📄 grid.h
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void DrawTextRectangle( wxDC& dc, const wxArrayString& lines, const wxRect&,
int horizontalAlignment = wxALIGN_LEFT,
int verticalAlignment = wxALIGN_TOP );
// Split a string containing newline chararcters into an array of
// strings and return the number of lines
//
void StringToLines( const wxString& value, wxArrayString& lines );
void GetTextBoxSize( wxDC& dc,
const wxArrayString& lines,
long *width, long *height );
// ------
// Code that does a lot of grid modification can be enclosed
// between BeginBatch() and EndBatch() calls to avoid screen
// flicker
//
void BeginBatch() { m_batchCount++; }
void EndBatch();
int GetBatchCount() { return m_batchCount; }
virtual void Refresh(bool eraseb = TRUE,
const wxRect* rect = (const wxRect *) NULL);
// Use this, rather than wxWindow::Refresh(), to force an
// immediate repainting of the grid. Has no effect if you are
// already inside a BeginBatch / EndBatch block.
//
// This function is necessary because wxGrid has a minimal OnPaint()
// handler to reduce screen flicker.
//
void ForceRefresh();
// ------ edit control functions
//
bool IsEditable() const { return m_editable; }
void EnableEditing( bool edit );
void EnableCellEditControl( bool enable = TRUE );
void DisableCellEditControl() { EnableCellEditControl(FALSE); }
bool CanEnableCellControl() const;
bool IsCellEditControlEnabled() const;
bool IsCellEditControlShown() const;
bool IsCurrentCellReadOnly() const;
void ShowCellEditControl();
void HideCellEditControl();
void SaveEditControlValue();
// ------ grid location functions
// Note that all of these functions work with the logical coordinates of
// grid cells and labels so you will need to convert from device
// coordinates for mouse events etc.
//
void XYToCell( int x, int y, wxGridCellCoords& );
int YToRow( int y );
int XToCol( int x );
int YToEdgeOfRow( int y );
int XToEdgeOfCol( int x );
wxRect CellToRect( int row, int col );
wxRect CellToRect( const wxGridCellCoords& coords )
{ return CellToRect( coords.GetRow(), coords.GetCol() ); }
int GetGridCursorRow() { return m_currentCellCoords.GetRow(); }
int GetGridCursorCol() { return m_currentCellCoords.GetCol(); }
// check to see if a cell is either wholly visible (the default arg) or
// at least partially visible in the grid window
//
bool IsVisible( int row, int col, bool wholeCellVisible = TRUE );
bool IsVisible( const wxGridCellCoords& coords, bool wholeCellVisible = TRUE )
{ return IsVisible( coords.GetRow(), coords.GetCol(), wholeCellVisible ); }
void MakeCellVisible( int row, int col );
void MakeCellVisible( const wxGridCellCoords& coords )
{ MakeCellVisible( coords.GetRow(), coords.GetCol() ); }
// ------ grid cursor movement functions
//
void SetGridCursor( int row, int col )
{ SetCurrentCell( wxGridCellCoords(row, col) ); }
bool MoveCursorUp( bool expandSelection );
bool MoveCursorDown( bool expandSelection );
bool MoveCursorLeft( bool expandSelection );
bool MoveCursorRight( bool expandSelection );
bool MovePageDown();
bool MovePageUp();
bool MoveCursorUpBlock( bool expandSelection );
bool MoveCursorDownBlock( bool expandSelection );
bool MoveCursorLeftBlock( bool expandSelection );
bool MoveCursorRightBlock( bool expandSelection );
// ------ label and gridline formatting
//
int GetDefaultRowLabelSize() { return WXGRID_DEFAULT_ROW_LABEL_WIDTH; }
int GetRowLabelSize() { return m_rowLabelWidth; }
int GetDefaultColLabelSize() { return WXGRID_DEFAULT_COL_LABEL_HEIGHT; }
int GetColLabelSize() { return m_colLabelHeight; }
wxColour GetLabelBackgroundColour() { return m_labelBackgroundColour; }
wxColour GetLabelTextColour() { return m_labelTextColour; }
wxFont GetLabelFont() { return m_labelFont; }
void GetRowLabelAlignment( int *horiz, int *vert );
void GetColLabelAlignment( int *horiz, int *vert );
wxString GetRowLabelValue( int row );
wxString GetColLabelValue( int col );
wxColour GetGridLineColour() { return m_gridLineColour; }
wxColour GetCellHighlightColour() { return m_cellHighlightColour; }
int GetCellHighlightPenWidth() { return m_cellHighlightPenWidth; }
int GetCellHighlightROPenWidth() { return m_cellHighlightROPenWidth; }
void SetRowLabelSize( int width );
void SetColLabelSize( int height );
void SetLabelBackgroundColour( const wxColour& );
void SetLabelTextColour( const wxColour& );
void SetLabelFont( const wxFont& );
void SetRowLabelAlignment( int horiz, int vert );
void SetColLabelAlignment( int horiz, int vert );
void SetRowLabelValue( int row, const wxString& );
void SetColLabelValue( int col, const wxString& );
void SetGridLineColour( const wxColour& );
void SetCellHighlightColour( const wxColour& );
void SetCellHighlightPenWidth(int width);
void SetCellHighlightROPenWidth(int width);
void EnableDragRowSize( bool enable = TRUE );
void DisableDragRowSize() { EnableDragRowSize( FALSE ); }
bool CanDragRowSize() { return m_canDragRowSize; }
void EnableDragColSize( bool enable = TRUE );
void DisableDragColSize() { EnableDragColSize( FALSE ); }
bool CanDragColSize() { return m_canDragColSize; }
void EnableDragGridSize(bool enable = TRUE);
void DisableDragGridSize() { EnableDragGridSize(FALSE); }
bool CanDragGridSize() { return m_canDragGridSize; }
// this sets the specified attribute for this cell or in this row/col
void SetAttr(int row, int col, wxGridCellAttr *attr);
void SetRowAttr(int row, wxGridCellAttr *attr);
void SetColAttr(int col, wxGridCellAttr *attr);
// shortcuts for setting the column parameters
// set the format for the data in the column: default is string
void SetColFormatBool(int col);
void SetColFormatNumber(int col);
void SetColFormatFloat(int col, int width = -1, int precision = -1);
void SetColFormatCustom(int col, const wxString& typeName);
void EnableGridLines( bool enable = TRUE );
bool GridLinesEnabled() { return m_gridLinesEnabled; }
// ------ row and col formatting
//
int GetDefaultRowSize();
int GetRowSize( int row );
int GetDefaultColSize();
int GetColSize( int col );
wxColour GetDefaultCellBackgroundColour();
wxColour GetCellBackgroundColour( int row, int col );
wxColour GetDefaultCellTextColour();
wxColour GetCellTextColour( int row, int col );
wxFont GetDefaultCellFont();
wxFont GetCellFont( int row, int col );
void GetDefaultCellAlignment( int *horiz, int *vert );
void GetCellAlignment( int row, int col, int *horiz, int *vert );
bool GetDefaultCellOverflow();
bool GetCellOverflow( int row, int col );
void GetCellSize( int row, int col, int *num_rows, int *num_cols );
void SetDefaultRowSize( int height, bool resizeExistingRows = FALSE );
void SetRowSize( int row, int height );
void SetDefaultColSize( int width, bool resizeExistingCols = FALSE );
void SetColSize( int col, int width );
// automatically size the column or row to fit to its contents, if
// setAsMin is TRUE, this optimal width will also be set as minimal width
// for this column
void AutoSizeColumn( int col, bool setAsMin = TRUE )
{ AutoSizeColOrRow(col, setAsMin, TRUE); }
void AutoSizeRow( int row, bool setAsMin = TRUE )
{ AutoSizeColOrRow(row, setAsMin, FALSE); }
// auto size all columns (very ineffective for big grids!)
void AutoSizeColumns( bool setAsMin = TRUE )
{ (void)SetOrCalcColumnSizes(FALSE, setAsMin); }
void AutoSizeRows( bool setAsMin = TRUE )
{ (void)SetOrCalcRowSizes(FALSE, setAsMin); }
// auto size the grid, that is make the columns/rows of the "right" size
// and also set the grid size to just fit its contents
void AutoSize();
// column won't be resized to be lesser width - this must be called during
// the grid creation because it won't resize the column if it's already
// narrower than the minimal width
void SetColMinimalWidth( int col, int width );
void SetRowMinimalHeight( int row, int width );
/* These two members can be used to query and modify the minimal
* acceptable size of grid rows and columns. In the implementation of
* wxGrid and related functions and classes these replace the macros
* WXGRID_MIN_ROW_HEIGHT and WXGRID_MIN_COL_WIDTH. This allows users
* to override these defaults to allow for grids with smaller cells.
*
* These numbers are the lower boundaries for the arguments which are
* passed to the two versions above for setting per row/column minimum
* sizes. Like the members SetColMinimalWidth and SetRowMinimalWidth,
* the two Set members below must be called during grid creation, because
* the existing rows or columns will not be resized if necessary.
*
* Notes:
* * In order to keep backwards compatibility, these bits of state
* information cannot be stored in member variables in the 2.4 series.
* Hence the implementations of these functions use auxiliary static
* functions which hold the numbers as static data (see grid.cpp).
* * Those data are initialised to according to the values of the macros
* WXGRID_MIN_ROW_HEIGHT and WXGRID_MIN_COL_WIDTH. This ensures
* complete backward compatibility. There is guaranteed to be no
* effect of this change, unless you actually call this function.
* * In the 2.6 series, the behaviour of these functions will change. The
* minimal acceptable height and width will be stored in member
* variables, so calling these members only affects the class on which
* they are called.
