📄 menu.h
字号:
long GetStyle() const { return m_style; }
// implementation helpers
// ----------------------
// Updates the UI for a menu and all submenus recursively. source is the
// object that has the update event handlers defined for it. If NULL, the
// menu or associated window will be used.
void UpdateUI(wxEvtHandler* source = (wxEvtHandler*)NULL);
// get the menu bar this menu is attached to (may be NULL, always NULL for
// popup menus)
wxMenuBar *GetMenuBar() const { return m_menuBar; }
// called when the menu is attached/detached to/from a menu bar
virtual void Attach(wxMenuBarBase *menubar);
virtual void Detach();
// is the menu attached to a menu bar (or is it a popup one)?
bool IsAttached() const { return m_menuBar != NULL; }
// set/get the parent of this menu
void SetParent(wxMenu *parent) { m_menuParent = parent; }
wxMenu *GetParent() const { return m_menuParent; }
// implementation only from now on
// -------------------------------
// unlike FindItem(), this function doesn't recurse but only looks through
// our direct children and also may return the index of the found child if
// pos != NULL
wxMenuItem *FindChildItem(int id, size_t *pos = NULL) const;
// called to generate a wxCommandEvent, return TRUE if it was processed,
// FALSE otherwise
//
// the checked parameter may have boolean value or -1 for uncheckable items
bool SendEvent(int id, int checked = -1);
// compatibility: these functions are deprecated, use the new ones instead
// -----------------------------------------------------------------------
// use the versions taking wxItem_XXX now instead, they're more readable
// and allow adding the radio items as well
void Append(int id,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Append(id, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
void Insert(size_t pos,
int id,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Insert(pos, id, text, help, isCheckable ? wxITEM_CHECK : wxITEM_NORMAL);
}
void Prepend(int id,
const wxString& text,
const wxString& help,
bool isCheckable)
{
Insert(0u, id, text, help, isCheckable);
}
#if WXWIN_COMPATIBILITY
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
wxMenuItem* FindItemForId(int itemId, wxMenu **itemMenu) const
{ return FindItem(itemId, itemMenu); }
wxList& GetItems() const { return (wxList &)m_items; }
#endif // WXWIN_COMPATIBILITY
#if wxUSE_MENU_CALLBACK || defined(__WXMOTIF__)
// wxWin 1.6x compatible menu event handling
wxFunction GetCallback() const { return m_callback; }
void Callback(const wxFunction func) { m_callback = func; }
wxFunction m_callback;
#endif // wxUSE_MENU_CALLBACK
protected:
// virtuals to override in derived classes
// ---------------------------------------
virtual bool DoAppend(wxMenuItem *item);
virtual bool DoInsert(size_t pos, wxMenuItem *item);
virtual wxMenuItem *DoRemove(wxMenuItem *item);
virtual bool DoDelete(wxMenuItem *item);
virtual bool DoDestroy(wxMenuItem *item);
// helpers
// -------
// common part of all ctors
void Init(long style);
// associate the submenu with this menu
void AddSubMenu(wxMenu *submenu);
wxMenuBar *m_menuBar; // menubar we belong to or NULL
wxMenu *m_menuParent; // parent menu or NULL
wxString m_title; // the menu title or label
wxMenuItemList m_items; // the list of menu items
wxWindow *m_invokingWindow; // for popup menus
long m_style; // combination of wxMENU_XXX flags
wxEvtHandler *m_eventHandler; // a pluggable in event handler
};
// ----------------------------------------------------------------------------
// wxMenuBar
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxMenuBarBase : public wxWindow
{
public:
// default ctor
wxMenuBarBase();
// dtor will delete all menus we own
virtual ~wxMenuBarBase();
// menu bar construction
// ---------------------
// append a menu to the end of menubar, return TRUE if ok
virtual bool Append(wxMenu *menu, const wxString& title);
// insert a menu before the given position into the menubar, return TRUE
// if inserted ok
virtual bool Insert(size_t pos, wxMenu *menu, const wxString& title);
// menu bar items access
// ---------------------
// get the number of menus in the menu bar
size_t GetMenuCount() const { return m_menus.GetCount(); }
// get the menu at given position
wxMenu *GetMenu(size_t pos) const;
// replace the menu at given position with another one, returns the
// previous menu (which should be deleted by the caller)
virtual wxMenu *Replace(size_t pos, wxMenu *menu, const wxString& title);
// delete the menu at given position from the menu bar, return the pointer
// to the menu (which should be deleted by the caller)
virtual wxMenu *Remove(size_t pos);
// enable or disable a submenu
virtual void EnableTop(size_t pos, bool enable) = 0;
// is the menu enabled?
