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📄 htmlcell.h

📁 浙江大学的悟空嵌入式系统模拟器
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public:
    wxHtmlContainerCell(wxHtmlContainerCell *parent);
    ~wxHtmlContainerCell();

    virtual void Layout(int w);
    virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
    virtual void DrawInvisible(wxDC& dc, int x, int y);
    virtual bool AdjustPagebreak(int *pagebreak) const;
// wx 2.5 will use this signature:
//  virtual bool AdjustPagebreak(int *pagebreak, int *known_pagebreaks = NULL, int number_of_pages = 0) const;

    // insert cell at the end of m_Cells list
    void InsertCell(wxHtmlCell *cell);

    // sets horizontal/vertical alignment
    void SetAlignHor(int al) {m_AlignHor = al; m_LastLayout = -1;}
    int GetAlignHor() const {return m_AlignHor;}
    void SetAlignVer(int al) {m_AlignVer = al; m_LastLayout = -1;}
    int GetAlignVer() const {return m_AlignVer;}

    // sets left-border indentation. units is one of wxHTML_UNITS_* constants
    // what is combination of wxHTML_INDENT_*
    void SetIndent(int i, int what, int units = wxHTML_UNITS_PIXELS);
    // returns the indentation. ind is one of wxHTML_INDENT_* constants
    int GetIndent(int ind) const;
    // returns type of value returned by GetIndent(ind)
    int GetIndentUnits(int ind) const;

    // sets alignment info based on given tag's params
    void SetAlign(const wxHtmlTag& tag);
    // sets floating width adjustment
    // (examples : 32 percent of parent container,
    // -15 pixels percent (this means 100 % - 15 pixels)
    void SetWidthFloat(int w, int units) {m_WidthFloat = w; m_WidthFloatUnits = units; m_LastLayout = -1;}
    void SetWidthFloat(const wxHtmlTag& tag, double pixel_scale = 1.0);
    // sets minimal height of this container.
    void SetMinHeight(int h, int align = wxHTML_ALIGN_TOP) {m_MinHeight = h; m_MinHeightAlign = align; m_LastLayout = -1;}

    void SetBackgroundColour(const wxColour& clr) {m_UseBkColour = TRUE; m_BkColour = clr;}
    // returns background colour (of wxNullColour if none set), so that widgets can
    // adapt to it:
    wxColour GetBackgroundColour();
    void SetBorder(const wxColour& clr1, const wxColour& clr2) {m_UseBorder = TRUE; m_BorderColour1 = clr1, m_BorderColour2 = clr2;}
    virtual wxHtmlLinkInfo* GetLink(int x = 0, int y = 0) const;
    virtual const wxHtmlCell* Find(int condition, const void* param) const;
    virtual void OnMouseClick(wxWindow *parent, int x, int y, const wxMouseEvent& event);
    virtual void GetHorizontalConstraints(int *left, int *right) const;

    // returns pointer to the first cell in container or NULL
    wxHtmlCell* GetFirstCell() const {return m_Cells;}

    // see comment in wxHtmlCell about this method
    virtual bool IsTerminalCell() const { return FALSE; }

    virtual wxHtmlCell *FindCellByPos(wxCoord x, wxCoord y) const;

protected:
    int m_IndentLeft, m_IndentRight, m_IndentTop, m_IndentBottom;
            // indentation of subcells. There is always m_Indent pixels
            // big space between given border of the container and the subcells
            // it m_Indent < 0 it is in PERCENTS, otherwise it is in pixels
    int m_MinHeight, m_MinHeightAlign;
        // minimal height.
    wxHtmlCell *m_Cells, *m_LastCell;
            // internal cells, m_Cells points to the first of them, m_LastCell to the last one.
            // (LastCell is needed only to speed-up InsertCell)
    int m_AlignHor, m_AlignVer;
            // alignment horizontal and vertical (left, center, right)
    int m_WidthFloat, m_WidthFloatUnits;
            // width float is used in adjustWidth
    bool m_UseBkColour;
    wxColour m_BkColour;
            // background color of this container
    bool m_UseBorder;
    wxColour m_BorderColour1, m_BorderColour2;
            // borders color of this container
    int m_LastLayout;
            // if != -1 then call to Layout may be no-op
            // if previous call to Layout has same argument
};





