📄 longlong.h
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// pre increment operator
wxLongLongWx& operator++();
// post increment operator
wxLongLongWx& operator++(int) { return ++(*this); }
// negation operator
wxLongLongWx operator-() const;
wxLongLongWx& Negate();
// subraction
wxLongLongWx operator-(const wxLongLongWx& ll) const;
wxLongLongWx& operator-=(const wxLongLongWx& ll);
// pre decrement operator
wxLongLongWx& operator--();
// post decrement operator
wxLongLongWx& operator--(int) { return --(*this); }
// shifts
// left shift
wxLongLongWx operator<<(int shift) const;
wxLongLongWx& operator<<=(int shift);
// right shift
wxLongLongWx operator>>(int shift) const;
wxLongLongWx& operator>>=(int shift);
// bitwise operators
wxLongLongWx operator&(const wxLongLongWx& ll) const;
wxLongLongWx& operator&=(const wxLongLongWx& ll);
wxLongLongWx operator|(const wxLongLongWx& ll) const;
wxLongLongWx& operator|=(const wxLongLongWx& ll);
wxLongLongWx operator^(const wxLongLongWx& ll) const;
wxLongLongWx& operator^=(const wxLongLongWx& ll);
wxLongLongWx operator~() const;
// comparison
bool operator==(const wxLongLongWx& ll) const
{ return m_lo == ll.m_lo && m_hi == ll.m_hi; }
bool operator!=(const wxLongLongWx& ll) const
{ return !(*this == ll); }
bool operator<(const wxLongLongWx& ll) const;
bool operator>(const wxLongLongWx& ll) const;
bool operator<=(const wxLongLongWx& ll) const
{ return *this < ll || *this == ll; }
bool operator>=(const wxLongLongWx& ll) const
{ return *this > ll || *this == ll; }
bool operator<(long l) const { return *this < wxLongLongWx(l); }
bool operator>(long l) const { return *this > wxLongLongWx(l); }
bool operator==(long l) const
{
return l >= 0 ? (m_hi == 0 && m_lo == (unsigned long)l)
: (m_hi == -1 && m_lo == (unsigned long)l);
}
bool operator<=(long l) const { return *this < l || *this == l; }
bool operator>=(long l) const { return *this > l || *this == l; }
// multiplication
wxLongLongWx operator*(const wxLongLongWx& ll) const;
wxLongLongWx& operator*=(const wxLongLongWx& ll);
// division
wxLongLongWx operator/(const wxLongLongWx& ll) const;
wxLongLongWx& operator/=(const wxLongLongWx& ll);
wxLongLongWx operator%(const wxLongLongWx& ll) const;
void Divide(const wxLongLongWx& divisor,
wxLongLongWx& quotient,
wxLongLongWx& remainder) const;
// input/output
// return the string representation of this number
wxString ToString() const;
void *asArray() const;
#if wxUSE_STD_IOSTREAM
friend wxSTD ostream& operator<<(wxSTD ostream&, const wxLongLongWx&);
#endif // wxUSE_STD_IOSTREAM
private:
// long is at least 32 bits, so represent our 64bit number as 2 longs
long m_hi; // signed bit is in the high part
unsigned long m_lo;
#ifdef wxLONGLONG_TEST_MODE
void Check()
{
wxASSERT( (m_ll >> 32) == m_hi && (unsigned long)m_ll == m_lo );
}
wxLongLong_t m_ll;
#endif // wxLONGLONG_TEST_MODE
};
class WXDLLEXPORT wxULongLongWx
{
public:
// ctors
// default ctor initializes to 0
wxULongLongWx()
{
m_lo = m_hi = 0;
#ifdef wxLONGLONG_TEST_MODE
m_ll = 0;
Check();
#endif // wxLONGLONG_TEST_MODE
}
// from ulong
wxULongLongWx(unsigned long l) { *this = l; }
// from 2 ulongs
wxULongLongWx(unsigned long hi, unsigned long lo)
{
m_hi = hi;
m_lo = lo;
#ifdef wxLONGLONG_TEST_MODE
m_ll = hi;
m_ll <<= 32;
m_ll |= lo;
Check();
#endif // wxLONGLONG_TEST_MODE
}
// default copy ctor is ok in both cases
// no dtor
// assignment operators
// from long
wxULongLongWx& operator=(unsigned long l)
{
m_lo = l;
m_hi = 0;
#ifdef wxLONGLONG_TEST_MODE
m_ll = l;
Check();
#endif // wxLONGLONG_TEST_MODE
return *this;
}
// can't have assignment operator from 2 longs
// accessors
// get high part
unsigned long GetHi() const { return m_hi; }
// get low part
unsigned long GetLo() const { return m_lo; }
// convert to long with range checking in the debug mode (only!)
