📄 dynarray.h
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T& Item(size_t uiIndex) const \
{ return (T&)(base::Item(uiIndex)); } \
T& Last() const \
{ return (T&)(base::Item(Count() - 1)); } \
\
int Index(T Item) const \
{ return base::Index(Item, (CMPFUNC)m_fnCompare); } \
\
size_t IndexForInsert(T Item) const \
{ return base::IndexForInsert(Item, (CMPFUNC)m_fnCompare); } \
\
void AddAt(T item, size_t index) \
{ base::Insert(item, index); } \
\
void Add(T Item) \
{ base::Add(Item, (CMPFUNC)m_fnCompare); } \
\
void RemoveAt(size_t uiIndex, size_t nRemove = 1) \
{ base::RemoveAt(uiIndex, nRemove); } \
void Remove(T Item) \
{ int iIndex = Index(Item); \
wxCHECK2_MSG( iIndex != wxNOT_FOUND, return, \
_WX_ERROR_REMOVE ); \
base::RemoveAt((size_t)iIndex); } \
\
private: \
SCMPFUNC##T m_fnCompare; \
}
// ----------------------------------------------------------------------------
// _WX_DECLARE_OBJARRAY: an array for pointers to type T with owning semantics
// ----------------------------------------------------------------------------
#define _WX_DECLARE_OBJARRAY(T, name, base, classexp) \
typedef int (CMPFUNC_CONV *CMPFUNC##T)(T **pItem1, T **pItem2); \
classexp name : public base \
{ \
typedef int (CMPFUNC_CONV *CMPFUNC##base)(void **pItem1, void **pItem2); \
public: \
name() { } \
name(const name& src); \
name& operator=(const name& src); \
\
~name(); \
\
T& operator[](size_t uiIndex) const \
{ return *(T*)base::Item(uiIndex); } \
T& Item(size_t uiIndex) const \
{ return *(T*)base::Item(uiIndex); } \
T& Last() const \
{ return *(T*)(base::Item(Count() - 1)); } \
\
int Index(const T& Item, bool bFromEnd = FALSE) const; \
\
void Add(const T& Item, size_t nInsert = 1); \
void Add(const T* pItem) \
{ base::Add((T*)pItem); } \
\
void Insert(const T& Item, size_t uiIndex, size_t nInsert = 1); \
void Insert(const T* pItem, size_t uiIndex) \
{ base::Insert((T*)pItem, uiIndex); } \
\
void Empty() { DoEmpty(); base::Empty(); } \
void Clear() { DoEmpty(); base::Clear(); } \
\
T* Detach(size_t uiIndex) \
{ T* p = (T*)base::Item(uiIndex); \
base::RemoveAt(uiIndex); return p; } \
void RemoveAt(size_t uiIndex, size_t nRemove = 1); \
\
void Sort(CMPFUNC##T fCmp) { base::Sort((CMPFUNC##base)fCmp); } \
\
private: \
void DoEmpty(); \
void DoCopy(const name& src); \
}
// ============================================================================
// The public macros for declaration and definition of the dynamic arrays
// ============================================================================
// Please note that for each macro WX_FOO_ARRAY we also have
// WX_FOO_EXPORTED_ARRAY and WX_FOO_USER_EXPORTED_ARRAY which are exactly the
// same except that they use an additional __declspec(dllexport) or equivalent
// under Windows if needed.
//
// The first (just EXPORTED) macros do it if wxWindows was compiled as a DLL
// and so must be used used inside the library. The second kind (USER_EXPORTED)
// allow the user code to do it when it wants. This is needed if you have a dll
// that wants to export a wxArray daubed with your own import/export goo.
//
// Finally, you can define the macro below as something special to modify the
// arrays defined by a simple WX_FOO_ARRAY as well. By default is is empty.
