📄 article197.asp.htm
字号:
<P>In conclusion, I am not proposing that Bayesian networks are some god given solution to all of AI's problems. It is quite plain that quite a few problems push the bounds of computational feasibility even for Bayesian networks. It is my hope that by posting this I may play some game in the future that "reasons" in a remotely intelligent way about strategies for victory. Perhaps incorporating the concepts of probabilistic reasoning into a hybrid system is a feasible solution to a competent strategic AI.
<P>Here is a list of some references I used in my Honours thesis. Numbers 8 and 10 are texts devoted to Bayesian Networks.
<P>[1]
<BR>Andreassen, S; et al.
<BR>"MUNIN - an Expert EMG Assistant."
<BR>{Computer-Aided Electromyography and Expert Systems}, 1989.
<P>[2]
<BR>Berguini, C; Bellazi, R; Spiegelhalter, D.
<BR>"Bayesian Networks Applied to Therapy Monitoring.",
<BR>{Uncertainty in Artificial Intelligence},
<BR>Proceedings of the Seventh Conference (1991) p35.
<P>[3]
<BR>Dagum, P; Galpher, A; Horvitz, E.
<BR>"Dynamic Network Models for Forcasting."
<BR>{Uncertainty in Artificial Intelligence},
<BR>Proceedings of the Eighth Conference (1992) p41.
<P>[4]
<BR>Findler, N.
<BR>"Studies in Machine Cognition using th Game of Poker."
<BR>{Communications of the ACM}, v20, April 1977, p230.
<P>[5]
<BR>Fox, J; Krause, P.
<BR>"Symbolic Decision Theory and Autonomous Systems."
<BR>{Uncertainty in Artificial Intelligence},
<BR>Proceedings of the Seventh Conference (1991) p103.
<P>[6]
<BR>Goldman, R; Charniak, E.
<BR>"A Probabilistic Approach to Language Understanding."
<BR>{Tech Rep CS-90-34}, Dept Comp Sci, Brown University 1990.
<P>[7]
<BR>Musman, SA; Chang, LW.
<BR>A Study of Scaling In Bayesian Networks for Ship Classification."
<BR>{Uncertainty in Artificial Intelligence},
<BR>Proceedings of the Ninth Conference (1993) p32.
<P>[8]
<BR>Neapolitan, RE.
<BR>{"Probabilistic Reasoning in Expert Systems, Theory and Algorithms."}
<BR>John Wiley and Sons, 1989.
<P>[9]
<BR>Nicholson, AE; Brady, JM.
<BR>"Sensor Validation using Dynamic Belief Networks."
<BR>{Uncertainty in Artificial Intelligence},
<BR>Proceedings of the Eighth Conference (1992) p207.
<P>[10]
<BR>Pearl, J.
<BR>{"Probabilistic Reasoning in Intelligent Systems, Networks of Plausible Inference."}
<BR>Morgan Kaufmann Publishers, Inc, 1988.
<P>[11]
<BR>Wordsworth Reference.
<BR>{"Sun Tzu, The Art of War."}
<BR>Sterling Publishing Co Inc, 1990.
<P>I hope this has been helpful,
<P>Scott Thomson
<PRE><FONT FACE="Courier New, fixedsys" SIZE=2 COLOR="#000088">
###############################################################################
Scott M Thomson \|/ ^^^ \|/
smt@bruce.cs.monash.edu.au -O-[/@ @\]-O-
\ | > | /
| |___| |
\ \ U / /
---
"Cognito cognito ergo cognito sum cognito"
"I think I think therfore I think I am I think?"
(pardon the grammar)
###############################################################################
</FONT></PRE>
</FONT>
<P ALIGN="center"><B><A HREF="javascript:if(confirm('http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=197&forum_id=35&Topic_Title=AI+Uncertainty \n\n这个文件不能通过 Teleport Pro 取回, 因为 它被链接到离它的起始地址太远的地方. 如果你增大起始地址在其范围内的深度设置, 这个文件将进行列队等待取回. \n\n你想从服务器打开它吗?'))window.location='http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=197&forum_id=35&Topic_Title=AI+Uncertainty'" tppabs="http://www.gamedev.net/community/forums/topic.asp?key=featart&uid=197&forum_id=35&Topic_Title=AI+Uncertainty">Discuss this article in the forums</A></B></P>
<P>
<CENTER>
<!-- -->
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -