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📄 dc.h

📁 浙江大学的悟空嵌入式系统模拟器
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    // colour depth
    virtual int GetDepth() const = 0;

    // Resolution in Pixels per inch
    virtual wxSize GetPPI() const = 0;

    virtual bool Ok() const { return m_ok; }

    // accessors
    // ---------

        // const...
    int GetBackgroundMode() const { return m_backgroundMode; }
    const wxBrush&  GetBackground() const { return m_backgroundBrush; }
    const wxBrush&  GetBrush() const { return m_brush; }
    const wxFont&   GetFont() const { return m_font; }
    const wxPen&    GetPen() const { return m_pen; }
    const wxColour& GetTextBackground() const { return m_textBackgroundColour; }
    const wxColour& GetTextForeground() const { return m_textForegroundColour; }

        // ... and non const
    wxBrush&  GetBackground() { return m_backgroundBrush; }
    wxBrush&  GetBrush() { return m_brush; }
    wxFont&   GetFont() { return m_font; }
    wxPen&    GetPen() { return m_pen; }
    wxColour& GetTextBackground() { return m_textBackgroundColour; }
    wxColour& GetTextForeground() { return m_textForegroundColour; }

    virtual void SetTextForeground(const wxColour& colour)
        { m_textForegroundColour = colour; }
    virtual void SetTextBackground(const wxColour& colour)
        { m_textBackgroundColour = colour; }

    int GetMapMode() const { return m_mappingMode; }
    virtual void SetMapMode(int mode) = 0;

    virtual void GetUserScale(double *x, double *y) const
    {
        if ( x ) *x = m_userScaleX;
        if ( y ) *y = m_userScaleY;
    }
    virtual void SetUserScale(double x, double y) = 0;

    virtual void GetLogicalScale(double *x, double *y)
    {
        if ( x ) *x = m_logicalScaleX;
        if ( y ) *y = m_logicalScaleY;
    }
    virtual void SetLogicalScale(double x, double y)
    {
        m_logicalScaleX = x;
        m_logicalScaleY = y;
    }

    void GetLogicalOrigin(wxCoord *x, wxCoord *y) const
        { DoGetLogicalOrigin(x, y); }
    wxPoint GetLogicalOrigin() const
        { wxCoord x, y; DoGetLogicalOrigin(&x, &y); return wxPoint(x, y); }
    virtual void SetLogicalOrigin(wxCoord x, wxCoord y) = 0;

    void GetDeviceOrigin(wxCoord *x, wxCoord *y) const
        { DoGetDeviceOrigin(x, y); }
    wxPoint GetDeviceOrigin() const
        { wxCoord x, y; DoGetDeviceOrigin(&x, &y); return wxPoint(x, y); }
    virtual void SetDeviceOrigin(wxCoord x, wxCoord y) = 0;

    virtual void SetAxisOrientation(bool xLeftRight, bool yBottomUp) = 0;

    int GetLogicalFunction() const { return m_logicalFunction; }
    virtual void SetLogicalFunction(int function) = 0;

    // Sometimes we need to override optimization, e.g. if other software is
    // drawing onto our surface and we can't be sure of who's done what.
    //
    // FIXME: is this (still) used?
    virtual void SetOptimization(bool WXUNUSED(opt)) { }
    virtual bool GetOptimization() { return FALSE; }

    // Some platforms have a DC cache, which should be cleared
    // at appropriate points such as after a series of DC operations.
    // Put ClearCache in the wxDC implementation class, since it has to be
    // static.
    // static void ClearCache() ;
#if 0 // wxUSE_DC_CACHEING
    static void EnableCache(bool cacheing) { sm_cacheing = cacheing; }
    static bool CacheEnabled() { return sm_cacheing ; }
#endif

    // bounding box
    // ------------

    virtual void CalcBoundingBox(wxCoord x, wxCoord y)
    {
      if ( m_isBBoxValid )
      {
         if ( x < m_minX ) m_minX = x;
         if ( y < m_minY ) m_minY = y;
         if ( x > m_maxX ) m_maxX = x;
         if ( y > m_maxY ) m_maxY = y;
      }
      else
      {
         m_isBBoxValid = TRUE;

         m_minX = x;
         m_minY = y;
         m_maxX = x;
         m_maxY = y;
      }
    }

    void ResetBoundingBox()
    {
        m_isBBoxValid = FALSE;

        m_minX = m_maxX = m_minY = m_maxY = 0;
    }

    // Get the final bounding box of the PostScript or Metafile picture.
    wxCoord MinX() const { return m_minX; }
    wxCoord MaxX() const { return m_maxX; }
    wxCoord MinY() const { return m_minY; }
    wxCoord MaxY() const { return m_maxY; }

