📄 locomotioncommand.h
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#ifndef LOCOMOTIONCOMMAND_H
#define LOCOMOTIONCOMMAND_H
class LocomotionCommand {
public:
enum {
TP_ENDKICK = -1,
TP_WALK = 0,
TP_WALKWITHOUTFRONT = 1,
TP_SINGLEWALK = 2,
TP_SINGLEWALKWITHOUTFRONT = 3,
TP_WALKTURNKICK = 4,
TP_SINGLEWALKTURNKICK = 5,
TP_DONOTHING = 10,
TP_CHEST_PUSH = 11,
TP_CHEST_DIVE = 12,
TP_PAW_KICK = 13,
TP_HEAD_LUNGE = 14,
TP_HEAD_LUNGE_RIGHT = 15,
TP_HEAD_LUNGE_LEFT = 16,
TP_HEAD_KICK_RIGHT = 17,
TP_HEAD_KICK_LEFT = 18,
TP_HEAD_KICK_FORWARDS = 19,
TP_HEAD_KICK_BACK_RIGHT= 20,
TP_HEAD_KICK_BACK_LEFT= 21,
TP_GRAB = 22,
TP_SPIN_KICK_RIGHT = 23,
TP_SPIN_KICK_LEFT = 24,
TP_BACK_KICK_RIGHT = 25,
TP_BACK_KICK_LEFT = 26,
TP_JESUS = 27,
TP_GRAB_TEST = 28,
TP_POST_GRAB_POSITION = 29,
TP_BACK_LEFT_150 = 30,
TP_BACK_RIGHT_150 = 31,
TP_BACK_LEFT_110 = 32,
TP_BACK_RIGHT_110 = 33,
TP_MINI_HEAD_LUNGE = 34,
TP_SUPER_HEAD_LUNGE = 35,
TP_UTS = 36,
TP_GOALIE_BLOCK = 40,
TP_GOALIE_RIGHT = 41,
TP_GOALIE_LEFT = 42,
TP_GETUP_FRONT = 50,
TP_GETUP_LEFT = 51,
TP_GETUP_RIGHT = 52,
TP_GETUP_BACK = 53,
TP_SLAP_RIGHT_LOW = 64,
TP_SLAP_LEFT_LOW = 65,
TP_SLAP_RIGHT = 114,
TP_SLAP_LEFT = 115,
TP_TURN_RIGHT = 116,
TP_TURN_LEFT = 117,
TP_GETUP = 99
};
enum {
L_TRAPEZOID = 0,
L_RECTANGLE = 1,
L_ELLIPSE = 2,
L_ARBITRARY = 3
};
// 'basic' parameters
int motionType;
double stepFrequency;
double frontStrideLength;
double backStrideLength;
double turn;
double strafe;
double odomTurn;
// 'advanced' parameters
double frontStrideHeight;
double frontForwardOffset;
double frontSideOffset;
double frontHeight;
double backStrideHeight;
double backForwardOffset;
double backSideOffset;
double backHeight;
int locusType;
// very advanced parameter :)
// used so left and right turns can be made symmetric...
bool offsetWalk;
// !?? deprecated i think
bool allowHeadUse;
void Reset() {Set(LocomotionCommand::TP_WALK,0.0,0.0,0.0,0.0,1.0); odomTurn = -1000;};
void Set(int _type, double _frontStrideLength, double _backStrideLength, double _turn, double _strafe, double _stepFrequency, double _frontHeight, double _frontStrideHeight, double _frontForwardOffset, double _frontSideOffset, double _backHeight, double _backStrideHeight, double _backForwardOffset, double _backSideOffset);
void Set(int _type, double _frontStrideLength, double _backStrideLength, double _turn, double _strafe, double _stepFrequency);
void SetKick(int _type, bool allowHeadUse);
void CombineLocomotionCommands(LocomotionCommand* first, LocomotionCommand* second, double x);
static void SetDefaults(double _frontHeight, double _frontStrideHeight, double _frontForwardOffset, double _frontSideOffset, double _backHeight, double _backStrideHeight, double _backForwardOffset, double _backSideOffset, int _locusType);
public:
static double defaultFrontStrideHeight;
static double defaultFrontForwardOffset;
static double defaultFrontSideOffset;
static double defaultFrontHeight;
static double defaultBackStrideHeight;
static double defaultBackForwardOffset;
static double defaultBackSideOffset;
static double defaultBackHeight;
static int defaultLocusType;
};
#endif // LOCOMOTIONCOMMAND_H
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