*/
void SetColMinimalAcceptableWidth( int width );
void SetRowMinimalAcceptableHeight( int width );
int GetColMinimalAcceptableWidth() const;
int GetRowMinimalAcceptableHeight() const;
void SetDefaultCellBackgroundColour( const wxColour& );
void SetCellBackgroundColour( int row, int col, const wxColour& );
void SetDefaultCellTextColour( const wxColour& );
void SetCellTextColour( int row, int col, const wxColour& );
void SetDefaultCellFont( const wxFont& );
void SetCellFont( int row, int col, const wxFont& );
void SetDefaultCellAlignment( int horiz, int vert );
void SetCellAlignment( int row, int col, int horiz, int vert );
void SetDefaultCellOverflow( bool allow );
void SetCellOverflow( int row, int col, bool allow );
void SetCellSize( int row, int col, int num_rows, int num_cols );
// takes ownership of the pointer
void SetDefaultRenderer(wxGridCellRenderer *renderer);
void SetCellRenderer(int row, int col, wxGridCellRenderer *renderer);
wxGridCellRenderer *GetDefaultRenderer() const;
wxGridCellRenderer* GetCellRenderer(int row, int col);
// takes ownership of the pointer
void SetDefaultEditor(wxGridCellEditor *editor);
void SetCellEditor(int row, int col, wxGridCellEditor *editor);
wxGridCellEditor *GetDefaultEditor() const;
wxGridCellEditor* GetCellEditor(int row, int col);
// ------ cell value accessors
//
wxString GetCellValue( int row, int col )
{
if ( m_table )
{
return m_table->GetValue( row, col );
}
else
{
return wxEmptyString;
}
}
wxString GetCellValue( const wxGridCellCoords& coords )
{ return GetCellValue( coords.GetRow(), coords.GetCol() ); }
void SetCellValue( int row, int col, const wxString& s );
void SetCellValue( const wxGridCellCoords& coords, const wxString& s )
{ SetCellValue( coords.GetRow(), coords.GetCol(), s ); }
// returns TRUE if the cell can't be edited
bool IsReadOnly(int row, int col) const;
// make the cell editable/readonly
void SetReadOnly(int row, int col, bool isReadOnly = TRUE);
// ------ select blocks of cells
//
void SelectRow( int row, bool addToSelected = FALSE );
void SelectCol( int col, bool addToSelected = FALSE );
void SelectBlock( int topRow, int leftCol, int bottomRow, int rightCol,
bool addToSelected = FALSE );
void SelectBlock( const wxGridCellCoords& topLeft,
const wxGridCellCoords& bottomRight,
bool addToSelected = FALSE )
{ SelectBlock( topLeft.GetRow(), topLeft.GetCol(),
bottomRight.GetRow(), bottomRight.GetCol(),
addToSelected ); }
void SelectAll();
bool IsSelection();
// ------ deselect blocks or cells
//
void DeselectRow( int row );
void DeselectCol( int col );
void DeselectCell( int row, int col );
void ClearSelection();
bool IsInSelection( int row, int col ) const;
bool IsInSelection( const wxGridCellCoords& coords ) const
{ return IsInSelection( coords.GetRow(), coords.GetCol() ); }
wxGridCellCoordsArray GetSelectedCells() const;
wxGridCellCoordsArray GetSelectionBlockTopLeft() const;
wxGridCellCoordsArray GetSelectionBlockBottomRight() const;
wxArrayInt GetSelectedRows() const;
wxArrayInt GetSelectedCols() const;
// This function returns the rectangle that encloses the block of cells
// limited by TopLeft and BottomRight cell in device coords and clipped
// to the client size of the grid window.
//
wxRect BlockToDeviceRect( const wxGridCellCoords & topLeft,
const wxGridCellCoords & bottomRight );
// Access or update the selection fore/back colours
wxColour GetSelectionBackground() const
{ return m_selectionBackground; }
wxColour GetSelectionForeground() const
{ return m_selectionForeground; }
void SetSelectionBackground(const wxColour& c) { m_selectionBackground = c; }
void SetSelectionForeground(const wxColour& c) { m_selectionForeground = c; }
// Methods for a registry for mapping data types to Renderers/Editors
void RegisterDataType(const wxString& typeName,
wxGridCellRenderer* renderer,
wxGridCellEditor* editor);
wxGridCellEditor* GetDefaultEditorForCell(int row, int col) const;
wxGridCellEditor* GetDefaultEditorForCell(const wxGridCellCoords& c) const
{ return GetDefaultEditorForCell(c.GetRow(), c.GetCol()); }
wxGridCellRenderer* GetDefaultRendererForCell(int row, int col) const;
wxGridCellEditor* GetDefaultEditorForType(const wxString& typeName) const;
wxGridCellRenderer* GetDefaultRendererForType(const wxString& typeName) const;
// grid may occupy more space than needed for its rows/columns, this
// function allows to set how big this extra space is
void SetMargins(int extraWidth, int extraHeight)
{
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