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📄 ex32a.cpp

📁 《vc++技术内墓》 附带源码
💻 CPP
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// ex32a.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "ex32a.h"#include "urlthread.h"#include "MainFrm.h"#include "IpFrame.h"#include "ex32aDoc.h"#include "ex32aView.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CEx32aAppBEGIN_MESSAGE_MAP(CEx32aApp, CWinApp)	//{{AFX_MSG_MAP(CEx32aApp)	ON_COMMAND(ID_APP_ABOUT, OnAppAbout)		// NOTE - the ClassWizard will add and remove mapping macros here.		//    DO NOT EDIT what you see in these blocks of generated code!	//}}AFX_MSG_MAP	// Standard file based document commands	ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)	ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)	// Standard print setup command	ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CEx32aApp constructionCEx32aApp::CEx32aApp(){	// TODO: add construction code here,	// Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CEx32aApp objectCEx32aApp theApp;// This identifier was generated to be statistically unique for your app.// You may change it if you prefer to choose a specific identifier.// {3B87F8D1-2B78-11D0-847F-00400526305B}static const CLSID clsid ={ 0x3b87f8d1, 0x2b78, 0x11d0, { 0x84, 0x7f, 0x0, 0x40, 0x5, 0x26, 0x30, 0x5b } };/////////////////////////////////////////////////////////////////////////////// CEx32aApp initializationBOOL CEx32aApp::InitInstance(){	// Initialize OLE libraries	if (!AfxOleInit())	{		AfxMessageBox(IDP_OLE_INIT_FAILED);		return FALSE;	}	AfxEnableControlContainer();	// Standard initialization	// If you are not using these features and wish to reduce the size	//  of your final executable, you should remove from the following	//  the specific initialization routines you do not need.#ifdef _AFXDLL	Enable3dControls();			// Call this when using MFC in a shared DLL#else	Enable3dControlsStatic();	// Call this when linking to MFC statically#endif	// Change the registry key under which our settings are stored.	// You should modify this string to be something appropriate	// such as the name of your company or organization.	SetRegistryKey(_T("Local AppWizard-Generated Applications"));	LoadStdProfileSettings();  // Load standard INI file options (including MRU)	// Register the application's document templates.  Document templates	//  serve as the connection between documents, frame windows and views.	CSingleDocTemplate* pDocTemplate;	pDocTemplate = new CSingleDocTemplate(		IDR_MAINFRAME,		RUNTIME_CLASS(CEx32aDoc),		RUNTIME_CLASS(CMainFrame),       // main SDI frame window		RUNTIME_CLASS(CEx32aView));	pDocTemplate->SetContainerInfo(IDR_CNTR_INPLACE);	pDocTemplate->SetServerInfo(		IDR_SRVR_EMBEDDED, IDR_SRVR_INPLACE,		RUNTIME_CLASS(CInPlaceFrame));	AddDocTemplate(pDocTemplate);	// Connect the COleTemplateServer to the document template.	//  The COleTemplateServer creates new documents on behalf	//  of requesting OLE containers by using information	//  specified in the document template.	m_server.ConnectTemplate(clsid, pDocTemplate, TRUE);		// Note: SDI applications register server objects only if /Embedding		//   or /Automation is present on the command line.	// Enable DDE Execute open	EnableShellOpen();	RegisterShellFileTypes(TRUE);	// Parse command line for standard shell commands, DDE, file open	CCommandLineInfo cmdInfo;	ParseCommandLine(cmdInfo);	// Check to see if launched as OLE server	if (cmdInfo.m_bRunEmbedded || cmdInfo.m_bRunAutomated)	{		// Register all OLE server (factories) as running.  This enables the		//  OLE libraries to create objects from other applications.		COleTemplateServer::RegisterAll();		// Application was run with /Embedding or /Automation.  Don't show the		//  main window in this case.		return TRUE;	}	// When a server application is launched stand-alone, it is a good idea	//  to update the system registry in case it has been damaged.	m_server.UpdateRegistry(OAT_DOC_OBJECT_SERVER);	// Dispatch commands specified on the command line	if (!ProcessShellCommand(cmdInfo))		return FALSE;	// Enable drag/drop open	m_pMainWnd->DragAcceptFiles();	return TRUE;}/////////////////////////////////////////////////////////////////////////////// CAboutDlg dialog used for App Aboutclass CAboutDlg : public CDialog{public:	CAboutDlg();// Dialog Data	//{{AFX_DATA(CAboutDlg)	enum { IDD = IDD_ABOUTBOX };	//}}AFX_DATA	// ClassWizard generated virtual function overrides	//{{AFX_VIRTUAL(CAboutDlg)	protected:	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support	//}}AFX_VIRTUAL// Implementationprotected:	//{{AFX_MSG(CAboutDlg)		// No message handlers	//}}AFX_MSG	DECLARE_MESSAGE_MAP()};CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD){	//{{AFX_DATA_INIT(CAboutDlg)	//}}AFX_DATA_INIT}void CAboutDlg::DoDataExchange(CDataExchange* pDX){	CDialog::DoDataExchange(pDX);	//{{AFX_DATA_MAP(CAboutDlg)	//}}AFX_DATA_MAP}BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)	//{{AFX_MSG_MAP(CAboutDlg)		// No message handlers	//}}AFX_MSG_MAPEND_MESSAGE_MAP()// App command to run the dialogvoid CEx32aApp::OnAppAbout(){	CAboutDlg aboutDlg;	aboutDlg.DoModal();}/////////////////////////////////////////////////////////////////////////////// CEx32aApp commandsint CEx32aApp::ExitInstance() {	g_eKill.SetEvent();	Sleep(500);	return CWinApp::ExitInstance();}

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