virtual bool IsEnabledTop(size_t WXUNUSED(pos)) const { return TRUE; }
// get or change the label of the menu at given position
virtual void SetLabelTop(size_t pos, const wxString& label) = 0;
virtual wxString GetLabelTop(size_t pos) const = 0;
// item search
// -----------
// by menu and item names, returns wxNOT_FOUND if not found or id of the
// found item
virtual int FindMenuItem(const wxString& menu, const wxString& item) const;
// find item by id (in any menu), returns NULL if not found
//
// if menu is !NULL, it will be filled with wxMenu this item belongs to
virtual wxMenuItem* FindItem(int id, wxMenu **menu = NULL) const;
// find menu by its caption, return wxNOT_FOUND on failure
int FindMenu(const wxString& title) const;
// item access
// -----------
// all these functions just use FindItem() and then call an appropriate
// method on it
//
// NB: under MSW, these methods can only be used after the menubar had
// been attached to the frame
void Enable(int id, bool enable);
void Check(int id, bool check);
bool IsChecked(int id) const;
bool IsEnabled(int id) const;
void SetLabel(int id, const wxString &label);
wxString GetLabel(int id) const;
void SetHelpString(int id, const wxString& helpString);
wxString GetHelpString(int id) const;
// implementation helpers
// get the frame we are attached to (may return NULL)
wxFrame *GetFrame() const { return m_menuBarFrame; }
// returns TRUE if we're attached to a frame
bool IsAttached() const { return GetFrame() != NULL; }
// associate the menubar with the frame
virtual void Attach(wxFrame *frame);
// called before deleting the menubar normally
virtual void Detach();
// need to override these ones to avoid virtual function hiding
virtual bool Enable(bool enable = TRUE) { return wxWindow::Enable(enable); }
virtual void SetLabel(const wxString& s) { wxWindow::SetLabel(s); }
virtual wxString GetLabel() const { return wxWindow::GetLabel(); }
// don't want menu bars to accept the focus by tabbing to them
virtual bool AcceptsFocusFromKeyboard() const { return FALSE; }
// compatibility only: these functions are deprecated, use the new ones
// instead
#if WXWIN_COMPATIBILITY
bool Enabled(int id) const { return IsEnabled(id); }
bool Checked(int id) const { return IsChecked(id); }
wxMenuItem* FindMenuItemById(int id) const
{ return FindItem(id); }
wxMenuItem* FindItemForId(int id, wxMenu **menu = NULL) const
{ return FindItem(id, menu); }
#endif // WXWIN_COMPATIBILITY
protected:
// the list of all our menus
wxMenuList m_menus;
// the frame we are attached to (may be NULL)
wxFrame *m_menuBarFrame;
};
// ----------------------------------------------------------------------------
// include the real class declaration
// ----------------------------------------------------------------------------
#ifdef wxUSE_BASE_CLASSES_ONLY
#define wxMenuItem wxMenuItemBase
#else // !wxUSE_BASE_CLASSES_ONLY
#if defined(__WXUNIVERSAL__)
#include "wx/univ/menu.h"
#elif defined(__WXMSW__)
#include "wx/msw/menu.h"
#elif defined(__WXMOTIF__)
#include "wx/motif/menu.h"
#elif defined(__WXGTK__)
#include "wx/gtk/menu.h"
#elif defined(__WXMAC__)
#include "wx/mac/menu.h"
#elif defined(__WXPM__)
#include "wx/os2/menu.h"
#elif defined(__WXSTUBS__)
#include "wx/stubs/menu.h"
#endif
#endif // wxUSE_BASE_CLASSES_ONLY/!wxUSE_BASE_CLASSES_ONLY
#endif // wxUSE_MENUS
#endif
// _WX_MENU_H_BASE_
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -