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📄 renderer.h

📁 浙江大学的悟空嵌入式系统模拟器
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///////////////////////////////////////////////////////////////////////////////
// Name:        wx/univ/renderer.h
// Purpose:     wxRenderer class declaration
// Author:      Vadim Zeitlin
// Modified by:
// Created:     06.08.00
// RCS-ID:      $Id: renderer.h,v 1.1 2005/03/16 06:50:11 kehc Exp $
// Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
// Licence:     wxWindows license
///////////////////////////////////////////////////////////////////////////////

/*
   wxRenderer class is used to draw all wxWindows controls. This is an ABC and
   the look of the application is determined by the concrete derivation of
   wxRenderer used in the program.

   It also contains a few static methods which may be used by the concrete
   renderers and provide the functionality which is often similar or identical
   in all renderers (using inheritance here would be more restrictive as the
   given concrete renderer may need an arbitrary subset of the base class
   methods)
 */

#ifdef __GNUG__
    #pragma interface "renderer.h"
#endif

#ifndef _WX_UNIV_RENDERER_H_
#define _WX_UNIV_RENDERER_H_

class WXDLLEXPORT wxDC;
class WXDLLEXPORT wxCheckListBox;
class WXDLLEXPORT wxListBox;
class WXDLLEXPORT wxMenu;
class WXDLLEXPORT wxMenuGeometryInfo;
class WXDLLEXPORT wxScrollBar;
class WXDLLEXPORT wxTextCtrl;
class WXDLLEXPORT wxWindow;
#if wxUSE_GAUGE
class WXDLLEXPORT wxGauge;
#endif // wxUSE_GAUGE

#include "wx/string.h"
#include "wx/gdicmn.h"
#include "wx/icon.h"
#include "wx/scrolbar.h"            // for wxScrollBar::Element

// helper class used by wxMenu-related functions
class WXDLLEXPORT wxMenuGeometryInfo
{
public:
    // get the total size of the menu
    virtual wxSize GetSize() const = 0;

    virtual ~wxMenuGeometryInfo();
};

// ----------------------------------------------------------------------------
// wxRenderer: abstract renderers interface
// ----------------------------------------------------------------------------

class WXDLLEXPORT wxRenderer
{
public:
    // drawing functions
    // -----------------

    // draw the controls background
    virtual void DrawBackground(wxDC& dc,
                                const wxColour& col,
                                const wxRect& rect,
                                int flags,
                                wxWindow *window = NULL ) = 0;

    // draw the button surface
    virtual void DrawButtonSurface(wxDC& dc,
                                const wxColour& col,
                                const wxRect& rect,
                                int flags )
        { DrawBackground( dc, col, rect, flags ); }
                                

    // draw the label inside the given rectangle with the specified alignment
    // and optionally emphasize the character with the given index
    virtual void DrawLabel(wxDC& dc,
                           const wxString& label,
                           const wxRect& rect,
                           int flags = 0,
                           int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                           int indexAccel = -1,
                           wxRect *rectBounds = NULL) = 0;

    // same but also draw a bitmap if it is valid
    virtual void DrawButtonLabel(wxDC& dc,
                                 const wxString& label,
                                 const wxBitmap& image,
                                 const wxRect& rect,
                                 int flags = 0,
                                 int alignment = wxALIGN_LEFT | wxALIGN_TOP,
                                 int indexAccel = -1,
                                 wxRect *rectBounds = NULL) = 0;

    // draw the border and optionally return the rectangle containing the
    // region inside the border
    virtual void DrawBorder(wxDC& dc,
                            wxBorder border,
                            const wxRect& rect,
                            int flags = 0,
                            wxRect *rectIn = (wxRect *)NULL) = 0;

    // draw text control border (I hate to have a separate method for this but
    // it is needed to accomodate GTK+)
    virtual void DrawTextBorder(wxDC& dc,
                                wxBorder border,
                                const wxRect& rect,
                                int flags = 0,
                                wxRect *rectIn = (wxRect *)NULL) = 0;

    // draw push button border and return the rectangle left for the label
    virtual void DrawButtonBorder(wxDC& dc,
                                  const wxRect& rect,
                                  int flags = 0,
                                  wxRect *rectIn = (wxRect *)NULL) = 0;

    // draw a horizontal line
    virtual void DrawHorizontalLine(wxDC& dc,
                                    wxCoord y, wxCoord x1, wxCoord x2) = 0;

    // draw a vertical line
    virtual void DrawVerticalLine(wxDC& dc,
                                  wxCoord x, wxCoord y1, wxCoord y2) = 0;

    // draw a frame with the label (horizontal alignment can be specified)
    virtual void DrawFrame(wxDC& dc,
                           const wxString& label,
                           const wxRect& rect,
                           int flags = 0,
                           int alignment = wxALIGN_LEFT,
                           int indexAccel = -1) = 0;

    // draw an arrow in the given direction
    virtual void DrawArrow(wxDC& dc,
                           wxDirection dir,
                           const wxRect& rect,
                           int flags = 0) = 0;

