📄 renderer.h
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const wxRect& rect,
int flags) = 0;
// draw frame titlebar background
virtual void DrawFrameBackground(wxDC& dc,
const wxRect& rect,
int flags) = 0;
// draw frame title
virtual void DrawFrameTitle(wxDC& dc,
const wxRect& rect,
const wxString& title,
int flags) = 0;
// draw frame icon
virtual void DrawFrameIcon(wxDC& dc,
const wxRect& rect,
const wxIcon& icon,
int flags) = 0;
// draw frame buttons
virtual void DrawFrameButton(wxDC& dc,
wxCoord x, wxCoord y,
int button,
int flags = 0) = 0;
// misc functions
// --------------
// return the bitmaps to use for combobox button
virtual void GetComboBitmaps(wxBitmap *bmpNormal,
wxBitmap *bmpFocus,
wxBitmap *bmpPressed,
wxBitmap *bmpDisabled) = 0;
// geometry functions
// ------------------
// get the dimensions of the border: rect.x/y contain the width/height of
// the left/top side, width/heigh - of the right/bottom one
virtual wxRect GetBorderDimensions(wxBorder border) const = 0;
// the scrollbars may be drawn either inside the window border or outside
// it - this function is used to decide how to draw them
virtual bool AreScrollbarsInsideBorder() const = 0;
// adjust the size of the control of the given class: for most controls,
// this just takes into account the border, but for some (buttons, for
// example) it is more complicated - the result being, in any case, that
// the control looks "nice" if it uses the adjusted rectangle
virtual void AdjustSize(wxSize *size, const wxWindow *window) = 0;
// get the size of a scrollbar arrow
virtual wxSize GetScrollbarArrowSize() const = 0;
// gets the bounding box for a scrollbar element for the given (by default
// - current) thumb position
virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos = -1) const = 0;
// returns the size of the scrollbar shaft excluding the arrows
virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar) = 0;
// returns one of wxHT_SCROLLBAR_XXX constants
virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt) const = 0;
// translate the scrollbar position (in logical units) into physical
// coordinate (in pixels) and the other way round
virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos = -1) = 0;
virtual int PixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord) = 0;
// get the height of a listbox item from the base font height
virtual wxCoord GetListboxItemHeight(wxCoord fontHeight) = 0;
// get the size of a checkbox/radio button bitmap
virtual wxSize GetCheckBitmapSize() const = 0;
virtual wxSize GetRadioBitmapSize() const = 0;
virtual wxCoord GetCheckItemMargin() const = 0;
// get the standard size of a toolbar button and also return the size of
// a toolbar separator in the provided pointer
virtual wxSize GetToolBarButtonSize(wxCoord *separator) const = 0;
// get the margins between/around the toolbar buttons
virtual wxSize GetToolBarMargin() const = 0;
// convert between text rectangle and client rectangle for text controls:
// the former is typicall smaller to leave margins around text
virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
const wxRect& rectText) const = 0;
// extra space is for line indicators
virtual wxRect GetTextClientArea(const wxTextCtrl *text,
const wxRect& rectTotal,
wxCoord *extraSpaceBeyond) const = 0;
// get the overhang of a selected tab
virtual wxSize GetTabIndent() const = 0;
// get the padding around the text in a tab
virtual wxSize GetTabPadding() const = 0;
// get the default size of the slider in lesser dimension (i.e. height of a
// horizontal slider or width of a vertical one)
virtual wxCoord GetSliderDim() const = 0;
// get the length of the slider ticks displayed along side slider
virtual wxCoord GetSliderTickLen() const = 0;
// get the slider shaft rect from the total slider rect
virtual wxRect GetSliderShaftRect(const wxRect& rect,
wxOrientation orient) const = 0;
// get the size of the slider thumb for the given total slider rect
virtual wxSize GetSliderThumbSize(const wxRect& rect,
wxOrientation orient) const = 0;
// get the size of one progress bar step (in horz and vertical directions)
virtual wxSize GetProgressBarStep() const = 0;
// get the size of rectangle to use in the menubar for the given text rect
virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const = 0;
// get the struct storing all layout info needed to draw all menu items
// (this can't be calculated for each item separately as they should be
// aligned)
//
// the returned pointer must be deleted by the caller
virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
const wxMenu& menu) const = 0;
// get the borders around the status bar fields (x and y fields of the
// return value) and also, optionally, the border between the fields
virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const = 0;
// get client area rectangle of top level window (i.e. subtract
// decorations from given rectangle)
virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const = 0;
// get size of whole top level window, given size of its client area size
virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const = 0;
// get the minimal size of top level window
virtual wxSize GetFrameMinSize(int flags) const = 0;
// get titlebar icon size
virtual wxSize GetFrameIconSize() const = 0;
// returns one of wxHT_TOPLEVEL_XXX constants
virtual int HitTestFrame(const wxRect& rect,
const wxPoint& pt,
int flags = 0) const = 0;
// virtual dtor for any base class
virtual ~wxRenderer();
protected:
// draw a frame around rectFrame rectangle but not touching the rectLabel
// one: this is used by DrawFrame()
void StandardDrawFrame(wxDC& dc,
const wxRect& rectFrame,
const wxRect& rectLabel);
// standard text line drawing: just use DrawText() and highlight the
// selected part
static void StandardDrawTextLine(wxDC& dc,
const wxString& text,
const wxRect& rect,
int selStart, int selEnd,
int flags);
// standard scrollbar hit testing: this assumes that it only has 2 arrows
// and a thumb, so the themes which have more complicated scrollbars (e.g.
