📄 intl.h
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wxLANGUAGE_TIBETAN,
wxLANGUAGE_TIGRINYA,
wxLANGUAGE_TONGA,
wxLANGUAGE_TSONGA,
wxLANGUAGE_TURKISH,
wxLANGUAGE_TURKMEN,
wxLANGUAGE_TWI,
wxLANGUAGE_UIGHUR,
wxLANGUAGE_UKRAINIAN,
wxLANGUAGE_URDU,
wxLANGUAGE_URDU_INDIA,
wxLANGUAGE_URDU_PAKISTAN,
wxLANGUAGE_UZBEK,
wxLANGUAGE_UZBEK_CYRILLIC,
wxLANGUAGE_UZBEK_LATIN,
wxLANGUAGE_VIETNAMESE,
wxLANGUAGE_VOLAPUK,
wxLANGUAGE_WELSH,
wxLANGUAGE_WOLOF,
wxLANGUAGE_XHOSA,
wxLANGUAGE_YIDDISH,
wxLANGUAGE_YORUBA,
wxLANGUAGE_ZHUANG,
wxLANGUAGE_ZULU,
// for custom, user-defined languages:
wxLANGUAGE_USER_DEFINED
};
// --- --- --- generated code ends here --- --- ---
// ----------------------------------------------------------------------------
// wxLanguageInfo: encapsulates wxLanguage to OS native lang.desc.
// translation information
// ----------------------------------------------------------------------------
struct WXDLLEXPORT wxLanguageInfo
{
int Language; // wxLanguage id
wxString CanonicalName; // Canonical name, e.g. fr_FR
#ifdef __WIN32__
wxUint32 WinLang, // Win32 language identifiers
WinSublang;
#endif // __WIN32__
wxString Description; // human-readable name of the language
};
// ----------------------------------------------------------------------------
// wxLocaleCategory: the category of locale settings
// ----------------------------------------------------------------------------
enum wxLocaleCategory
{
// (any) numbers
wxLOCALE_CAT_NUMBER,
// date/time
wxLOCALE_CAT_DATE,
// monetary value
wxLOCALE_CAT_MONEY,
wxLOCALE_CAT_MAX
};
// ----------------------------------------------------------------------------
// wxLocaleInfo: the items understood by wxLocale::GetInfo()
// ----------------------------------------------------------------------------
enum wxLocaleInfo
{
// the thounsands separator
wxLOCALE_THOUSANDS_SEP,
// the character used as decimal point
wxLOCALE_DECIMAL_POINT
};
// ----------------------------------------------------------------------------
// wxLocale: encapsulates all language dependent settings, including current
// message catalogs, date, time and currency formats (TODO) &c
// ----------------------------------------------------------------------------
enum wxLocaleInitFlags
{
wxLOCALE_LOAD_DEFAULT = 0x0001, // load wxwin.mo?
wxLOCALE_CONV_ENCODING = 0x0002 // convert encoding on the fly?
};
class WXDLLEXPORT wxLocale
{
public:
// ctor & dtor
// -----------
// call Init() if you use this ctor
wxLocale();
// the ctor has a side effect of changing current locale
wxLocale(const wxChar *szName, // name (for messages)
const wxChar *szShort = (const wxChar *) NULL, // dir prefix (for msg files)
const wxChar *szLocale = (const wxChar *) NULL, // locale (for setlocale)
bool bLoadDefault = TRUE, // preload wxstd.mo?
bool bConvertEncoding = FALSE) // convert Win<->Unix if neccessary?
{
Init(szName, szShort, szLocale, bLoadDefault, bConvertEncoding);
}
wxLocale(int language, // wxLanguage id or custom language
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING)
{ Init(language, flags); }
// the same as a function (returns TRUE on success)
bool Init(const wxChar *szName,
const wxChar *szShort = (const wxChar *) NULL,
const wxChar *szLocale = (const wxChar *) NULL,
bool bLoadDefault = TRUE,
bool bConvertEncoding = FALSE);
// same as second ctor (returns TRUE on success)
bool Init(int language = wxLANGUAGE_DEFAULT,
int flags = wxLOCALE_LOAD_DEFAULT | wxLOCALE_CONV_ENCODING);
// restores old locale
~wxLocale();
// Try to get user's (or OS's) prefered language setting.