unsigned long ToULong() const
{
wxASSERT_MSG( m_hi == 0ul,
_T("wxULongLong to long conversion loss of precision") );
return (unsigned long)m_lo;
}
// operations
// addition
wxULongLongWx operator+(const wxULongLongWx& ll) const;
wxULongLongWx& operator+=(const wxULongLongWx& ll);
wxULongLongWx operator+(unsigned long l) const;
wxULongLongWx& operator+=(unsigned long l);
// pre increment operator
wxULongLongWx& operator++();
// post increment operator
wxULongLongWx& operator++(int) { return ++(*this); }
// subraction (FIXME: should return wxLongLong)
wxULongLongWx operator-(const wxULongLongWx& ll) const;
wxULongLongWx& operator-=(const wxULongLongWx& ll);
// pre decrement operator
wxULongLongWx& operator--();
// post decrement operator
wxULongLongWx& operator--(int) { return --(*this); }
// shifts
// left shift
wxULongLongWx operator<<(int shift) const;
wxULongLongWx& operator<<=(int shift);
// right shift
wxULongLongWx operator>>(int shift) const;
wxULongLongWx& operator>>=(int shift);
// bitwise operators
wxULongLongWx operator&(const wxULongLongWx& ll) const;
wxULongLongWx& operator&=(const wxULongLongWx& ll);
wxULongLongWx operator|(const wxULongLongWx& ll) const;
wxULongLongWx& operator|=(const wxULongLongWx& ll);
wxULongLongWx operator^(const wxULongLongWx& ll) const;
wxULongLongWx& operator^=(const wxULongLongWx& ll);
wxULongLongWx operator~() const;
// comparison
bool operator==(const wxULongLongWx& ll) const
{ return m_lo == ll.m_lo && m_hi == ll.m_hi; }
bool operator!=(const wxULongLongWx& ll) const
{ return !(*this == ll); }
bool operator<(const wxULongLongWx& ll) const;
bool operator>(const wxULongLongWx& ll) const;
bool operator<=(const wxULongLongWx& ll) const
{ return *this < ll || *this == ll; }
bool operator>=(const wxULongLongWx& ll) const
{ return *this > ll || *this == ll; }
bool operator<(unsigned long l) const { return *this < wxULongLongWx(l); }
bool operator>(unsigned long l) const { return *this > wxULongLongWx(l); }
bool operator==(unsigned long l) const
{
return (m_hi == 0 && m_lo == (unsigned long)l);
}
bool operator<=(unsigned long l) const { return *this < l || *this == l; }
bool operator>=(unsigned long l) const { return *this > l || *this == l; }
// multiplication
wxULongLongWx operator*(const wxULongLongWx& ll) const;
wxULongLongWx& operator*=(const wxULongLongWx& ll);
// division
wxULongLongWx operator/(const wxULongLongWx& ll) const;
wxULongLongWx& operator/=(const wxULongLongWx& ll);
wxULongLongWx operator%(const wxULongLongWx& ll) const;
void Divide(const wxULongLongWx& divisor,
wxULongLongWx& quotient,
wxULongLongWx& remainder) const;
// input/output
// return the string representation of this number
wxString ToString() const;
void *asArray() const;
#if wxUSE_STD_IOSTREAM
friend wxSTD ostream& operator<<(wxSTD ostream&, const wxULongLongWx&);
#endif // wxUSE_STD_IOSTREAM
private:
// long is at least 32 bits, so represent our 64bit number as 2 longs
unsigned long m_hi;
unsigned long m_lo;
#ifdef wxLONGLONG_TEST_MODE
void Check()
{
wxASSERT( (m_ll >> 32) == m_hi && (unsigned long)m_ll == m_lo );
}
unsigned wxLongLong_t m_ll;
#endif // wxLONGLONG_TEST_MODE
};
#endif // wxUSE_LONGLONG_WX
// ----------------------------------------------------------------------------
// binary operators
// ----------------------------------------------------------------------------
inline bool operator<(long l, const wxLongLong& ll) { return ll > l; }
inline bool operator>(long l, const wxLongLong& ll) { return ll < l; }
inline bool operator<=(long l, const wxLongLong& ll) { return ll >= l; }
inline bool operator>=(long l, const wxLongLong& ll) { return ll <= l; }
inline bool operator==(long l, const wxLongLong& ll) { return ll == l; }
inline bool operator!=(long l, const wxLongLong& ll) { return ll != l; }
inline wxLongLong operator+(long l, const wxLongLong& ll) { return ll + l; }
inline wxLongLong operator-(long l, const wxLongLong& ll)
{
return wxLongLong(l) - ll;
}
inline bool operator<(unsigned long l, const wxULongLong& ull) { return ull > l; }
inline bool operator>(unsigned long l, const wxULongLong& ull) { return ull < l; }
inline bool operator<=(unsigned long l, const wxULongLong& ull) { return ull >= l; }
inline bool operator>=(unsigned long l, const wxULongLong& ull) { return ull <= l; }
inline bool operator==(unsigned long l, const wxULongLong& ull) { return ull == l; }
inline bool operator!=(unsigned long l, const wxULongLong& ull) { return ull != l; }
inline wxULongLong operator+(unsigned long l, const wxULongLong& ull) { return ull + l; }
// FIXME: this should return wxLongLong
inline wxULongLong operator-(unsigned long l, const wxULongLong& ull)
{
return wxULongLong(l) - ull;
}
#endif // _WX_LONGLONG_H
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