    // misc old functions
    // ------------------

    // for compatibility with the old code when wxCoord was long everywhere
#ifndef __WIN16__
    void GetTextExtent(const wxString& string,
                       long *x, long *y,
                       long *descent = NULL,
                       long *externalLeading = NULL,
                       wxFont *theFont = NULL) const
    {
        wxCoord x2, y2, descent2, externalLeading2;
        DoGetTextExtent(string, &x2, &y2,
                        &descent2, &externalLeading2,
                        theFont);
        if ( x )
            *x = x2;
        if ( y )
            *y = y2;
        if ( descent )
            *descent = descent2;
        if ( externalLeading )
            *externalLeading = externalLeading2;
    }

    void GetLogicalOrigin(long *x, long *y) const
    {
        wxCoord x2, y2;
        DoGetLogicalOrigin(&x2, &y2);
        if ( x )
            *x = x2;
        if ( y )
            *y = y2;
    }

    void GetDeviceOrigin(long *x, long *y) const
    {
        wxCoord x2, y2;
        DoGetDeviceOrigin(&x2, &y2);
        if ( x )
            *x = x2;
        if ( y )
            *y = y2;
    }
    void GetClippingBox(long *x, long *y, long *w, long *h) const
    {
        wxCoord xx,yy,ww,hh;
        DoGetClippingBox(&xx, &yy, &ww, &hh);
        if (x) *x = xx;
        if (y) *y = yy;
        if (w) *w = ww;
        if (h) *h = hh;
    }
#endif // !Win16

#if WXWIN_COMPATIBILITY

#if wxUSE_PALETTE
    virtual void SetColourMap(const wxPalette& palette) { SetPalette(palette); }
#endif // wxUSE_PALETTE

    void GetTextExtent(const wxString& string, float *x, float *y,
            float *descent = NULL, float *externalLeading = NULL,
            wxFont *theFont = NULL, bool use16bit = FALSE) const ;
    void GetSize(float* width, float* height) const { int w, h; GetSize(& w, & h); *width = w; *height = h; }
    void GetSizeMM(float *width, float *height) const { long w, h; GetSizeMM(& w, & h); *width = (float) w; *height = (float) h; }

#endif // WXWIN_COMPATIBILITY

protected:
    // the pure virtual functions which should be implemented by wxDC
    virtual bool DoFloodFill(wxCoord x, wxCoord y, const wxColour& col,
                             int style = wxFLOOD_SURFACE) = 0;

    virtual bool DoGetPixel(wxCoord x, wxCoord y, wxColour *col) const = 0;

    virtual void DoDrawPoint(wxCoord x, wxCoord y) = 0;
    virtual void DoDrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2) = 0;

    virtual void DoDrawArc(wxCoord x1, wxCoord y1,
                           wxCoord x2, wxCoord y2,
                           wxCoord xc, wxCoord yc) = 0;
    virtual void DoDrawCheckMark(wxCoord x, wxCoord y,
                                 wxCoord width, wxCoord height);
    virtual void DoDrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
                                   double sa, double ea) = 0;

    virtual void DoDrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height) = 0;
    virtual void DoDrawRoundedRectangle(wxCoord x, wxCoord y,
                                        wxCoord width, wxCoord height,
                                        double radius) = 0;
    virtual void DoDrawEllipse(wxCoord x, wxCoord y,
                               wxCoord width, wxCoord height) = 0;

    virtual void DoCrossHair(wxCoord x, wxCoord y) = 0;

    virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y) = 0;
    virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
                              bool useMask = FALSE) = 0;

    virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y) = 0;
    virtual void DoDrawRotatedText(const wxString& text,
                                   wxCoord x, wxCoord y, double angle) = 0;

    virtual bool DoBlit(wxCoord xdest, wxCoord ydest,
                        wxCoord width, wxCoord height,
                        wxDC *source, wxCoord xsrc, wxCoord ysrc,
                        int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1) = 0;

    virtual void DoGetSize(int *width, int *height) const = 0;
    virtual void DoGetSizeMM(int* width, int* height) const = 0;

    virtual void DoDrawLines(int n, wxPoint points[],
                             wxCoord xoffset, wxCoord yoffset) = 0;
    virtual void DoDrawPolygon(int n, wxPoint points[],
                               wxCoord xoffset, wxCoord yoffset,
                               int fillStyle = wxODDEVEN_RULE) = 0;

    virtual void DoSetClippingRegionAsRegion(const wxRegion& region) = 0;
    virtual void DoSetClippingRegion(wxCoord x, wxCoord y,
                                     wxCoord width, wxCoord height) = 0;

    // FIXME are these functions really different?
    virtual void DoGetClippingRegion(wxCoord *x, wxCoord *y,
                                     wxCoord *w, wxCoord *h)
        { DoGetClippingBox(x, y, w, h); }
    virtual void DoGetClippingBox(wxCoord *x, wxCoord *y,
                                  wxCoord *w, wxCoord *h) const
    {
        if ( m_clipping )
        {
            if ( x ) *x = m_clipX1;
            if ( y ) *y = m_clipY1;
            if ( w ) *w = m_clipX2 - m_clipX1;
            if ( h ) *h = m_clipY2 - m_clipY1;
        }
        else
        {
            *x = *y = *w = *h = 0;
        }
    }

    virtual void DoGetLogicalOrigin(wxCoord *x, wxCoord *y) const
    {
        if ( x ) *x = m_logicalOriginX;
        if ( y ) *y = m_logicalOriginY;
    }

    virtual void DoGetDeviceOrigin(wxCoord *x, wxCoord *y) const
    {
        if ( x ) *x = m_deviceOriginX;
        if ( y ) *y = m_deviceOriginY;
    }

    virtual void DoGetTextExtent(const wxString& string,
                                 wxCoord *x, wxCoord *y,
                                 wxCoord *descent = NULL,
                                 wxCoord *externalLeading = NULL,
                                 wxFont *theFont = NULL) const = 0;

#if wxUSE_SPLINES
    virtual void DoDrawSpline(wxList *points);
#endif

protected:
    // flags
    bool m_colour:1;
    bool m_ok:1;
    bool m_clipping:1;
    bool m_isInteractive:1;
    bool m_isBBoxValid:1;
#if wxUSE_DC_CACHEING
//    static bool sm_cacheing;
#endif

    // coordinate system variables

    // TODO short descriptions of what exactly they are would be nice...

    wxCoord m_logicalOriginX, m_logicalOriginY;
    wxCoord m_deviceOriginX, m_deviceOriginY;

    double m_logicalScaleX, m_logicalScaleY;
    double m_userScaleX, m_userScaleY;
    double m_scaleX, m_scaleY;

    // Used by SetAxisOrientation() to invert the axes
    int m_signX, m_signY;

    // bounding and clipping boxes
    wxCoord m_minX, m_minY, m_maxX, m_maxY;
    wxCoord m_clipX1, m_clipY1, m_clipX2, m_clipY2;

    int m_logicalFunction;
    int m_backgroundMode;
    int m_mappingMode;

    // GDI objects
    wxPen             m_pen;
    wxBrush           m_brush;
    wxBrush           m_backgroundBrush;
    wxColour          m_textForegroundColour;
    wxColour          m_textBackgroundColour;
    wxFont            m_font;

#if wxUSE_PALETTE
    wxPalette         m_palette;
    bool              m_hasCustomPalette;
#endif // wxUSE_PALETTE

private:
    DECLARE_NO_COPY_CLASS(wxDCBase)
    DECLARE_ABSTRACT_CLASS(wxDCBase)
};

// ----------------------------------------------------------------------------
// now include the declaration of wxDC class
// ----------------------------------------------------------------------------

#if defined(__WXMSW__)
    #include "wx/msw/dc.h"
#elif defined(__WXMOTIF__)
    #include "wx/motif/dc.h"
#elif defined(__WXGTK__)
    #include "wx/gtk/dc.h"
#elif defined(__WXX11__)
    #include "wx/x11/dc.h"
#elif defined(__WXMGL__)
    #include "wx/mgl/dc.h"
#elif defined(__WXMAC__)
    #include "wx/mac/dc.h"
#elif defined(__WXPM__)
    #include "wx/os2/dc.h"
#elif defined(__WXSTUBS__)
    #include "wx/stubs/dc.h"
#endif

// ----------------------------------------------------------------------------
// helper class: you can use it to temporarily change the DC text colour and
// restore it automatically when the object goes out of scope
// ----------------------------------------------------------------------------

class WXDLLEXPORT wxDCTextColourChanger
{
public:
    wxDCTextColourChanger(wxDC& dc) : m_dc(dc), m_colFgOld() { }

    ~wxDCTextColourChanger()
    {
        if ( m_colFgOld.Ok() )
            m_dc.SetTextForeground(m_colFgOld);
    }

    void Set(const wxColour& col)
    {
        if ( !m_colFgOld.Ok() )
            m_colFgOld = m_dc.GetTextForeground();
        m_dc.SetTextForeground(col);
    }

private:
    wxDC& m_dc;

    wxColour m_colFgOld;
};

// ----------------------------------------------------------------------------
// another small helper class: sets the clipping region in its ctor and
// destroys it in the dtor
// ----------------------------------------------------------------------------

class WXDLLEXPORT wxDCClipper
{
public:
    wxDCClipper(wxDC& dc, const wxRect& r) : m_dc(dc)
        { dc.SetClippingRegion(r.x, r.y, r.width, r.height); }
    wxDCClipper(wxDC& dc, wxCoord x, wxCoord y, wxCoord w, wxCoord h) : m_dc(dc)
        { dc.SetClippingRegion(x, y, w, h); }

    ~wxDCClipper() { m_dc.DestroyClippingRegion(); }

private:
    wxDC& m_dc;
};

#endif
    // _WX_DC_H_BASE_

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