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<CENTER><SPAN CLASS="title">Chess Programming Part I: Getting Started</SPAN>
<BR><SPAN CLASS="author">by Frant is Dominic Laramt</SPAN></CENTER>

<P>This is the first article in a six-part series about programming computers to play chess, and by extension other similar strategy games of perfect information.
<P>Chess has been described as the <I>Drosophila Melanogaster</I> of artificial intelligence, in the sense that the game has spawned a great deal of successful research (including a match victory against the current world champion and arguably the best player of all time, Gary Kasparov), much like many of the discoveries in genetics over the years have been made by scientists studying the tiny fruit fly.

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