📄 log.h
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// ~wxLogNull called, old log sink restored
}
*/
class WXDLLEXPORT wxLogNull
{
public:
wxLogNull() : m_flagOld(wxLog::EnableLogging(FALSE)) { }
~wxLogNull() { (void)wxLog::EnableLogging(m_flagOld); }
private:
bool m_flagOld; // the previous value of the wxLog::ms_doLog
};
// ----------------------------------------------------------------------------
// chaining log target: installs itself as a log target and passes all
// messages to the real log target given to it in the ctor but also forwards
// them to the previously active one
//
// note that you don't have to call SetActiveTarget() with this class, it
// does it itself in its ctor
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxLogChain : public wxLog
{
public:
wxLogChain(wxLog *logger);
virtual ~wxLogChain();
// change the new log target
void SetLog(wxLog *logger);
// this can be used to temporarily disable (and then reenable) passing
// messages to the old logger (by default we do pass them)
void PassMessages(bool bDoPass) { m_bPassMessages = bDoPass; }
// are we passing the messages to the previous log target?
bool IsPassingMessages() const { return m_bPassMessages; }
// return the previous log target (may be NULL)
wxLog *GetOldLog() const { return m_logOld; }
// override base class version to flush the old logger as well
virtual void Flush();
protected:
// pass the chain to the old logger if needed
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t);
private:
// the current log target
wxLog *m_logNew;
// the previous log target
wxLog *m_logOld;
// do we pass the messages to the old logger?
bool m_bPassMessages;
};
// a chain log target which uses itself as the new logger
class WXDLLEXPORT wxLogPassThrough : public wxLogChain
{
public:
wxLogPassThrough();
};
// ----------------------------------------------------------------------------
// the following log targets are only compiled in if the we're compiling the
// GUI part (andnot just the base one) of the library, they're implemented in
// src/generic/logg.cpp *and not src/common/log.cpp unlike all the rest)
// ----------------------------------------------------------------------------
#if wxUSE_GUI
#if wxUSE_TEXTCTRL
// log everything to a text window (GUI only of course)
class WXDLLEXPORT wxLogTextCtrl : public wxLog
{
public:
wxLogTextCtrl(wxTextCtrl *pTextCtrl);
private:
// implement sink function
virtual void DoLogString(const wxChar *szString, time_t t);
// the control we use
wxTextCtrl *m_pTextCtrl;
};
#endif // wxUSE_TEXTCTRL
// ----------------------------------------------------------------------------
// GUI log target, the default one for wxWindows programs
// ----------------------------------------------------------------------------
#if wxUSE_LOGGUI
class WXDLLEXPORT wxLogGui : public wxLog
{
public:
// ctor
wxLogGui();
// show all messages that were logged since the last Flush()
virtual void Flush();
protected:
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t);
// empty everything
void Clear();
wxArrayString m_aMessages; // the log message texts
wxArrayInt m_aSeverity; // one of wxLOG_XXX values
wxArrayLong m_aTimes; // the time of each message
bool m_bErrors, // do we have any errors?
m_bWarnings; // any warnings?
};
#endif // wxUSE_LOGGUI
// ----------------------------------------------------------------------------
// (background) log window: this class forwards all log messages to the log
// target which was active when it was instantiated, but also collects them
// to the log window. This window has it's own menu which allows the user to
// close it, clear the log contents or save it to the file.
// ----------------------------------------------------------------------------
#if wxUSE_LOGWINDOW
class WXDLLEXPORT wxLogWindow : public wxLogPassThrough
{
public:
wxLogWindow(wxFrame *pParent, // the parent frame (can be NULL)
const wxChar *szTitle, // the title of the frame
bool bShow = TRUE, // show window immediately?
bool bPassToOld = TRUE); // pass messages to the old target?