// BeOS) can't use this method
static wxRect StandardGetScrollbarRect(const wxScrollBar *scrollbar,
wxScrollBar::Element elem,
int thumbPos,
const wxSize& sizeArrow);
static wxHitTest StandardHitTestScrollbar(const wxScrollBar *scrollbar,
const wxPoint& pt,
const wxSize& sizeArrow);
static wxCoord StandardScrollbarToPixel(const wxScrollBar *scrollbar,
int thumbPos,
const wxSize& sizeArrow);
static int StandardPixelToScrollbar(const wxScrollBar *scrollbar,
wxCoord coord,
const wxSize& sizeArrow);
static wxCoord StandardScrollBarSize(const wxScrollBar *scrollbar,
const wxSize& sizeArrow);
static void StandardScrollBarThumbSize(wxCoord lenBar,
int thumbPos,
int thumbSize,
int range,
wxCoord *thumbStart,
wxCoord *thumbEnd);
};
// ----------------------------------------------------------------------------
// wxDelegateRenderer: it is impossible to inherit from any of standard
// renderers as their declarations are in private code, but you can use this
// class to override only some of the Draw() functions - all the other ones
// will be left to the original renderer
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxDelegateRenderer : public wxRenderer
{
public:
wxDelegateRenderer(wxRenderer *renderer) : m_renderer(renderer) { }
virtual void DrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
int flags,
wxWindow *window = NULL )
{ m_renderer->DrawBackground(dc, col, rect, flags, window ); }
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int align = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL)
{ m_renderer->DrawLabel(dc, label, rect,
flags, align, indexAccel, rectBounds); }
virtual void DrawButtonLabel(wxDC& dc,
const wxString& label,
const wxBitmap& image,
const wxRect& rect,
int flags = 0,
int align = wxALIGN_LEFT | wxALIGN_TOP,
int indexAccel = -1,
wxRect *rectBounds = NULL)
{ m_renderer->DrawButtonLabel(dc, label, image, rect,
flags, align, indexAccel, rectBounds); }
virtual void DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL)
{ m_renderer->DrawBorder(dc, border, rect, flags, rectIn); }
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL)
{ m_renderer->DrawTextBorder(dc, border, rect, flags, rectIn); }
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
int flags = 0,
wxRect *rectIn = (wxRect *)NULL)
{ m_renderer->DrawButtonBorder(dc, rect, flags, rectIn); }
virtual void DrawFrame(wxDC& dc,
const wxString& label,
const wxRect& rect,
int flags = 0,
int align = wxALIGN_LEFT,
int indexAccel = -1)
{ m_renderer->DrawFrame(dc, label, rect, flags, align, indexAccel); }
virtual void DrawHorizontalLine(wxDC& dc,
wxCoord y, wxCoord x1, wxCoord x2)
{ m_renderer->DrawHorizontalLine(dc, y, x1, x2); }
virtual void DrawVerticalLine(wxDC& dc,
wxCoord x, wxCoord y1, wxCoord y2)
{ m_renderer->DrawVerticalLine(dc, x, y1, y2); }
virtual void DrawArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarArrow(wxDC& dc,
wxDirection dir,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawScrollbarArrow(dc, dir, rect, flags); }
virtual void DrawScrollbarThumb(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawScrollbarThumb(dc, orient, rect, flags); }
virtual void DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
int flags = 0)
{ m_renderer->DrawScrollbarShaft(dc, orient, rect, flags); }
virtual void DrawScrollCorner(wxDC& dc,
const wxRect& rect)
{ m_renderer->DrawScrollCorner(dc, rect); }
virtual void DrawItem(wxDC& dc,
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