📄 treectlg.h
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wxTreeItemData *data = NULL);
// insert a new item in as the first child of the parent
wxTreeItemId PrependItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item after a given one
wxTreeItemId InsertItem(const wxTreeItemId& parent,
const wxTreeItemId& idPrevious,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item before the one with the given index
wxTreeItemId InsertItem(const wxTreeItemId& parent,
size_t index,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// insert a new item in as the last child of the parent
wxTreeItemId AppendItem(const wxTreeItemId& parent,
const wxString& text,
int image = -1, int selectedImage = -1,
wxTreeItemData *data = NULL);
// delete this item and associated data if any
void Delete(const wxTreeItemId& item);
// delete all children (but don't delete the item itself)
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteChildren(const wxTreeItemId& item);
// delete all items from the tree
// NB: this won't send wxEVT_COMMAND_TREE_ITEM_DELETED events
void DeleteAllItems();
// expand this item
void Expand(const wxTreeItemId& item);
// expand this item and all subitems recursively
void ExpandAll(const wxTreeItemId& item);
// collapse the item without removing its children
void Collapse(const wxTreeItemId& item);
// collapse the item and remove all children
void CollapseAndReset(const wxTreeItemId& item);
// toggles the current state
void Toggle(const wxTreeItemId& item);
// remove the selection from currently selected item (if any)
void Unselect();
void UnselectAll();
// select this item
void SelectItem(const wxTreeItemId& item, bool unselect_others=TRUE, bool extended_select=FALSE);
// make sure this item is visible (expanding the parent item and/or
// scrolling to this item if necessary)
void EnsureVisible(const wxTreeItemId& item);
// scroll to this item (but don't expand its parent)
void ScrollTo(const wxTreeItemId& item);
void AdjustMyScrollbars();
// The first function is more portable (because easier to implement
// on other platforms), but the second one returns some extra info.
wxTreeItemId HitTest(const wxPoint& point)
{ int dummy; return HitTest(point, dummy); }
wxTreeItemId HitTest(const wxPoint& point, int& flags);
// get the bounding rectangle of the item (or of its label only)
bool GetBoundingRect(const wxTreeItemId& item,
wxRect& rect,
bool textOnly = FALSE) const;
// Start editing the item label: this (temporarily) replaces the item
// with a one line edit control. The item will be selected if it hadn't
// been before.
void EditLabel( const wxTreeItemId& item ) { Edit( item ); }
void Edit( const wxTreeItemId& item );
// returns a pointer to the text edit control if the item is being
// edited, NULL otherwise (it's assumed that no more than one item may
// be edited simultaneously)
wxTextCtrl* GetEditControl() const;
// sorting
// this function is called to compare 2 items and should return -1, 0
// or +1 if the first item is less than, equal to or greater than the
// second one. The base class version performs alphabetic comparaison
// of item labels (GetText)
virtual int OnCompareItems(const wxTreeItemId& item1,
const wxTreeItemId& item2);
// sort the children of this item using OnCompareItems
//
// NB: this function is not reentrant and not MT-safe (FIXME)!