// Return wxLANGUAGE_UNKNOWN if language-guessing algorithm failed
static int GetSystemLanguage();
// get the encoding used by default for text on this system, returns
// wxFONTENCODING_SYSTEM if it couldn't be determined
static wxFontEncoding GetSystemEncoding();
// get the string describing the system encoding, return empty string if
// couldn't be determined
static wxString GetSystemEncodingName();
// get the values of the given locale-dependent datum: the current locale
// is used, the US default value is returned if everything else fails
static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// returns locale name
const wxChar *GetLocale() const { return m_strLocale; }
// return current locale wxLanguage value
int GetLanguage() const { return m_language; }
// return locale name to be passed to setlocale()
wxString GetSysName() const;
// return 'canonical' name, i.e. in the form of xx[_YY], where xx is
// language code according to ISO 639 and YY is country name
// as specified by ISO 3166.
wxString GetCanonicalName() const { return m_strShort; }
// add a prefix to the catalog lookup path: the message catalog files will be
// looked up under prefix/<lang>/LC_MESSAGES, prefix/LC_MESSAGES and prefix
// (in this order).
//
// This only applies to subsequent invocations of AddCatalog()!
static void AddCatalogLookupPathPrefix(const wxString& prefix);
// add a catalog: it's searched for in standard places (current directory
// first, system one after), but the you may prepend additional directories to
// the search path with AddCatalogLookupPathPrefix().
//
// The loaded catalog will be used for message lookup by GetString().
//
// Returns 'true' if it was successfully loaded
bool AddCatalog(const wxChar *szDomain);
// check if the given catalog is loaded
bool IsLoaded(const wxChar *szDomain) const;
// Retrieve the language info struct for the given language
//
// Returns NULL if no info found, pointer must *not* be deleted by caller
static const wxLanguageInfo *GetLanguageInfo(int lang);
// Add custom language to the list of known languages.
// Notes: 1) wxLanguageInfo contains platform-specific data
// 2) must be called before Init to have effect
static void AddLanguage(const wxLanguageInfo& info);
// retrieve the translation for a string in all loaded domains unless
// the szDomain parameter is specified (and then only this domain is
// searched)
//
// return original string if translation is not available
// (in this case an error message is generated the first time
// a string is not found; use wxLogNull to suppress it)
//
// domains are searched in the last to first order, i.e. catalogs
// added later override those added before.
const wxChar *GetString(const wxChar *szOrigString,
const wxChar *szDomain = (const wxChar *) NULL) const;
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
// These two methods are for internal use only. First one creates
// ms_languagesDB if it doesn't already exist, second one destroys
// it.
static void CreateLanguagesDB();
static void DestroyLanguagesDB();
private:
// find catalog by name in a linked list, return NULL if !found
wxMsgCatalog *FindCatalog(const wxChar *szDomain) const;
// copy default table of languages from global static array to
// m_langugagesInfo, called by InitLanguagesDB
static void InitLanguagesDB();
wxString m_strLocale, // this locale name
m_strShort; // short name for the locale
int m_language; // this locale wxLanguage value
const wxChar *m_pszOldLocale; // previous locale from setlocale()
wxLocale *m_pOldLocale; // previous wxLocale
wxMsgCatalog *m_pMsgCat; // pointer to linked list of catalogs
bool m_bConvertEncoding;
static wxLanguageInfoArray *ms_languagesDB;
};
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
// get the current locale object (note that it may be NULL!)
extern WXDLLEXPORT wxLocale* wxGetLocale();
// get the translation of the string in the current locale
inline const wxChar *wxGetTranslation(const wxChar *sz)
{
wxLocale *pLoc = wxGetLocale();
if (pLoc)
return pLoc->GetString(sz);
else
return sz;
}
#else // !wxUSE_INTL
// the macros should still be defined - otherwise compilation would fail
#if !defined(WXINTL_NO_GETTEXT_MACRO) && !defined(_)
#define _(str) (_T(str))
#endif
#define wxTRANSLATE(str) _T(str)
// Note: use of 'inline' here can cause this symbol not to be found when compiled with gcc
//const wxChar *wxGetTranslation(const wxChar *sz);
#define wxGetTranslation(sz) (sz)
#endif // wxUSE_INTL/!wxUSE_INTL
// define this one just in case it occurs somewhere (instead of preferred
// wxTRANSLATE) too
#if !defined(WXINTL_NO_GETTEXT_MACRO) && !defined(gettext_noop)
#define gettext_noop(str) _T(str)
#endif
#endif // _WX_INTL_H_
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