📄 object.h
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// No dynamic class system: so stub out the macros
#define DECLARE_DYNAMIC_CLASS(name)
#define DECLARE_ABSTRACT_CLASS(name)
#define DECLARE_CLASS(name)
#define IMPLEMENT_DYNAMIC_CLASS(name, basename)
#define IMPLEMENT_DYNAMIC_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_CLASS2(name, basename1, basename2)
#define IMPLEMENT_CLASS IMPLEMENT_ABSTRACT_CLASS
#define IMPLEMENT_CLASS2 IMPLEMENT_ABSTRACT_CLASS2
#define DECLARE_PLUGGABLE_CLASS(name)
#define DECLARE_ABSTRACT_PLUGGABLE_CLASS(name)
#define IMPLEMENT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#define DECLARE_USER_EXPORTED_PLUGGABLE_CLASS(name, usergoo)
#define DECLARE_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, usergoo)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_PLUGGABLE_CLASS2(name, basename1, basename2)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS(name, basename)
#define IMPLEMENT_USER_EXPORTED_ABSTRACT_PLUGGABLE_CLASS2(name, basename1, basename2)
#endif // wxUSE_DYNAMIC_CLASSES
#define wxIS_KIND_OF(obj, className) obj->IsKindOf(&className::sm_class##className)
// Just seems a bit nicer-looking (pretend it's not a macro)
#define wxIsKindOf(obj, className) obj->IsKindOf(&className::sm_class##className)
// to be replaced by dynamic_cast<> in the future
#define wxDynamicCast(obj, className) \
((className *) wxCheckDynamicCast((wxObject*)(obj), &className::sm_class##className))
// The 'this' pointer is always true, so use this version
// to cast the this pointer and avoid compiler warnings.
#define wxDynamicCastThis(className) \
(IsKindOf(&className::sm_class##className) ? (className *)(this) : (className *)0)
#define wxConstCast(obj, className) ((className *)(obj))
#ifdef __WXDEBUG__
inline void wxCheckCast(void *ptr)
{
wxASSERT_MSG( ptr, _T("wxStaticCast() used incorrectly") );
}
#define wxStaticCast(obj, className) \
(wxCheckCast(wxDynamicCast(obj, className)), ((className *)(obj)))
#else // !__WXDEBUG__
#define wxStaticCast(obj, className) ((className *)(obj))
#endif // __WXDEBUG__
// for some reason Borland seems to need this include.
#if wxUSE_STD_IOSTREAM \
&& (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT) \
&& defined(__BORLANDC__)
#if wxUSE_IOSTREAMH
#include <iostream.h>
#else
#include <iostream>
#endif
#endif // wxUSE_IOSTREAMH
// ----------------------------------------------------------------------------
// set up memory debugging macros
// ----------------------------------------------------------------------------
/*
Which new/delete operator variants do we want?
_WX_WANT_NEW_SIZET_WXCHAR_INT = void *operator new (size_t size, wxChar *fileName = 0, int lineNum = 0)
_WX_WANT_DELETE_VOID = void operator delete (void * buf)
_WX_WANT_DELETE_VOID_CONSTCHAR_SIZET = void operator delete (void *buf, const char *_fname, size_t _line)
_WX_WANT_DELETE_VOID_WXCHAR_INT = void operator delete(void *buf, wxChar*, int)
_WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT = void *operator new[] (size_t size, wxChar *fileName , int lineNum = 0)
_WX_WANT_ARRAY_DELETE_VOID = void operator delete[] (void *buf)
_WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT = void operator delete[] (void* buf, wxChar*, int )
*/
#if defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING
// All compilers get this one
#define _WX_WANT_NEW_SIZET_WXCHAR_INT
// Everyone except Visage gets the next one
#ifndef __VISAGECPP__
#define _WX_WANT_DELETE_VOID
#endif
// Only visage gets this one under the correct circumstances
#if defined(__VISAGECPP__) && __DEBUG_ALLOC__
#define _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET
#endif
// Only VC++ 6.0 and CodeWarrior compilers get overloaded delete that matches new
#if ( defined(__VISUALC__) && (__VISUALC__ >= 1200) ) || (defined(__MWERKS__) && (__MWERKS__ >= 0x2400))
#define _WX_WANT_DELETE_VOID_WXCHAR_INT
#endif
// Now see who (if anyone) gets the array memory operators
#if wxUSE_ARRAY_MEMORY_OPERATORS
// Everyone except Visual C++ (cause problems for VC++ - crashes)
#if !defined(__VISUALC__)