void SortChildren(const wxTreeItemId& item);
// deprecated functions: use Set/GetItemImage directly
// get the selected item image
int GetItemSelectedImage(const wxTreeItemId& item) const
{ return GetItemImage(item, wxTreeItemIcon_Selected); }
// set the selected item image
void SetItemSelectedImage(const wxTreeItemId& item, int image)
{ SetItemImage(item, image, wxTreeItemIcon_Selected); }
// implementation only from now on
// overridden base class virtuals
virtual bool SetBackgroundColour(const wxColour& colour);
virtual bool SetForegroundColour(const wxColour& colour);
// callbacks
void OnPaint( wxPaintEvent &event );
void OnSetFocus( wxFocusEvent &event );
void OnKillFocus( wxFocusEvent &event );
void OnChar( wxKeyEvent &event );
void OnMouse( wxMouseEvent &event );
void OnIdle( wxIdleEvent &event );
// implementation helpers
protected:
friend class wxGenericTreeItem;
friend class wxTreeRenameTimer;
friend class wxTreeFindTimer;
friend class wxTreeTextCtrl;
wxFont m_normalFont;
wxFont m_boldFont;
wxGenericTreeItem *m_anchor;
wxGenericTreeItem *m_current,
*m_key_current;
unsigned short m_indent;
unsigned short m_spacing;
int m_lineHeight;
wxPen m_dottedPen;
wxBrush *m_hilightBrush,
*m_hilightUnfocusedBrush;
bool m_hasFocus;
bool m_dirty;
bool m_ownsImageListNormal,
m_ownsImageListState,
m_ownsImageListButtons;
bool m_isDragging; // true between BEGIN/END drag events
bool m_lastOnSame; // last click on the same item as prev
wxImageList *m_imageListNormal,
*m_imageListState,
*m_imageListButtons;
int m_dragCount;
wxPoint m_dragStart;
wxGenericTreeItem *m_dropTarget;
wxCursor m_oldCursor; // cursor is changed while dragging
wxGenericTreeItem *m_oldSelection;
wxTreeTextCtrl *m_textCtrl;
wxTimer *m_renameTimer;
wxBitmap *m_arrowRight,
*m_arrowDown;
// incremental search data
wxString m_findPrefix;
wxTimer *m_findTimer;
// the common part of all ctors
void Init();
// misc helpers
void SendDeleteEvent(wxGenericTreeItem *itemBeingDeleted);
void DrawBorder(const wxTreeItemId& item);
void DrawLine(const wxTreeItemId& item, bool below);
void DrawDropEffect(wxGenericTreeItem *item);
wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
size_t previous,
const wxString& text,
int image, int selectedImage,
wxTreeItemData *data);
// called by wxTextTreeCtrl when it marks itself for deletion
void ResetTextControl();
// find the first item starting with the given prefix after the given item
wxTreeItemId FindItem(const wxTreeItemId& id, const wxString& prefix) const;
bool HasButtons(void) const
{ return (m_imageListButtons != NULL)
|| HasFlag(wxTR_TWIST_BUTTONS|wxTR_HAS_BUTTONS); }
void CalculateLineHeight();
int GetLineHeight(wxGenericTreeItem *item) const;
void PaintLevel( wxGenericTreeItem *item, wxDC& dc, int level, int &y );
void PaintItem( wxGenericTreeItem *item, wxDC& dc);
void CalculateLevel( wxGenericTreeItem *item, wxDC &dc, int level, int &y );
void CalculatePositions();
void CalculateSize( wxGenericTreeItem *item, wxDC &dc );
void RefreshSubtree( wxGenericTreeItem *item );
void RefreshLine( wxGenericTreeItem *item );
// redraw all selected items
void RefreshSelected();
// RefreshSelected() recursive helper
void RefreshSelectedUnder(wxGenericTreeItem *item);
void OnRenameTimer();
bool OnRenameAccept(wxGenericTreeItem *item, const wxString& value);
void OnRenameCancelled(wxGenericTreeItem *item);
void FillArray(wxGenericTreeItem*, wxArrayTreeItemIds&) const;
void SelectItemRange( wxGenericTreeItem *item1, wxGenericTreeItem *item2 );
bool TagAllChildrenUntilLast(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
bool TagNextChildren(wxGenericTreeItem *crt_item, wxGenericTreeItem *last_item, bool select);
void UnselectAllChildren( wxGenericTreeItem *item );
private:
DECLARE_EVENT_TABLE()
DECLARE_DYNAMIC_CLASS(wxGenericTreeCtrl)
};
#if !defined(__WXMSW__) || defined(__WIN16__) || defined(__WXUNIVERSAL__)
/*
* wxTreeCtrl has to be a real class or we have problems with
* the run-time information.
*/
class WXDLLEXPORT wxTreeCtrl: public wxGenericTreeCtrl
{
DECLARE_DYNAMIC_CLASS(wxTreeCtrl)
public:
wxTreeCtrl() {}
wxTreeCtrl(wxWindow *parent, wxWindowID id = -1,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxTR_DEFAULT_STYLE,
const wxValidator &validator = wxDefaultValidator,
const wxString& name = wxTreeCtrlNameStr)
: wxGenericTreeCtrl(parent, id, pos, size, style, validator, name)
{
}
};
#endif // !__WXMSW__ || __WIN16__ || __WXUNIVERSAL__
#endif // wxUSE_TREECTRL
#endif // _GENERIC_TREECTRL_H_
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