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📄 gdicmn.h

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/////////////////////////////////////////////////////////////////////////////
// Name:        gdicmn.h
// Purpose:     Common GDI classes, types and declarations
// Author:      Julian Smart
// Modified by:
// Created:     01/02/97
// RCS-ID:      $Id: gdicmn.h,v 1.1 2005/03/16 06:49:08 kehc Exp $
// Copyright:   (c)
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_GDICMNH__
#define _WX_GDICMNH__

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

#if defined(__GNUG__) && !defined(__APPLE__)
    #pragma interface "gdicmn.h"
#endif

#include "wx/object.h"
#include "wx/list.h"
#include "wx/hash.h"
#include "wx/string.h"
#include "wx/setup.h"
#include "wx/colour.h"
#include "wx/font.h"

// ---------------------------------------------------------------------------
// forward declarations
// ---------------------------------------------------------------------------

class WXDLLEXPORT wxBitmap;
class WXDLLEXPORT wxBrush;
class WXDLLEXPORT wxColour;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxFont;
class WXDLLEXPORT wxIcon;
class WXDLLEXPORT wxPalette;
class WXDLLEXPORT wxPen;
class WXDLLEXPORT wxRegion;
class WXDLLEXPORT wxString;

// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------

// Bitmap flags
enum wxBitmapType
{
    wxBITMAP_TYPE_INVALID,          // should be == 0 for compatibility!
    wxBITMAP_TYPE_BMP,
    wxBITMAP_TYPE_BMP_RESOURCE,
    wxBITMAP_TYPE_RESOURCE = wxBITMAP_TYPE_BMP_RESOURCE,
    wxBITMAP_TYPE_ICO,
    wxBITMAP_TYPE_ICO_RESOURCE,
    wxBITMAP_TYPE_CUR,
    wxBITMAP_TYPE_CUR_RESOURCE,
    wxBITMAP_TYPE_XBM,
    wxBITMAP_TYPE_XBM_DATA,
    wxBITMAP_TYPE_XPM,
    wxBITMAP_TYPE_XPM_DATA,
    wxBITMAP_TYPE_TIF,
    wxBITMAP_TYPE_TIF_RESOURCE,
    wxBITMAP_TYPE_GIF,
    wxBITMAP_TYPE_GIF_RESOURCE,
    wxBITMAP_TYPE_PNG,
    wxBITMAP_TYPE_PNG_RESOURCE,
    wxBITMAP_TYPE_JPEG,
    wxBITMAP_TYPE_JPEG_RESOURCE,
    wxBITMAP_TYPE_PNM,
    wxBITMAP_TYPE_PNM_RESOURCE,
    wxBITMAP_TYPE_PCX,
    wxBITMAP_TYPE_PCX_RESOURCE,
    wxBITMAP_TYPE_PICT,
    wxBITMAP_TYPE_PICT_RESOURCE,
    wxBITMAP_TYPE_ICON,
    wxBITMAP_TYPE_ICON_RESOURCE,
    wxBITMAP_TYPE_ANI,
    wxBITMAP_TYPE_IFF,
    wxBITMAP_TYPE_MACCURSOR,
    wxBITMAP_TYPE_MACCURSOR_RESOURCE,
    wxBITMAP_TYPE_ANY = 50
};

// Standard cursors
enum wxStockCursor
{
    wxCURSOR_NONE,          // should be 0
    wxCURSOR_ARROW,
    wxCURSOR_RIGHT_ARROW,
    wxCURSOR_BULLSEYE,
    wxCURSOR_CHAR,
    wxCURSOR_CROSS,
    wxCURSOR_HAND,
    wxCURSOR_IBEAM,
    wxCURSOR_LEFT_BUTTON,
    wxCURSOR_MAGNIFIER,
    wxCURSOR_MIDDLE_BUTTON,
    wxCURSOR_NO_ENTRY,
    wxCURSOR_PAINT_BRUSH,
    wxCURSOR_PENCIL,
    wxCURSOR_POINT_LEFT,
    wxCURSOR_POINT_RIGHT,
    wxCURSOR_QUESTION_ARROW,
    wxCURSOR_RIGHT_BUTTON,
    wxCURSOR_SIZENESW,
    wxCURSOR_SIZENS,
    wxCURSOR_SIZENWSE,
    wxCURSOR_SIZEWE,
    wxCURSOR_SIZING,
    wxCURSOR_SPRAYCAN,
    wxCURSOR_WAIT,
    wxCURSOR_WATCH,
    wxCURSOR_BLANK,
#ifdef __WXGTK__
    wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
	wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow 
#endif
#ifdef __X__
    // Not yet implemented for Windows
    wxCURSOR_CROSS_REVERSE,
    wxCURSOR_DOUBLE_ARROW,
    wxCURSOR_BASED_ARROW_UP,
    wxCURSOR_BASED_ARROW_DOWN,
#endif // X11

    wxCURSOR_ARROWWAIT,

    wxCURSOR_MAX
};