#define _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT
#endif
// Everyone except Visual C++ (cause problems for VC++ - crashes)
#if !defined(__VISUALC__)
#define _WX_WANT_ARRAY_DELETE_VOID
#endif
// Only CodeWarrior 6 or higher
#if defined(__MWERKS__) && (__MWERKS__ >= 0x2400)
#define _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT
#endif
#endif // wxUSE_ARRAY_MEMORY_OPERATORS
#endif // WXDEBUG && wxUSE_MEMORY_TRACING
// ----------------------------------------------------------------------------
// wxObject: the root class of wxWindows object hierarchy
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxObject
{
DECLARE_ABSTRACT_CLASS(wxObject)
private:
void InitFrom(const wxObject& other);
public:
wxObject() { m_refData = NULL; }
virtual ~wxObject() { UnRef(); }
wxObject(const wxObject& other)
{
InitFrom(other);
}
wxObject& operator=(const wxObject& other)
{
if ( this != &other )
{
UnRef();
InitFrom(other);
}
return *this;
}
bool IsKindOf(wxClassInfo *info) const;
// Turn on the correct set of new and delete operators
#ifdef _WX_WANT_NEW_SIZET_WXCHAR_INT
void *operator new ( size_t size, const wxChar *fileName = NULL, int lineNum = 0 );
#endif
#ifdef _WX_WANT_DELETE_VOID
void operator delete ( void * buf );
#endif
#ifdef _WX_WANT_DELETE_VOID_CONSTCHAR_SIZET
void operator delete ( void *buf, const char *_fname, size_t _line );
#endif
#ifdef _WX_WANT_DELETE_VOID_WXCHAR_INT
void operator delete ( void *buf, const wxChar*, int );
#endif
#ifdef _WX_WANT_ARRAY_NEW_SIZET_WXCHAR_INT
void *operator new[] ( size_t size, const wxChar *fileName = NULL, int lineNum = 0 );
#endif
#ifdef _WX_WANT_ARRAY_DELETE_VOID
void operator delete[] ( void *buf );
#endif
#ifdef _WX_WANT_ARRAY_DELETE_VOID_WXCHAR_INT
void operator delete[] (void* buf, const wxChar*, int );
#endif
#if wxUSE_STD_IOSTREAM && (defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT)
virtual void Dump(wxSTD ostream& str);
#endif
// ref counted data handling methods
// get/set
wxObjectRefData *GetRefData() const { return m_refData; }
void SetRefData(wxObjectRefData *data) { m_refData = data; }
// make a 'clone' of the object
void Ref(const wxObject& clone);
// destroy a reference
void UnRef();
protected:
// ensure that our data is not shared with anybody else: if we have no
// data, it is created using CreateRefData() below, if we have shared data
// it is copied using CloneRefData(), otherwise nothing is done
void AllocExclusive();
// both methods must be implemented if Unshare() is used, not pure virtual
// only because of the backwards compatibility reasons
// create a new m_refData
virtual wxObjectRefData *CreateRefData() const;
// create a new m_refData initialized with the given one
virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const;
wxObjectRefData *m_refData;
};
// ----------------------------------------------------------------------------
// wxObjectRefData: ref counted data meant to be stored in wxObject
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxObjectRefData
{
friend class WXDLLEXPORT wxObject;
public:
wxObjectRefData() : m_count(1) { }
virtual ~wxObjectRefData() { }
int GetRefCount() const { return m_count; }
private:
int m_count;
};
inline wxObject *wxCheckDynamicCast(wxObject *obj, wxClassInfo *classInfo)
{
return obj && obj->GetClassInfo()->IsKindOf(classInfo) ? obj : NULL;
}
// ----------------------------------------------------------------------------
// more debugging macros
// ----------------------------------------------------------------------------
#ifdef __WXDEBUG__
#ifndef WXDEBUG_NEW
#define WXDEBUG_NEW new(__TFILE__,__LINE__)
#endif
#else // !__WXDEBUG__
#define WXDEBUG_NEW new
#endif
// Redefine new to be the debugging version. This doesn't work with all
// compilers, in which case you need to use WXDEBUG_NEW explicitly if you wish
// to use the debugging version.
#if defined(__WXDEBUG__) && wxUSE_GLOBAL_MEMORY_OPERATORS && wxUSE_DEBUG_NEW_ALWAYS
#define new new(__TFILE__,__LINE__)
#endif
#endif // _WX_OBJECTH__
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