📄 cntritem.cpp
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// CntrItem.cpp : implementation of the CEx32bCntrItem class//#include "stdafx.h"#include "ex32b.h"#include "ex32bDoc.h"#include "ex32bView.h"#include "CntrItem.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CEx32bCntrItem implementationIMPLEMENT_SERIAL(CEx32bCntrItem, COleClientItem, 0)CEx32bCntrItem::CEx32bCntrItem(CEx32bDoc* pContainer) : COleClientItem(pContainer){ // TODO: add one-time construction code here }CEx32bCntrItem::~CEx32bCntrItem(){ // TODO: add cleanup code here }void CEx32bCntrItem::OnChange(OLE_NOTIFICATION nCode, DWORD dwParam){ ASSERT_VALID(this); COleClientItem::OnChange(nCode, dwParam); // When an item is being edited (either in-place or fully open) // it sends OnChange notifications for changes in the state of the // item or visual appearance of its content. // TODO: invalidate the item by calling UpdateAllViews // (with hints appropriate to your application) GetDocument()->UpdateAllViews(NULL); // for now just update ALL views/no hints}BOOL CEx32bCntrItem::OnChangeItemPosition(const CRect& rectPos){ ASSERT_VALID(this); // During in-place activation CEx32bCntrItem::OnChangeItemPosition // is called by the server to change the position of the in-place // window. Usually, this is a result of the data in the server // document changing such that the extent has changed or as a result // of in-place resizing. // // The default here is to call the base class, which will call // COleClientItem::SetItemRects to move the item // to the new position. if (!COleClientItem::OnChangeItemPosition(rectPos)) return FALSE; // TODO: update any cache you may have of the item's rectangle/extent return TRUE;}void CEx32bCntrItem::OnGetItemPosition(CRect& rPosition){ ASSERT_VALID(this); // During in-place activation, CEx32bCntrItem::OnGetItemPosition // will be called to determine the location of this item. The default // implementation created from AppWizard simply returns a hard-coded // rectangle. Usually, this rectangle would reflect the current // position of the item relative to the view used for activation. // You can obtain the view by calling CEx32bCntrItem::GetActiveView. // TODO: return correct rectangle (in pixels) in rPosition rPosition.SetRect(10, 10, 210, 210);}void CEx32bCntrItem::OnActivate(){ // Allow only one inplace activate item per frame CEx32bView* pView = GetActiveView(); ASSERT_VALID(pView); COleClientItem* pItem = GetDocument()->GetInPlaceActiveItem(pView); if (pItem != NULL && pItem != this) pItem->Close(); COleClientItem::OnActivate();}void CEx32bCntrItem::OnDeactivateUI(BOOL bUndoable){ COleClientItem::OnDeactivateUI(bUndoable); // Hide the object if it is not an outside-in object DWORD dwMisc = 0; m_lpObject->GetMiscStatus(GetDrawAspect(), &dwMisc); if (dwMisc & OLEMISC_INSIDEOUT) DoVerb(OLEIVERB_HIDE, NULL);}void CEx32bCntrItem::Serialize(CArchive& ar){ ASSERT_VALID(this); // Call base class first to read in COleClientItem data. // Since this sets up the m_pDocument pointer returned from // CEx32bCntrItem::GetDocument, it is a good idea to call // the base class Serialize first. COleClientItem::Serialize(ar); // now store/retrieve data specific to CEx32bCntrItem if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here }}BOOL CEx32bCntrItem::CanActivate(){ // Editing in-place while the server itself is being edited in-place // does not work and is not supported. So, disable in-place // activation in this case. CEx32bDoc* pDoc = GetDocument(); ASSERT_VALID(pDoc); ASSERT(pDoc->IsKindOf(RUNTIME_CLASS(COleServerDoc))); if (pDoc->IsInPlaceActive()) return FALSE; // otherwise, rely on default behavior return COleClientItem::CanActivate();}/////////////////////////////////////////////////////////////////////////////// CEx32bCntrItem diagnostics#ifdef _DEBUGvoid CEx32bCntrItem::AssertValid() const{ COleClientItem::AssertValid();}void CEx32bCntrItem::Dump(CDumpContext& dc) const{ COleClientItem::Dump(dc);}#endif/////////////////////////////////////////////////////////////////////////////
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