📄 window.h
字号:
///////////////////////////////////////////////////////////////////////////////
// Name: wx/window.h
// Purpose: wxWindowBase class - the interface of wxWindow
// Author: Vadim Zeitlin
// Modified by: Ron Lee
// Created: 01/02/97
// RCS-ID: $Id: window.h,v 1.1 2005/03/16 06:49:32 kehc Exp $
// Copyright: (c) wxWindows team
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_WINDOW_H_BASE_
#define _WX_WINDOW_H_BASE_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "windowbase.h"
#endif
// ----------------------------------------------------------------------------
// headers which we must include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // the base class
#include "wx/list.h" // defines wxWindowList
#include "wx/cursor.h" // we have member variables of these classes
#include "wx/font.h" // so we can't do without them
#include "wx/colour.h"
#include "wx/region.h"
#include "wx/utils.h"
#include "wx/validate.h" // for wxDefaultValidator (always include it)
#if wxUSE_PALETTE
#include "wx/dcclient.h"
#include "wx/palette.h"
#endif // wxUSE_PALETTE
#if wxUSE_ACCEL
#include "wx/accel.h"
#endif // wxUSE_ACCEL
// when building wxUniv/Foo we don't want the code for native menu use to be
// compiled in - it should only be used when building real wxFoo
#ifdef __WXUNIVERSAL__
#define wxUSE_MENUS_NATIVE 0
#else // __WXMSW__
#define wxUSE_MENUS_NATIVE wxUSE_MENUS
#endif // __WXUNIVERSAL__/__WXMSW__
// ----------------------------------------------------------------------------
// forward declarations
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCaret;
class WXDLLEXPORT wxControl;
class WXDLLEXPORT wxCursor;
class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxDropTarget;
class WXDLLEXPORT wxItemResource;
class WXDLLEXPORT wxLayoutConstraints;
class WXDLLEXPORT wxResourceTable;
class WXDLLEXPORT wxSizer;
class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
// ----------------------------------------------------------------------------
// (pseudo)template list classes
// ----------------------------------------------------------------------------
WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLEXPORT);
// ----------------------------------------------------------------------------
// global variables
// ----------------------------------------------------------------------------
WXDLLEXPORT_DATA(extern wxWindowList) wxTopLevelWindows;
// ----------------------------------------------------------------------------
// wxWindowBase is the base class for all GUI controls/widgets, this is the public
// interface of this class.
//
// Event handler: windows have themselves as their event handlers by default,
// but their event handlers could be set to another object entirely. This
// separation can reduce the amount of derivation required, and allow
// alteration of a window's functionality (e.g. by a resource editor that
// temporarily switches event handlers).
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxWindowBase : public wxEvtHandler
{
public:
// creating the window
// -------------------
// default ctor
wxWindowBase() { InitBase(); }
// pseudo ctor (can't be virtual, called from ctor)
bool CreateBase(wxWindowBase *parent,
wxWindowID id,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = 0,
const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxPanelNameStr);
virtual ~wxWindowBase();
#if wxUSE_WX_RESOURCES
// these functions are implemented in resource.cpp and resourc2.cpp
virtual bool LoadFromResource(wxWindow *parent,
const wxString& resourceName,
const wxResourceTable *table = (const wxResourceTable *) NULL);
virtual wxControl *CreateItem(const wxItemResource* childResource,
const wxItemResource* parentResource,
const wxResourceTable *table = (const wxResourceTable *) NULL);
#endif // wxUSE_WX_RESOURCES
// deleting the window
// -------------------
// ask the window to close itself, return TRUE if the event handler
// honoured our request
bool Close( bool force = FALSE );
// the following functions delete the C++ objects (the window itself
// or its children) as well as the GUI windows and normally should
// never be used directly
// delete window unconditionally (dangerous!), returns TRUE if ok
virtual bool Destroy();
// delete all children of this window, returns TRUE if ok
bool DestroyChildren();
// is the window being deleted?
bool IsBeingDeleted() const { return m_isBeingDeleted; }
// window attributes
// -----------------
// NB: in future versions of wxWindows Set/GetTitle() will only work
// with the top level windows (such as dialogs and frames) and
// Set/GetLabel() only with the other ones (i.e. all controls).
