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			Comp.AI.Games FAQ
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<PRE>
                               COMP.AI.GAMES

                         FREQUENTLY ASKED QUESTIONS

                                  96/04/28

         ---------------------------------------------------------

                     Currently maintained by (Drumroll)
                                 Sunir Shah
                             sshah@intranet.ca

         ---------------------------------------------------------

                             TABLE OF CONTENTS

0 Introductory Stuff

   * 0.1 Copyright
   * 0.2 Disclaimer
   * 0.3 Work in Progress
   * 0.4 Netiquette and related topics
   * 0.5 Whom to blame
   * 0.6 What's New in this Release?

1 Overview of comp.ai.games

   * 1.1 What is the purpose of comp.ai.games?
   * 1.2 What are appropriate topics on c.a.g?
   * 1.3 What are _not_ appropriate topics on c.a.g?
   * 1.4 Is there an archive for this group?

2 Overview of Artificial Intelligence

   * 2.1 What is Artificial Intelligence
   * 2.2 What constitues AI in games? What doesn't?
   * 2.3 Should computer opponents be considered AI at all?
   * 2.4 What languages and tools are available for developing AI
     applications?
   * 2.5 What development methods have been shown to work?
        o 2.5A Choose the least amount of AI that will get the job done
        o 2.5B Start Small

3 Solved and Unsolved Problems in AI for Games

   * 3.1 What game AI problems have been solved?
        o 3.1A Finding the shortest path from point A to point B
        o 3.1B Traversing a maze
        o 3.1C Exhaustive search of sequences of a limited set of moves
          (gametrees)

   * 3.2 What game-applicable AI problems have not been solved yet?
   * 3.3 What games have been "solved"

4 Promising areas of AI research in gaming

5 Fact Sheets and descriptions of gaming AI projects

   * 5.1 RARS
   * 5.2 Bolo
   * 5.3 OMEGA
   * 5.4 WASTE

6 Summaries of useful c.a.g threads

7 Game AI in the larger world

   * 7.1 Who is sponsoring research into AI in games?
   * 7.2 How can I get a job or assistanceship writing games?
   * 7.3 What commercial games use AI?
   * 7.4 What commercial games advertise AI but don't really use it?
   * 7.5 Are there any AI competitions?

8 Further information

   * 8.1 What are some related news groups?
   * 8.2 Where can I FTP text and binaries?
   * 8.3 What books are available on AI and gaming topics?

9 Source Code

10 Glossary

11 Acknowledgements

         ---------------------------------------------------------

0 Introductory Stuff

0.1 Copyright

Copyright 1996 Sunir Shah. All rights reserved.
Portions copyright (c) 1995 by Steve Furlong. All rights reserved.
Portions copyright 1995 by Doug Walker and others.

Sunir Shah currently has permission to edit sections copyright Steve
Furlong, Doug Walker and Rob Uhl.

This FAQ may be freely redistributed in its entirety without modification
provided that this copyright notice is not removed. It may not be sold for
profit or incorporated in commercial documents (e.g., published for sale on
CD-ROM, floppy disks, books, magazines, or other print form) without the
prior written permission of the copyright holder. Permission is expressly
granted for this document to be made available for file transfer from
installations offering unrestricted anonymous file transfer on the
Internet.

------------------------------------------------------------

0.2 Disclaimer

This FAQ is provided AS IS without any express or implied warranty. While
the copyright holder and others have made every effort to ensure that the
information contained herein is accurate, they cannot be held liable for
any damages arising from its use.

------------------------------------------------------------

0.3 Work in Progress

This is very preliminary, and incomplete, not very nicely formatted,
illogically orderded, etc.. But it IS a starting point.

I'd appreciate any answers you can give to be mailed to me at
sshah@intranet.ca . For those topics that have threads currently underway,
could an interested party summarize the discussions?

This is a relatively new group, and this FAQ has bounced from person to
person and I've (foolishly?) agreed to take it over. Hopefully this will
become the "official" FAQ of comp.ai.games but don't hold your breath.

------------------------------------------------------------

0.4 Netiquette and Related Topics

Some Guidelines to Better Living:

In general, there are several broad areas which can harm the
signal-to-noise ratio in a newsgroup. By taking a little extra care in
posting, we can all help keep the noise down.

First, do not post questions which are answered in the FAQ. The FAQ will be
posted regularly and will also be available by www. DO, however, send
useful information to the keeper of the FAQ, sshah@intranet.ca. That will
help us keep the FAQ useful. The reason some questions are frequently asked
is that the FAQ has dated information and just asking often provides much
more information than reading the FAQ.

Second, do not respond to flames, flame-bait, and other obnoxious posts.
Often, trollers will post false or inflammatory messages and attempt to
whip up a flamewar by working both sides of the debate. Let them flame each
other, there's no need to help them out.

Third, use KEYWORDS. If your post is about chess, put "CHESS:" at the start
of your subject line. This will enable those with smart newsreaders to
automatically select or kill your article. If it's a question, add "Q:" to
the subject line. A larger list of suggested keywords will be included in
the FAQ. Any keywording conventions which arise in the course of the
group's development will also be added.

Fourth, please don't cross-post. If an article is earth-shatteringly
important to more than one group, fine. When following up an article which
is excessively cross-posted, remove the cross-posts. There was a three-
month flamewar/debate over the merits of Ada which would have died if the
original troll hadn't been cross-posted to every comp.lang group in
existance. What finally killed it was a lot of people removing the
excessive cross-posts. If it starts here, let's put it out of our misery
quickly. You can set a Follow-Up To: newsgroup in your article, to let
folks who are interested follow the discussion without taking up more than
one newsgroup.

Finally, if someone is posting in the wrong group, tell them via mail.
There are a lot of newbies out there, and there are more on the way. If we
let a flamewar erupt every time a newbie posts in the wrong place, we'll be
all noise and no signal in no time.

------------------------------------------------------------

0.5 Whom to blame

If you have comments or concerns about this FAQ, please direct them to
Sunir Shah, sshah@intranet.ca.

One thing you may notice is that this FAQ is more an introduction to the
topic of AI in gaming than an actual list of frequently-asked questions.
When the bulk of the FAQ was written, the newsgroup hadn't been around long
enough to have any frequently asked questions. Well, there are a few now.

------------------------------------------------------------

0.6 What's New in this Release?

Sunir Shah has taken over the comp.ai.games FAQ and he has editted it a
bunch. Big changes are the removal of the bulky "summaries of useful c.a.g
threads" section (more of an archive than a summary), I've added a lot to
empty sections and I've probably ended up self-referencing myself about
10348 times (who knows? I'm writing this before I've made those changes).

Hopefully I can guilt Steve Woodcock into keeping those alive on his pages:
                   http://www.cris.com/~swoodcoc/ai.html

If not, I'll download them and store them somewhere accessible.

------------------------------------------------------------

Part 2.

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