); ~Sock_instance(); bool Connect(); int fd(); s_state state(); bool Send(string msg); int Receive(); void Close(); unsigned char* data() const; int datalen() const; string http_head() const;private: string _hostname; unsigned _port; int _fd; s_state _state; s_type _type; unsigned char *_data; int _datalen; string _http_head;};#endif
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