// the title (or label, see below) of the window: the text which the
// window shows
virtual void SetTitle( const wxString& WXUNUSED(title) ) {}
virtual wxString GetTitle() const { return wxEmptyString; }
// label is just the same as the title (but for, e.g., buttons it
// makes more sense to speak about labels)
virtual void SetLabel(const wxString& label) { SetTitle(label); }
virtual wxString GetLabel() const { return GetTitle(); }
// the window name is used for ressource setting in X, it is not the
// same as the window title/label
virtual void SetName( const wxString &name ) { m_windowName = name; }
virtual wxString GetName() const { return m_windowName; }
// window id uniquely identifies the window among its siblings unless
// it is -1 which means "don't care"
void SetId( wxWindowID id ) { m_windowId = id; }
wxWindowID GetId() const { return m_windowId; }
// generate a control id for the controls which were not given one by
// user
static int NewControlId() { return --ms_lastControlId; }
// get the id of the control following the one with the given
// (autogenerated) id
static int NextControlId(int id) { return id - 1; }
// get the id of the control preceding the one with the given
// (autogenerated) id
static int PrevControlId(int id) { return id + 1; }
// moving/resizing
// ---------------
// set the window size and/or position
void SetSize( int x, int y, int width, int height,
int sizeFlags = wxSIZE_AUTO )
{ DoSetSize(x, y, width, height, sizeFlags); }
void SetSize( int width, int height )
{ DoSetSize( -1, -1, width, height, wxSIZE_USE_EXISTING ); }
void SetSize( const wxSize& size )
{ SetSize( size.x, size.y); }
void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
{ DoSetSize(x, y, -1, -1, flags); }
void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
{ Move(pt.x, pt.y, flags); }
// Z-order
virtual void Raise() = 0;
virtual void Lower() = 0;
// client size is the size of area available for subwindows
void SetClientSize( int width, int height )
{ DoSetClientSize(width, height); }
void SetClientSize( const wxSize& size )
{ DoSetClientSize(size.x, size.y); }
void SetClientSize(const wxRect& rect)
{ SetClientSize( rect.width, rect.height ); }
// get the window position and/or size (pointers may be NULL)
void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
wxPoint GetPosition() const
{
int w, h;
DoGetPosition(&w, &h);
return wxPoint(w, h);
}
void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
wxSize GetSize() const
{
int w, h;
DoGetSize(& w, & h);
return wxSize(w, h);
}
wxRect GetRect() const
{
int x, y, w, h;
GetPosition(& x, & y);
GetSize(& w, & h);
return wxRect(x, y, w, h);
}
void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
wxSize GetClientSize() const
{
int w, h;
DoGetClientSize(& w, & h);
return wxSize(w, h);
}
// get the origin of the client area of the window relative to the
// window top left corner (the client area may be shifted because of
// the borders, scrollbars, other decorations...)
virtual wxPoint GetClientAreaOrigin() const;
// get the client rectangle in window (i.e. client) coordinates
wxRect GetClientRect() const
{
return wxRect(GetClientAreaOrigin(), GetClientSize());
}
// get the size best suited for the window (in fact, minimal
// acceptable size using which it will still look "nice")
wxSize GetBestSize() const { return DoGetBestSize(); }
void GetBestSize(int *w, int *h) const
{
wxSize s = DoGetBestSize();
if ( w )
*w = s.x;
if ( h )
*h = s.y;
}
// There are times (and windows) where 'Best' size and 'Min' size
// are vastly out of sync. This should be remedied somehow, but in
// the meantime, this method will return the larger of BestSize
// (the window's smallest legible size), and any user specified
// MinSize hint.
wxSize GetAdjustedBestSize() const
{
wxSize s( DoGetBestSize() );
return wxSize( wxMax( s.x, GetMinWidth() ), wxMax( s.y, GetMinHeight() ) );
}
// the generic centre function - centers the window on parent by`
// default or on screen if it doesn't have parent or
// wxCENTER_ON_SCREEN flag is given
void Centre( int direction = wxBOTH );
void Center( int direction = wxBOTH ) { Centre(direction); }
// centre on screen (only works for top level windows)
void CentreOnScreen(int dir = wxBOTH) { Centre(dir | wxCENTER_ON_SCREEN); }
void CenterOnScreen(int dir = wxBOTH) { CentreOnScreen(dir); }
// centre with respect to the the parent window
void CentreOnParent(int dir = wxBOTH) { Centre(dir | wxCENTER_FRAME); }
void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
// set window size to wrap around its children
virtual void Fit();
// set virtual size to satisfy children
virtual void FitInside();
// set min/max size of the window
virtual void SetSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1,
int incW = -1, int incH = -1 );
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = -1, int maxH = -1 );
virtual int GetMinWidth() const { return m_minWidth; }
virtual int GetMinHeight() const { return m_minHeight; }
int GetMaxWidth() const { return m_maxWidth; }
int GetMaxHeight() const { return m_maxHeight; }
// Override this method to control the values given to Sizers etc.
virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
// some like scrolled windows it is more or less independent of
// the screen window size. You may override the DoXXXVirtual
// methods below for classes where that is is the case.
void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
void GetVirtualSize( int *x, int *y ) const
{
wxSize s( DoGetVirtualSize() );
if( x )
*x = s.GetWidth();
if( y )
*y = s.GetHeight();
}
// Override these methods for windows that have a virtual size
// independent of their client size. eg. the virtual area of a
// wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
virtual void DoSetVirtualSize( int x, int y );
virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
// Return the largest of ClientSize and BestSize (as determined
// by a sizer, interior children, or other means)
virtual wxSize GetBestVirtualSize() const
{
wxSize client( GetClientSize() );
wxSize best( GetBestSize() );
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
// window state
// ------------
// returns TRUE if window was shown/hidden, FALSE if the nothing was
// done (window was already shown/hidden)
virtual bool Show( bool show = TRUE );
bool Hide() { return Show(FALSE); }
// returns TRUE if window was enabled/disabled, FALSE if nothing done
virtual bool Enable( bool enable = TRUE );
bool Disable() { return Enable(FALSE); }
bool IsShown() const { return m_isShown; }
bool IsEnabled() const { return m_isEnabled; }
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
virtual long GetWindowStyleFlag() const { return m_windowStyle; }
// just some (somewhat shorter) synonims
void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
long GetWindowStyle() const { return GetWindowStyleFlag(); }
bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
// extra style: the less often used style bits which can't be set with
// SetWindowStyleFlag()
virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
long GetExtraStyle() const { return m_exStyle; }
// make the window modal (all other windows unresponsive)
virtual void MakeModal(bool modal = TRUE);
virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -