📄 ex32a.cpp
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// ex32a.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "ex32a.h"#include "urlthread.h"#include "MainFrm.h"#include "IpFrame.h"#include "ex32aDoc.h"#include "ex32aView.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CEx32aAppBEGIN_MESSAGE_MAP(CEx32aApp, CWinApp) //{{AFX_MSG_MAP(CEx32aApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CEx32aApp constructionCEx32aApp::CEx32aApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CEx32aApp objectCEx32aApp theApp;// This identifier was generated to be statistically unique for your app.// You may change it if you prefer to choose a specific identifier.// {3B87F8D1-2B78-11D0-847F-00400526305B}static const CLSID clsid ={ 0x3b87f8d1, 0x2b78, 0x11d0, { 0x84, 0x7f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } };/////////////////////////////////////////////////////////////////////////////// CEx32aApp initializationBOOL CEx32aApp::InitInstance(){ // Initialize OLE libraries if (!AfxOleInit()) { AfxMessageBox(IDP_OLE_INIT_FAILED); return FALSE; } AfxEnableControlContainer(); // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need.#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL#else Enable3dControlsStatic(); // Call this when linking to MFC statically#endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CEx32aDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CEx32aView)); pDocTemplate->SetContainerInfo(IDR_CNTR_INPLACE); pDocTemplate->SetServerInfo( IDR_SRVR_EMBEDDED, IDR_SRVR_INPLACE, RUNTIME_CLASS(CInPlaceFrame)); AddDocTemplate(pDocTemplate); // Connect the COleTemplateServer to the document template. // The COleTemplateServer creates new documents on behalf // of requesting OLE containers by using information // specified in the document template. m_server.ConnectTemplate(clsid, pDocTemplate, TRUE); // Note: SDI applications register server objects only if /Embedding // or /Automation is present on the command line. // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Check to see if launched as OLE server if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated) { // Register all OLE server (factories) as running. This enables the // OLE libraries to create objects from other applications. COleTemplateServer::RegisterAll(); // Application was run with /Embedding or /Automation. Don't show the // main window in this case. return TRUE; } // When a server application is launched stand-alone, it is a good idea // to update the system registry in case it has been damaged. m_server.UpdateRegistry(OAT_DOC_OBJECT_SERVER); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); return TRUE;}/////////////////////////////////////////////////////////////////////////////// CAboutDlg dialog used for App Aboutclass CAboutDlg : public CDialog{public: CAboutDlg();// Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL// Implementationprotected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP()};CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){ //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT}void CAboutDlg::DoDataExchange(CDataExchange* pDX){ CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAPEND_MESSAGE_MAP()// App command to run the dialogvoid CEx32aApp::OnAppAbout(){ CAboutDlg aboutDlg; aboutDlg.DoModal();}/////////////////////////////////////////////////////////////////////////////// CEx32aApp commandsint CEx32aApp::ExitInstance() { g_eKill.SetEvent(); Sleep(500); return CWinApp::ExitInstance();}
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