📄 thread.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/thread.h
// Purpose: Thread API
// Author: Guilhem Lavaux
// Modified by: Vadim Zeitlin (modifications partly inspired by omnithreads
// package from Olivetti & Oracle Research Laboratory)
// Created: 04/13/98
// RCS-ID: $Id: thread.h,v 1.1 2005/03/16 06:49:28 kehc Exp $
// Copyright: (c) Guilhem Lavaux
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_THREAD_H_
#define _WX_THREAD_H_
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// get the value of wxUSE_THREADS configuration flag
#include "wx/defs.h"
#if wxUSE_THREADS
// only for wxUSE_THREADS - otherwise we'd get undefined symbols
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "thread.h"
#endif
// Windows headers define it
#ifdef Yield
#undef Yield
#endif
#include "wx/module.h"
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
enum wxMutexError
{
wxMUTEX_NO_ERROR = 0, // operation completed successfully
wxMUTEX_INVALID, // mutex hasn't been initialized
wxMUTEX_DEAD_LOCK, // mutex is already locked by the calling thread
wxMUTEX_BUSY, // mutex is already locked by another thread
wxMUTEX_UNLOCKED, // attempt to unlock a mutex which is not locked
wxMUTEX_MISC_ERROR // any other error
};
enum wxCondError
{
wxCOND_NO_ERROR = 0,
wxCOND_INVALID,
wxCOND_TIMEOUT, // WaitTimeout() has timed out
wxCOND_MISC_ERROR
};
enum wxSemaError
{
wxSEMA_NO_ERROR = 0,
wxSEMA_INVALID, // semaphore hasn't been initialized successfully
wxSEMA_BUSY, // returned by TryWait() if Wait() would block
wxSEMA_TIMEOUT, // returned by WaitTimeout()
wxSEMA_OVERFLOW, // Post() would increase counter past the max
wxSEMA_MISC_ERROR
};
enum wxThreadError
{
wxTHREAD_NO_ERROR = 0, // No error
wxTHREAD_NO_RESOURCE, // No resource left to create a new thread
wxTHREAD_RUNNING, // The thread is already running
wxTHREAD_NOT_RUNNING, // The thread isn't running
wxTHREAD_KILLED, // Thread we waited for had to be killed
wxTHREAD_MISC_ERROR // Some other error
};
enum wxThreadKind
{
wxTHREAD_DETACHED,
wxTHREAD_JOINABLE
};
// defines the interval of priority
enum
{
WXTHREAD_MIN_PRIORITY = 0u,
WXTHREAD_DEFAULT_PRIORITY = 50u,
WXTHREAD_MAX_PRIORITY = 100u
};
// There are 2 types of mutexes: normal mutexes and recursive ones. The attempt
// to lock a normal mutex by a thread which already owns it results in
// undefined behaviour (it always works under Windows, it will almost always
// result in a deadlock under Unix). Locking a recursive mutex in such
// situation always succeeds and it must be unlocked as many times as it has
// been locked.
//
// However recursive mutexes have several important drawbacks: first, in the
// POSIX implementation, they're less efficient. Second, and more importantly,
// they CAN NOT BE USED WITH CONDITION VARIABLES under Unix! Using them with
// wxCondition will work under Windows and some Unices (notably Linux) but will
// deadlock under other Unix versions (e.g. Solaris). As it might be difficult
// to ensure that a recursive mutex is not used with wxCondition, it is a good
// idea to avoid using recursive mutexes at all. Also, the last problem with
// them is that some (older) Unix versions don't support this at all -- which
// results in a configure warning when building and a deadlock when using them.
enum wxMutexType
{
// normal mutex: try to always use this one
wxMUTEX_DEFAULT,
// recursive mutex: don't use these ones with wxCondition
wxMUTEX_RECURSIVE
};
// forward declarations
class WXDLLEXPORT wxConditionInternal;
class WXDLLEXPORT wxMutexInternal;
class WXDLLEXPORT wxSemaphoreInternal;
class WXDLLEXPORT wxThreadInternal;
// ----------------------------------------------------------------------------
// A mutex object is a synchronization object whose state is set to signaled
// when it is not owned by any thread, and nonsignaled when it is owned. Its
// name comes from its usefulness in coordinating mutually-exclusive access to
// a shared resource. Only one thread at a time can own a mutex object.
// ----------------------------------------------------------------------------
// you should consider wxMutexLocker whenever possible instead of directly
// working with wxMutex class - it is safer
class WXDLLEXPORT wxMutex
{
public:
// constructor & destructor
// ------------------------
// create either default (always safe) or recursive mutex
wxMutex(wxMutexType mutexType = wxMUTEX_DEFAULT);
// destroys the mutex kernel object
~wxMutex();
// test if the mutex has been created successfully
bool IsOk() const;
// mutex operations
// ----------------
// Lock the mutex, blocking on it until it is unlocked by the other thread.
// The result of locking a mutex already locked by the current thread
// depend on the mutex type.