//--------------------------------------------------------------------------------
// wxHtmlColourCell
//                  Color changer.
//--------------------------------------------------------------------------------

class WXDLLEXPORT wxHtmlColourCell : public wxHtmlCell
{
public:
    wxHtmlColourCell(const wxColour& clr, int flags = wxHTML_CLR_FOREGROUND) : wxHtmlCell() {m_Colour = clr; m_Flags = flags;}
    virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
    virtual void DrawInvisible(wxDC& dc, int x, int y);

protected:
    wxColour m_Colour;
    unsigned m_Flags;
};




//--------------------------------------------------------------------------------
// wxHtmlFontCell
//                  Sets actual font used for text rendering
//--------------------------------------------------------------------------------

class WXDLLEXPORT wxHtmlFontCell : public wxHtmlCell
{
public:
    wxHtmlFontCell(wxFont *font) : wxHtmlCell() { m_Font = (*font); }
    virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
    virtual void DrawInvisible(wxDC& dc, int x, int y);

protected:
    wxFont m_Font;
};






//--------------------------------------------------------------------------------
// wxHtmlwidgetCell
//                  This cell is connected with wxWindow object
//                  You can use it to insert windows into HTML page
//                  (buttons, input boxes etc.)
//--------------------------------------------------------------------------------

class WXDLLEXPORT wxHtmlWidgetCell : public wxHtmlCell
{
public:
    // !!! wnd must have correct parent!
    // if w != 0 then the m_Wnd has 'floating' width - it adjust
    // it's width according to parent container's width
    // (w is percent of parent's width)
    wxHtmlWidgetCell(wxWindow *wnd, int w = 0);
    ~wxHtmlWidgetCell() { m_Wnd->Destroy(); }
    virtual void Draw(wxDC& dc, int x, int y, int view_y1, int view_y2);
    virtual void DrawInvisible(wxDC& dc, int x, int y);
    virtual void Layout(int w);

protected:
    wxWindow* m_Wnd;
    int m_WidthFloat;
            // width float is used in adjustWidth (it is in percents)
};



//--------------------------------------------------------------------------------
// wxHtmlLinkInfo
//                  Internal data structure. It represents hypertext link
//--------------------------------------------------------------------------------

class WXDLLEXPORT wxHtmlLinkInfo : public wxObject
{
public:
    wxHtmlLinkInfo() : wxObject()
          { m_Href = m_Target = wxEmptyString; m_Event = NULL, m_Cell = NULL; }
    wxHtmlLinkInfo(const wxString& href, const wxString& target = wxEmptyString) : wxObject()
          { m_Href = href; m_Target = target; m_Event = NULL, m_Cell = NULL; }
    wxHtmlLinkInfo(const wxHtmlLinkInfo& l) : wxObject()
          { m_Href = l.m_Href, m_Target = l.m_Target, m_Event = l.m_Event;
            m_Cell = l.m_Cell; }
    wxHtmlLinkInfo& operator=(const wxHtmlLinkInfo& l)
          { m_Href = l.m_Href, m_Target = l.m_Target, m_Event = l.m_Event;
            m_Cell = l.m_Cell; return *this; }

    void SetEvent(const wxMouseEvent *e) { m_Event = e; }
    void SetHtmlCell(const wxHtmlCell *e) { m_Cell = e; }

    wxString GetHref() const { return m_Href; }
    wxString GetTarget() const { return m_Target; }
    const wxMouseEvent* GetEvent() const { return m_Event; }
    const wxHtmlCell* GetHtmlCell() const { return m_Cell; }

private:
    wxString m_Href, m_Target;
    const wxMouseEvent *m_Event;
    const wxHtmlCell *m_Cell;
};




#endif // wxUSE_HTML

#endif // _WX_HTMLCELL_H_

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