#ifndef __WXGTK__
    #define wxCURSOR_DEFAULT wxCURSOR_ARROW
#endif

// ---------------------------------------------------------------------------
// macros
// ---------------------------------------------------------------------------

/* Useful macro for creating icons portably, for example:

    wxIcon *icon = new wxICON(mondrian);

  expands into:

    wxIcon *icon = new wxIcon("mondrian");      // On wxMSW
    wxIcon *icon = new wxIcon(mondrian_xpm);    // On wxGTK
 */

#ifdef __WXMSW__
    // Load from a resource
    #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXPM__)
    // Load from a resource
    #define wxICON(X) wxIcon(wxT(#X))
#elif defined(__WXMGL__)
    // Initialize from an included XPM
    #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXGTK__)
    // Initialize from an included XPM
    #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMAC__)
    // Initialize from an included XPM
    #define wxICON(X) wxIcon( (const char**) X##_xpm )
#elif defined(__WXMOTIF__)
    // Initialize from an included XPM
    #define wxICON(X) wxIcon( X##_xpm )
#elif defined(__WXX11__)
    // Initialize from an included XPM
    #define wxICON(X) wxIcon( X##_xpm )
#else
    // This will usually mean something on any platform
    #define wxICON(X) wxIcon(wxT(#X))
#endif // platform

/* Another macro: this one is for portable creation of bitmaps. We assume that
   under Unix bitmaps live in XPMs and under Windows they're in ressources.
 */

#if defined(__WXMSW__) || defined(__WXPM__)
    #define wxBITMAP(name) wxBitmap(wxT(#name), wxBITMAP_TYPE_RESOURCE)
#elif defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXX11__) || defined(__WXMAC__) || defined(__WXMGL__)
    // Initialize from an included XPM
    #define wxBITMAP(name) wxBitmap( (const char**) name##_xpm )
#else // other platforms
    #define wxBITMAP(name) wxBitmap(name##_xpm, wxBITMAP_TYPE_XPM)
#endif // platform

// ===========================================================================
// classes
// ===========================================================================

// ---------------------------------------------------------------------------
// wxSize
// ---------------------------------------------------------------------------

class WXDLLEXPORT wxSize
{
public:
    // members are public for compatibility (don't use them directly,
    // especially that there names were chosen very unfortunately - they should
    // have been called width and height)
    int x, y;

    // constructors
    wxSize() : x(0), y(0) { }
    wxSize(int xx, int yy) : x(xx), y(yy) { }

    // no copy ctor or assignment operator - the defaults are ok

    bool operator==(const wxSize& sz) const { return x == sz.x && y == sz.y; }
    bool operator!=(const wxSize& sz) const { return x != sz.x || y != sz.y; }

    // FIXME are these really useful? If they're, we should have += &c as well
    wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
    wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }

    // accessors
    void Set(int xx, int yy) { x = xx; y = yy; }
    void SetWidth(int w) { x = w; }
    void SetHeight(int h) { y = h; }

    int GetWidth() const { return x; }
    int GetHeight() const { return y; }

    // compatibility
    int GetX() const { return x; }
    int GetY() const { return y; }
};

// ---------------------------------------------------------------------------
// Point classes: with real or integer coordinates
// ---------------------------------------------------------------------------

class WXDLLEXPORT wxRealPoint
{
public:
    double x;
    double y;

    wxRealPoint() : x(0.0), y(0.0) { }
    wxRealPoint(double xx, double yy) : x(xx), y(yy) { }

    wxRealPoint operator+(const wxRealPoint& pt) const { return wxRealPoint(x + pt.x, y + pt.y); }
    wxRealPoint operator-(const wxRealPoint& pt) const { return wxRealPoint(x - pt.x, y - pt.y); }

    bool operator==(const wxRealPoint& pt) const { return x == pt.x && y == pt.y; }
    bool operator!=(const wxRealPoint& pt) const { return x != pt.x || y != pt.y; }
};

class WXDLLEXPORT wxPoint
{
public:
    int x, y;

    wxPoint() : x(0), y(0) { }
    wxPoint(int xx, int yy) : x(xx), y(yy) { }

    // no copy ctor or assignment operator - the defaults are ok

    // comparison
    bool operator==(const wxPoint& p) const { return x == p.x && y == p.y; }
    bool operator!=(const wxPoint& p) const { return !(*this == p); }

    // arithmetic operations (component wise)
    wxPoint operator+(const wxPoint& p) const { return wxPoint(x + p.x, y + p.y); }
    wxPoint operator-(const wxPoint& p) const { return wxPoint(x - p.x, y - p.y); }

    wxPoint& operator+=(const wxPoint& p) { x += p.x; y += p.y; return *this; }
    wxPoint& operator-=(const wxPoint& p) { x -= p.x; y -= p.y; return *this; }
};

#if WXWIN_COMPATIBILITY
    #define wxIntPoint wxPoint
    #define wxRectangle wxRect
#endif // WXWIN_COMPATIBILITY

// ---------------------------------------------------------------------------
// wxRect
// ---------------------------------------------------------------------------

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