📄 float_dotprod_3dnow.s
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## Copyright 2002 Free Software Foundation, Inc.# # This file is part of GNU Radio# # GNU Radio is free software; you can redistribute it and/or modify# it under the terms of the GNU General Public License as published by# the Free Software Foundation; either version 2, or (at your option)# any later version.# # GNU Radio is distributed in the hope that it will be useful,# but WITHOUT ANY WARRANTY; without even the implied warranty of# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the# GNU General Public License for more details.# # You should have received a copy of the GNU General Public License# along with GNU Radio; see the file COPYING. If not, write to# the Free Software Foundation, Inc., 59 Temple Place - Suite 330,# Boston, MA 02111-1307, USA.# # input and taps are guarenteed to be 16 byte aligned.# n_4_float_blocks is != 0# ## float # float_dotprod_generic (const float *input,# const float *taps, unsigned n_4_float_blocks)# {# float sum0 = 0;# float sum1 = 0;# float sum2 = 0;# float sum3 = 0;# # do {# # sum0 += input[0] * taps[0];# sum1 += input[1] * taps[1];# sum2 += input[2] * taps[2];# sum3 += input[3] * taps[3];# # input += 4;# taps += 4;# # } while (--n_4_float_blocks != 0);# # # return sum0 + sum1 + sum2 + sum3;# }# .file "float_dotprod_3dnow.s" .version "01.01".text .align 16.globl float_dotprod_3dnow .type float_dotprod_3dnow,@functionfloat_dotprod_3dnow: pushl %ebp movl %esp, %ebp movl 8(%ebp), %edx movl 12(%ebp), %eax movl 16(%ebp), %ecx # zero accumulators pxor %mm4, %mm4 # mm4 = 0 0 pxor %mm5, %mm5 # mm5 = 0 0 pxor %mm6, %mm6 # mm6 = 0 0 pxor %mm7, %mm7 # mm7 = 0 0 shrl $1, %ecx # ecx = n_4_float_blocks / 2 movq 0(%eax), %mm0 movq 8(%eax), %mm1 pxor %mm2, %mm2 pxor %mm3, %mm3 jmp .L1_test # # 8 taps / loop # something like 6 cycles / loop # .p2align 4.loop1: pfmul 0(%edx), %mm0 pfadd %mm2, %mm6 movq 16(%eax), %mm2 pfmul 8(%edx), %mm1 pfadd %mm3, %mm7 movq 24(%eax), %mm3 pfmul 16(%edx), %mm2 pfadd %mm0, %mm4 movq 32(%eax), %mm0 pfmul 24(%edx), %mm3 pfadd %mm1, %mm5 movq 40(%eax), %mm1 addl $32, %edx addl $32, %eax.L1_test: decl %ecx jge .loop1 # We've handled the bulk of multiplies up to here. # Now accumulate the final two additions and see if original # n_4_float_blocks was odd. If so, we've got 4 more # taps to do. movl 16(%ebp), %ecx pfadd %mm2, %mm6 andl $1, %ecx pfadd %mm3, %mm7 je .Leven # The count was odd, do 4 more taps. # Note that we've already got mm0 and mm1 preloaded # from the main loop. pfmul 0(%edx), %mm0 pfadd %mm0, %mm4 pfmul 8(%edx), %mm1 pfadd %mm1, %mm5.Leven: # at this point mm4, mm5, mm6 and mm7 contain partial sums pfadd %mm7, %mm6 pfadd %mm5, %mm4 pfadd %mm6, %mm4 pfacc %mm4, %mm4 movd %mm4, 16(%ebp) femms flds 16(%ebp) popl %ebp ret.Lfe1: .size float_dotprod_3dnow,.Lfe1-float_dotprod_3dnow .ident "Hand coded x86 3DNow! assembly"
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