//
// The caller must call Unlock() later if Lock() returned wxMUTEX_NO_ERROR.
wxMutexError Lock();
// Try to lock the mutex: if it is currently locked, return immediately
// with an error. Otherwise the caller must call Unlock().
wxMutexError TryLock();
// Unlock the mutex. It is an error to unlock an already unlocked mutex
wxMutexError Unlock();
protected:
wxMutexInternal *m_internal;
friend class wxConditionInternal;
DECLARE_NO_COPY_CLASS(wxMutex)
};
// a helper class which locks the mutex in the ctor and unlocks it in the dtor:
// this ensures that mutex is always unlocked, even if the function returns or
// throws an exception before it reaches the end
class WXDLLEXPORT wxMutexLocker
{
public:
// lock the mutex in the ctor
wxMutexLocker(wxMutex& mutex)
: m_isOk(FALSE), m_mutex(mutex)
{ m_isOk = ( m_mutex.Lock() == wxMUTEX_NO_ERROR ); }
// returns TRUE if mutex was successfully locked in ctor
bool IsOk() const
{ return m_isOk; }
// unlock the mutex in dtor
~wxMutexLocker()
{ if ( IsOk() ) m_mutex.Unlock(); }
private:
// no assignment operator nor copy ctor
wxMutexLocker(const wxMutexLocker&);
wxMutexLocker& operator=(const wxMutexLocker&);
bool m_isOk;
wxMutex& m_mutex;
};
// ----------------------------------------------------------------------------
// Critical section: this is the same as mutex but is only visible to the
// threads of the same process. For the platforms which don't have native
// support for critical sections, they're implemented entirely in terms of
// mutexes.
//
// NB: wxCriticalSection object does not allocate any memory in its ctor
// which makes it possible to have static globals of this class
// ----------------------------------------------------------------------------
// in order to avoid any overhead under platforms where critical sections are
// just mutexes make all wxCriticalSection class functions inline
#if !defined(__WXMSW__)
#define wxCRITSECT_IS_MUTEX 1
#define wxCRITSECT_INLINE inline
#else // MSW
#define wxCRITSECT_IS_MUTEX 0
#define wxCRITSECT_INLINE
#endif // MSW/!MSW
// you should consider wxCriticalSectionLocker whenever possible instead of
// directly working with wxCriticalSection class - it is safer
class WXDLLEXPORT wxCriticalSection
{
public:
// ctor & dtor
wxCRITSECT_INLINE wxCriticalSection();
wxCRITSECT_INLINE ~wxCriticalSection();
// enter the section (the same as locking a mutex)
wxCRITSECT_INLINE void Enter();
// leave the critical section (same as unlocking a mutex)
wxCRITSECT_INLINE void Leave();
private:
#if wxCRITSECT_IS_MUTEX
wxMutex m_mutex;
#elif defined(__WXMSW__)
// we can't allocate any memory in the ctor, so use placement new -
// unfortunately, we have to hardcode the sizeof() here because we can't
// include windows.h from this public header and we also have to use the
// union to force the correct (i.e. maximal) alignment
//
// if CRITICAL_SECTION size changes in Windows, you'll get an assert from
// thread.cpp and will need to increase the buffer size
//
// finally, we need this typedef instead of declaring m_buffer directly
// because otherwise the assert mentioned above wouldn't compile with some
// compilers (notably CodeWarrior 8)
typedef char wxCritSectBuffer[24];
union
{
unsigned long m_dummy1;
void *m_dummy2;
wxCritSectBuffer m_buffer;
};
#endif // Unix&OS2/Win32
DECLARE_NO_COPY_CLASS(wxCriticalSection)
};
#if wxCRITSECT_IS_MUTEX
// implement wxCriticalSection using mutexes
inline wxCriticalSection::wxCriticalSection() { }
inline wxCriticalSection::~wxCriticalSection() { }
inline void wxCriticalSection::Enter() { (void)m_mutex.Lock(); }
inline void wxCriticalSection::Leave() { (void)m_mutex.Unlock(); }
#endif // wxCRITSECT_IS_MUTEX
#undef wxCRITSECT_INLINE
#undef wxCRITSECT_IS_MUTEX
// wxCriticalSectionLocker is the same to critical sections as wxMutexLocker is
// to th mutexes
class WXDLLEXPORT wxCriticalSectionLocker
{
public:
wxCriticalSectionLocker(wxCriticalSection& cs)
: m_critsect(cs)
{
m_critsect.Enter();
}
~wxCriticalSectionLocker()
{
m_critsect.Leave();
}
private:
wxCriticalSection& m_critsect;
DECLARE_NO_COPY_CLASS(wxCriticalSectionLocker)
};
// ----------------------------------------------------------------------------
// wxCondition models a POSIX condition variable which allows one (or more)
// thread(s) to wait until some condition is fulfilled
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxCondition
{
public:
// Each wxCondition object is associated with a (single) wxMutex object.
// The mutex object MUST be locked before calling Wait()
wxCondition(wxMutex& mutex);
// dtor is not virtual, don't use this class polymorphically
~wxCondition();
// return TRUE if the condition has been created successfully
bool IsOk() const;
// NB: the associated mutex MUST be locked beforehand by the calling thread
//
// it atomically releases the lock on the associated mutex
// and starts waiting to be woken up by a Signal()/Broadcast()
// once its signaled, then it will wait until it can reacquire
// the lock on the associated mutex object, before returning.
wxCondError Wait();
// exactly as Wait() except that it may also return if the specified
// timeout ellapses even if the condition hasn't been signalled: in this
// case, the return value is FALSE, otherwise (i.e. in case of a normal
// return) it is TRUE
//
// the timeeout parameter specifies a interval that needs to be waited in
// milliseconds
wxCondError WaitTimeout(unsigned long milliseconds);
// NB: the associated mutex may or may not be locked by the calling thread
//
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