#define wxARRAY_DEFAULT_EXPORT
// ----------------------------------------------------------------------------
// WX_DECLARE_BASEARRAY(T, name) declare an array class named "name" containing
// the elements of type T
// ----------------------------------------------------------------------------
#define WX_DECLARE_BASEARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, wxARRAY_DEFAULT_EXPORT)
#define WX_DECLARE_EXPORTED_BASEARRAY(T, name) \
WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, WXDLLEXPORT)
#define WX_DECLARE_USER_EXPORTED_BASEARRAY(T, name, expmode) \
typedef T _wxArray##name; \
_WX_DECLARE_BASEARRAY(_wxArray##name, name, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_TYPEARRAY(T, name, base) define an array class named "name" deriving
// from class "base" containing the elements of type T
//
// Note that the class defined has only inline function and doesn't take any
// space at all so there is no size penalty for defining multiple array classes
// ----------------------------------------------------------------------------
#define WX_DEFINE_TYPEARRAY(T, name, base) \
WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLEXPORT)
#define WX_DEFINE_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_TYPEARRAY(_wxArray##name, name, base, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY: this is the same as the previous macro, but it
// defines a sorted array.
//
// Differences:
// 1) it must be given a COMPARE function in ctor which takes 2 items of type
// T* and should return -1, 0 or +1 if the first one is less/greater
// than/equal to the second one.
// 2) the Add() method inserts the item in such was that the array is always
// sorted (it uses the COMPARE function)
// 3) it has no Sort() method because it's always sorted
// 4) Index() method is much faster (the sorted arrays use binary search
// instead of linear one), but Add() is slower.
// 5) there is no Insert() method because you can't insert an item into the
// given position in a sorted array but there is IndexForInsert()/AddAt()
// pair which may be used to optimize a common operation of "insert only if
// not found"
//
// Note that you have to specify the comparison function when creating the
// objects of this array type. If, as in 99% of cases, the comparison function
// is the same for all objects of a class, WX_DEFINE_SORTED_TYPEARRAY_CMP below
// is more convenient.
//
// Summary: use this class when the speed of Index() function is important, use
// the normal arrays otherwise.
// ----------------------------------------------------------------------------
#define wxARRAY_EMPTY_CMP
#define WX_DEFINE_SORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY(T, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, WXDLLEXPORT)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY(T, name, base, expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY(_wxArray##name, name, base, \
wxARRAY_EMPTY_CMP, class expmode)
// ----------------------------------------------------------------------------
// WX_DEFINE_SORTED_TYPEARRAY_CMP: exactly the same as above but the comparison
// function is provided by this macro and the objects of this class have a
// default constructor which just uses it.
//
// The arguments are: the element type, the comparison function and the array
// name
//
// NB: this is, of course, how WX_DEFINE_SORTED_TYPEARRAY() should have worked
// from the very beginning - unfortunately I didn't think about this earlier
// ----------------------------------------------------------------------------
#define WX_DEFINE_SORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
wxARRAY_DEFAULT_EXPORT)
#define WX_DEFINE_SORTED_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base) \
WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
WXDLLEXPORT)
#define WX_DEFINE_SORTED_USER_EXPORTED_TYPEARRAY_CMP(T, cmpfunc, name, base, \
expmode) \
typedef T _wxArray##name; \
_WX_DEFINE_SORTED_TYPEARRAY(_wxArray##name, name, base, = cmpfunc, \
class expmode)
// ----------------------------------------------------------------------------
// WX_DECLARE_OBJARRAY(T, name): this macro generates a new array class
// named "name" which owns the objects of type T it contains, i.e. it will
// delete them when it is destroyed.
//
// An element is of type T*, but arguments of type T& are taken (see below!)
// and T& is returned.
//
// Don't use this for simple types such as "int" or "long"!
//
// Note on Add/Insert functions:
// 1) function(T*) gives the object to the array, i.e. it will delete the
// object when it's removed or in the array's dtor
// 2) function(T&) will create a copy of the object and work with it
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