📄 regionplayer.cc
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#include "RegionPlayer.h"
#include "../Common/Common.h"
#include "../TOOLS/BallTricks.h"
#include "../TOOLS/BasicTricks.h"
#include "../TOOLS/HeadTricks.h"
#include "../TOOLS/ComplexTricks.h"
#include "../TOOLS/MovementTricks.h"
// 2002 behaviour (essentially, anyway)
RegionPlayer::RegionPlayer() {
configuration_.ParseFile("/ms/open-r/mw/data/regplay.cfg");
debugOutput = configuration_.GetAsBool("DebugOutput");
chaseUpperX = configuration_.GetAsInt("ChaseUpperX");
chaseUpperY = configuration_.GetAsInt("ChaseUpperY");
chaseLowerX = configuration_.GetAsInt("ChaseLowerX");
chaseLowerY = configuration_.GetAsInt("ChaseLowerY");
homeX = configuration_.GetAsInt("HomeX");
homeY = configuration_.GetAsInt("HomeY");
homeRadius = configuration_.GetAsInt("HomeRadius");
homeErrorDistance = configuration_.GetAsInt("HomeErrorDistance");
currentTrick = new BasicTricks::NullBody();
headTrick = new BasicTricks::NullHead();
inPlaying = false;
}
RegionPlayer::~RegionPlayer() {
delete currentTrick;
delete headTrick;
}
void RegionPlayer::NewReadyModel() {
if (inPlaying) {
delete headTrick;
headTrick = new HeadTricks::HeadPan(85,-85,3,50); // MQ 19/6 .. changed from (70,-70,0,12)
headTrick->Start();
delete currentTrick;
currentTrick = new BasicTricks::NullBody();
currentTrick->Start();
}
int hC=headTrick->Continue();
//char* hMsg = headTrick->GetErrorMsg(hC);
if (!currentTrick->IsUsingHead() && (hC < 1)) {
headTrick = new HeadTricks::HeadPan(85,-85,3,50); // MQ 19/6 .. changed from (70,-70,0,12)
headTrick->Start();
} else if (vo_ball_ != NULL && strcmp(headTrick->GetName(),"HeadPan")==0) {
delete headTrick;
headTrick = new HeadTricks::FollowBallWithHeadSticky(10);
headTrick->Start();
}
inPlaying = false;
}
void RegionPlayer::NewPlayingModel() {
if (!inPlaying) {
delete headTrick;
headTrick = new BasicTricks::NullHead();
headTrick->Start();
delete currentTrick;
currentTrick = new BasicTricks::NullBody();
currentTrick->Start();
}
inPlaying=true;
int hC = headTrick->Continue();
if (hC < 1) {
delete headTrick;
headTrick = new BasicTricks::NullHead();
headTrick->Start();
}
int cC = currentTrick->Continue();
//executing normally. we may wish to interrupt.
if (cC >= 1) {
// we're chasing, but we're allowed to interrupt.
if ((strcmp(currentTrick->GetName(),"ChaseWithKick")==0) && (strcmp(currentTrick->GetErrorMsg(cC),"INTERRUPTIBLE")==0)) {
// exceeded chase bounds ! back off !!! (note- Chase will terminate if ball is not visible - so this is ok)
if (IsBallWithinChaseBounds() == false) {
if (debugOutput)
cout << "RegionPlayer: Aborted ChaseWithKick (chase bound exceeded)." << endl << flush;
// change to move home
currentTrick->Abort();
delete currentTrick;
currentTrick = new MovementTricks::MoveToPoint(homeX,homeY,0,MovementTricks::MoveToPoint::MTP_DYNAMIC);
// look around for beacons !
headTrick->Abort();
delete headTrick;
headTrick = new HeadTricks::HeadPan(70,-70,0,12);
}
// currently moving home or searching.