    // draw a scrollbar arrow (may be the same as arrow but may be not)
    virtual void DrawScrollbarArrow(wxDC& dc,
                                    wxDirection dir,
                                    const wxRect& rect,
                                    int flags = 0) = 0;

    // draw the scrollbar thumb
    virtual void DrawScrollbarThumb(wxDC& dc,
                                    wxOrientation orient,
                                    const wxRect& rect,
                                    int flags = 0) = 0;

    // draw a (part of) scrollbar shaft
    virtual void DrawScrollbarShaft(wxDC& dc,
                                    wxOrientation orient,
                                    const wxRect& rect,
                                    int flags = 0) = 0;

    // draw the rectangle in the corner between two scrollbars
    virtual void DrawScrollCorner(wxDC& dc,
                                  const wxRect& rect) = 0;

    // draw an item of a wxListBox
    virtual void DrawItem(wxDC& dc,
                          const wxString& label,
                          const wxRect& rect,
                          int flags = 0) = 0;

    // draw an item of a wxCheckListBox
    virtual void DrawCheckItem(wxDC& dc,
                               const wxString& label,
                               const wxBitmap& bitmap,
                               const wxRect& rect,
                               int flags = 0) = 0;

    // draw a checkbutton (bitmap may be invalid to use default one)
    virtual void DrawCheckButton(wxDC& dc,
                                 const wxString& label,
                                 const wxBitmap& bitmap,
                                 const wxRect& rect,
                                 int flags = 0,
                                 wxAlignment align = wxALIGN_LEFT,
                                 int indexAccel = -1) = 0;

    // draw a radio button
    virtual void DrawRadioButton(wxDC& dc,
                                 const wxString& label,
                                 const wxBitmap& bitmap,
                                 const wxRect& rect,
                                 int flags = 0,
                                 wxAlignment align = wxALIGN_LEFT,
                                 int indexAccel = -1) = 0;

    // draw a toolbar button (label may be empty, bitmap may be invalid, if
    // both conditions are true this function draws a separator)
    virtual void DrawToolBarButton(wxDC& dc,
                                   const wxString& label,
                                   const wxBitmap& bitmap,
                                   const wxRect& rect,
                                   int flags = 0) = 0;

    // draw a (part of) line in the text control
    virtual void DrawTextLine(wxDC& dc,
                              const wxString& text,
                              const wxRect& rect,
                              int selStart = -1,
                              int selEnd = -1,
                              int flags = 0) = 0;

    // draw a line wrap indicator
    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect) = 0;

    // draw a notebook tab
    virtual void DrawTab(wxDC& dc,
                         const wxRect& rect,
                         wxDirection dir,
                         const wxString& label,
                         const wxBitmap& bitmap = wxNullBitmap,
                         int flags = 0,
                         int indexAccel = -1) = 0;

    // draw the slider shaft
    virtual void DrawSliderShaft(wxDC& dc,
                                 const wxRect& rect,
                                 wxOrientation orient,
                                 int flags = 0,
                                 wxRect *rectShaft = NULL) = 0;

    // draw the slider thumb
    virtual void DrawSliderThumb(wxDC& dc,
                                 const wxRect& rect,
                                 wxOrientation orient,
                                 int flags = 0) = 0;

    // draw the slider ticks
    virtual void DrawSliderTicks(wxDC& dc,
                                 const wxRect& rect,
                                 const wxSize& sizeThumb,
                                 wxOrientation orient,
                                 int start,
                                 int end,
                                 int step = 1,
                                 int flags = 0) = 0;

    // draw a menu bar item
    virtual void DrawMenuBarItem(wxDC& dc,
                                 const wxRect& rect,
                                 const wxString& label,
                                 int flags = 0,
                                 int indexAccel = -1) = 0;

    // draw a menu item (also used for submenus if flags has ISSUBMENU flag)
    //
    // the geometryInfo is calculated by GetMenuGeometry() function from below
    virtual void DrawMenuItem(wxDC& dc,
                              wxCoord y,
                              const wxMenuGeometryInfo& geometryInfo,
                              const wxString& label,
                              const wxString& accel,
                              const wxBitmap& bitmap = wxNullBitmap,
                              int flags = 0,
                              int indexAccel = -1) = 0;

    // draw a menu bar separator
    virtual void DrawMenuSeparator(wxDC& dc,
                                   wxCoord y,
                                   const wxMenuGeometryInfo& geomInfo) = 0;

    // draw a status bar field: wxCONTROL_ISDEFAULT bit in the flags is
    // interpreted specially and means "draw the status bar grip" here
    virtual void DrawStatusField(wxDC& dc,
                                 const wxRect& rect,
                                 const wxString& label,
                                 int flags = 0) = 0;

    // draw complete frame/dialog titlebar
    virtual void DrawFrameTitleBar(wxDC& dc,
                                   const wxRect& rect,
                                   const wxString& title,
                                   const wxIcon& icon,
                                   int flags,
                                   int specialButton = 0,
                                   int specialButtonFlags = 0) = 0;

    // draw frame borders
    virtual void DrawFrameBorder(wxDC& dc,

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