~wxLogWindow();
// window operations
// show/hide the log window
void Show(bool bShow = TRUE);
// retrieve the pointer to the frame
wxFrame *GetFrame() const;
// overridables
// called immediately after the log frame creation allowing for
// any extra initializations
virtual void OnFrameCreate(wxFrame *frame);
// called if the user closes the window interactively, will not be
// called if it is destroyed for another reason (such as when program
// exits) - return TRUE from here to allow the frame to close, FALSE
// to prevent this from happening
virtual bool OnFrameClose(wxFrame *frame);
// called right before the log frame is going to be deleted: will
// always be called unlike OnFrameClose()
virtual void OnFrameDelete(wxFrame *frame);
protected:
virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t);
virtual void DoLogString(const wxChar *szString, time_t t);
private:
wxLogFrame *m_pLogFrame; // the log frame
};
#endif // wxUSE_LOGWINDOW
#endif // wxUSE_GUI
// ============================================================================
// global functions
// ============================================================================
// ----------------------------------------------------------------------------
// Log functions should be used by application instead of stdio, iostream &c
// for log messages for easy redirection
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// get error code/error message from system in a portable way
// ----------------------------------------------------------------------------
// return the last system error code
WXDLLEXPORT unsigned long wxSysErrorCode();
// return the error message for given (or last if 0) error code
WXDLLEXPORT const wxChar* wxSysErrorMsg(unsigned long nErrCode = 0);
// ----------------------------------------------------------------------------
// define wxLog<level>
// ----------------------------------------------------------------------------
#define DECLARE_LOG_FUNCTION(level) \
extern void WXDLLEXPORT wxVLog##level(const wxChar *szFormat, \
va_list argptr); \
extern void WXDLLEXPORT wxLog##level(const wxChar *szFormat, \
...) ATTRIBUTE_PRINTF_1
#define DECLARE_LOG_FUNCTION2(level, arg1) \
extern void WXDLLEXPORT wxVLog##level(arg1, const wxChar *szFormat, \
va_list argptr); \
extern void WXDLLEXPORT wxLog##level(arg1, const wxChar *szFormat, \
...) ATTRIBUTE_PRINTF_2
#else // !wxUSE_LOG
// log functions do nothing at all
#define DECLARE_LOG_FUNCTION(level) \
inline void WXDLLEXPORT wxVLog##level(const wxChar *szFormat, \
va_list argptr) {} \
inline void WXDLLEXPORT wxLog##level(const wxChar *szFormat, ...) {}
#define DECLARE_LOG_FUNCTION2(level, arg1) \
inline void WXDLLEXPORT wxVLog##level(arg1, const wxChar *szFormat, \
va_list argptr) {} \
inline void WXDLLEXPORT wxLog##level(arg1, const wxChar *szFormat, ...) {}
#endif // wxUSE_LOG/!wxUSE_LOG
// a generic function for all levels (level is passes as parameter)
DECLARE_LOG_FUNCTION2(Generic, wxLogLevel level);
// one function per each level
DECLARE_LOG_FUNCTION(FatalError);
DECLARE_LOG_FUNCTION(Error);
DECLARE_LOG_FUNCTION(Warning);
DECLARE_LOG_FUNCTION(Message);
DECLARE_LOG_FUNCTION(Info);
DECLARE_LOG_FUNCTION(Verbose);
// this function sends the log message to the status line of the top level
// application frame, if any
DECLARE_LOG_FUNCTION(Status);
// this one is the same as previous except that it allows to explicitly
// specify the frame to which the output should go
DECLARE_LOG_FUNCTION2(Status, wxFrame *pFrame);
// additional one: as wxLogError, but also logs last system call error code
// and the corresponding error message if available
DECLARE_LOG_FUNCTION(SysError);
// and another one which also takes the error code (for those broken APIs
// that don't set the errno (like registry APIs in Win32))
DECLARE_LOG_FUNCTION2(SysError, long lErrCode);
// debug functions do nothing in release mode
#if wxUSE_LOG_DEBUG
DECLARE_LOG_FUNCTION(Debug);
// first kind of LogTrace is unconditional: it doesn't check the level,
DECLARE_LOG_FUNCTION(Trace);
// this second version will only log the message if the mask had been
// added to the list of masks with AddTraceMask()
DECLARE_LOG_FUNCTION2(Trace, const wxChar *mask);
// the last one does nothing if all of level bits are not set
// in wxLog::GetActive()->GetTraceMask() - it's deprecated in favour of
// string identifiers
DECLARE_LOG_FUNCTION2(Trace, wxTraceMask mask);
#else //!debug
// these functions do nothing in release builds
inline void wxVLogDebug(const wxChar *, va_list) { }
inline void wxLogDebug(const wxChar *, ...) { }
inline void wxVLogTrace(const wxChar *, va_list) { }
inline void wxLogTrace(const wxChar *, ...) { }
inline void wxVLogTrace(wxTraceMask, const wxChar *, va_list) { }
inline void wxLogTrace(wxTraceMask, const wxChar *, ...) { }
inline void wxVLogTrace(const wxChar *, const wxChar *, va_list) { }
inline void wxLogTrace(const wxChar *, const wxChar *, ...) { }
#endif // debug/!debug
// wxLogFatalError helper: show the (fatal) error to the user in a safe way,
// i.e. without using wxMessageBox() for example because it could crash
void WXDLLEXPORT wxSafeShowMessage(const wxString& title, const wxString& text);
// ----------------------------------------------------------------------------
// debug only logging functions: use them with API name and error code
// ----------------------------------------------------------------------------
#ifdef __WXDEBUG__
// make life easier for people using VC++ IDE: clicking on the message
// will take us immediately to the place of the failed API
#ifdef __VISUALC__
#define wxLogApiError(api, rc) \
wxLogDebug(wxT("%s(%d): '%s' failed with error 0x%08lx (%s)."), \
__TFILE__, __LINE__, api, \
(long)rc, wxSysErrorMsg(rc))
#else // !VC++
#define wxLogApiError(api, rc) \
wxLogDebug(wxT("In file %s at line %d: '%s' failed with " \
"error 0x%08lx (%s)."), \
__TFILE__, __LINE__, api, \
(long)rc, wxSysErrorMsg(rc))
#endif // VC++/!VC++
#define wxLogLastError(api) wxLogApiError(api, wxSysErrorCode())
#else //!debug
inline void wxLogApiError(const wxChar *, long) { }
inline void wxLogLastError(const wxChar *) { }
#endif //debug/!debug
#endif // _WX_LOG_H_
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