} else if (strcmp(currentTrick->GetName(),"MoveToPoint")==0) {
// we can see the ball !!
if (vo_ball_ != NULL) {
// ball is within our chase area !
if (IsBallVisible() && IsBallWithinChaseBounds()) {
if (debugOutput)
cout << "RegionPlayer: Ball within chase area. Aborting SearchForBall/MoveToPoint and chasing." << endl << flush;
currentTrick->Abort();
delete currentTrick;
currentTrick = new ComplexTricks::ChaseWithKick();
currentTrick->Start();
headTrick->Abort();
delete headTrick;
headTrick = new BasicTricks::NullHead();
headTrick->Start();
} else {
/*
//FIXME !! this is r00ted. use brucelee.
double theta = (atan2(wo_ball_->y_-homeY, wo_ball_->x_-homeX) - (PI / 2.0));
double thetaOrig = theta;
while (theta > PI) theta -= 2*PI;
while (theta < -PI) theta += 2*PI;
double destX = homeX+homeRadius*cos(theta);
double destY = homeY+homeRadius*sin(theta);*/
// should reset movetopoint so it moves to these coords
// cout << "DX: " << destX << ", DY: " << destY << endl << flush;
// we're executing MoveToPoint and we can see the ball - but we're not allowed to chase it.
// need to change MoveToPoint so we move to a different point (eg, face ball style) [done]
}
} else if ( (pow(wo_self_->x_ - homeX, 2)+pow(wo_self_->y_ - homeY, 2)) < homeRadius*homeRadius) {
currentTrick->Abort();
delete currentTrick;
currentTrick = new MovementTricks::SearchForBall(true, 360.0);
currentTrick->Start();
}
}
// move to point exited. start moving again ?
} else if (cC < 1) {
if (IsBallVisible() && IsBallWithinChaseBounds()) {
if (debugOutput)
cout << "RegionPlayer: Ball within chase area, previous trick has ended. Chasing." << endl << flush;
delete currentTrick;
currentTrick = new ComplexTricks::ChaseWithKick();
currentTrick->Start();
headTrick->Abort();
delete headTrick;
headTrick = new BasicTricks::NullHead();
headTrick->Start();
} else {
// if self is within chase bounds, and we did NOT just search, and the ball is not visible .. spin around !
if ( (strcmp(currentTrick->GetName(), "SearchForBall")!=0) && (IsBallVisible() == false) && (IsSelfWithinChaseBounds()) ) {
if (debugOutput)
cout << "RegionPlayer: Searching for ball." << endl << flush;
delete currentTrick;
bool turnRight = true;
if (lastBallHeading_ > 0) {
turnRight = false;
}
currentTrick = new MovementTricks::SearchForBall(turnRight, 360.0);
currentTrick->Start();
delete headTrick;
headTrick = new BasicTricks::NullHead();
headTrick->Start();
} else {
// if either a) we've just searched, b) the ball is visible but out of bounds or c) WE are out of bounds, then go home!
delete currentTrick;
currentTrick = new MovementTricks::MoveToPoint(homeX,homeY,0,MovementTricks::MoveToPoint::MTP_DYNAMIC);
currentTrick->Start();
delete headTrick;
headTrick = new HeadTricks::HeadPan(70,-70,0,12);;
headTrick->Start();
}
}
}
}
bool RegionPlayer::IsSelfWithinChaseBounds() {
if ((wo_self_->x_ <= chaseUpperX) && (wo_self_->x_ >= chaseLowerX) && (wo_self_->y_ <= chaseUpperY) && (wo_self_->y_ >= chaseLowerY)) {
return true;
}
return false;
}
bool RegionPlayer::IsBallWithinChaseBounds() {
if ((wo_ball_->x_ <= chaseUpperX) && (wo_ball_->x_ >= chaseLowerX) && (wo_ball_->y_ <= chaseUpperY) && (wo_ball_->y_ >= chaseLowerY)) {
return true;
}
return false;
}
bool RegionPlayer::IsBallVisible() {
return (vo_ball_ != NULL);
}
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