📄 app.h
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/////////////////////////////////////////////////////////////////////////////
// Name: wx/app.h
// Purpose: wxAppBase class and macros used for declaration of wxApp
// derived class in the user code
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: app.h,v 1.1 2005/03/16 06:48:43 kehc Exp $
// Copyright: (c) Julian Smart and Markus Holzem
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APP_H_BASE_
#define _WX_APP_H_BASE_
#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "appbase.h"
#endif
// ----------------------------------------------------------------------------
// headers we have to include here
// ----------------------------------------------------------------------------
#include "wx/event.h" // for the base class
#if wxUSE_GUI
#include "wx/window.h" // for wxTopLevelWindows
#endif // wxUSE_GUI
#if WXWIN_COMPATIBILITY_2_2
#include "wx/icon.h"
#endif
#include "wx/build.h"
// ----------------------------------------------------------------------------
// typedefs
// ----------------------------------------------------------------------------
// Do includes first to insure that even wxBase consistently uses
// the wxMSW case for defining wxAppInitializerFunction.
// (otherwise, __WXMSW__ will not yet be set, if app.h is the
// first file to be included).
#if (defined(__WXMSW__) && !defined(__WXMICROWIN__)) || defined (__WXPM__)
class WXDLLEXPORT wxApp;
typedef wxApp* (*wxAppInitializerFunction)();
#else
// returning wxApp* won't work with gcc
#include "wx/object.h"
typedef wxObject* (*wxAppInitializerFunction)();
#endif
class WXDLLEXPORT wxCmdLineParser;
class WXDLLEXPORT wxLog;
class WXDLLEXPORT wxMessageOutput;
// ----------------------------------------------------------------------------
// constants
// ----------------------------------------------------------------------------
static const int wxPRINT_WINDOWS = 1;
static const int wxPRINT_POSTSCRIPT = 2;
// ----------------------------------------------------------------------------
// support for framebuffer ports
// ----------------------------------------------------------------------------
#if wxUSE_GUI
// VS: Fullscreen/framebuffer application needs to choose display mode prior
// to wxWindows initialization. This class holds information about display
// mode. It is used by wxApp::Set/GetDisplayMode.
class WXDLLEXPORT wxDisplayModeInfo
{
public:
wxDisplayModeInfo() : m_ok(FALSE) {}
wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
: m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
unsigned GetWidth() const { return m_width; }
unsigned GetHeight() const { return m_height; }
unsigned GetDepth() const { return m_depth; }
bool IsOk() const { return m_ok; }
private:
unsigned m_width, m_height, m_depth;
bool m_ok;
};
#endif
// ----------------------------------------------------------------------------
// the common part of wxApp implementations for all platforms
// ----------------------------------------------------------------------------
class WXDLLEXPORT wxAppBase : public wxEvtHandler
{
DECLARE_NO_COPY_CLASS(wxAppBase)
public:
wxAppBase();
virtual ~wxAppBase();
// the virtual functions which may/must be overridden in the derived class
// -----------------------------------------------------------------------
// called during the program initialization, returning FALSE from here
// prevents the program from continuing - it's a good place to create
// the top level program window and return TRUE.
//
// Override: always in GUI application, rarely in console ones.
virtual bool OnInit();
#if wxUSE_GUI
// a platform-dependent version of OnInit(): the code here is likely to
// depend on the toolkit. default version does nothing.
//
// Override: rarely.
virtual bool OnInitGui();
#endif // wxUSE_GUI
// called to start program execution - the default version just enters
// the main GUI loop in which events are received and processed until
// the last window is not deleted (if GetExitOnFrameDelete) or
// ExitMainLoop() is called. In console mode programs, the execution
// of the program really starts here
//
// Override: rarely in GUI applications, always in console ones.
#if wxUSE_GUI
virtual int OnRun();
#else // !GUI
virtual int OnRun() = 0;
#endif // wxUSE_GUI
// called after the main loop termination. This is a good place for
// cleaning up (it may be too late in dtor) and is also useful if you
// want to return some non-default exit code - this is just the return
// value of this method.
//
// Override: often.
virtual int OnExit();
// called when a fatal exception occurs, this function should take care
// not to do anything which might provoke a nested exception! It may be
// overridden if you wish to react somehow in non-default way (core
// dump under Unix, application crash under Windows) to fatal program
// errors, however extreme care should be taken if you don't want this
// function to crash.
//
// Override: rarely.
virtual void OnFatalException() { }
// the worker functions - usually not used directly by the user code
// -----------------------------------------------------------------
#if wxUSE_GUI
// execute the main GUI loop, the function returns when the loop ends
virtual int MainLoop() = 0;
// exit the main GUI loop during the next iteration (i.e. it does not
// stop the program immediately!)
virtual void ExitMainLoop() = 0;
// returns TRUE if the program is initialized
virtual bool Initialized() = 0;
// returns TRUE if there are unprocessed events in the event queue
virtual bool Pending() = 0;
// process the first event in the event queue (blocks until an event
// apperas if there are none currently)
virtual void Dispatch() = 0;
// process all currently pending events right now
//
// it is an error to call Yield() recursively unless the value of
// onlyIfNeeded is TRUE
//
// WARNING: this function is dangerous as it can lead to unexpected
// reentrancies (i.e. when called from an event handler it
// may result in calling the same event handler again), use
// with _extreme_ care or, better, don't use at all!
virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
// this virtual function is called in the GUI mode when the application
// becomes idle and normally just sends wxIdleEvent to all interested
// parties
//
// it should return TRUE if more idle events are needed, FALSE if not
virtual bool ProcessIdle() = 0;
#endif // wxUSE_GUI
// application info: name, description, vendor
// -------------------------------------------
// NB: all these should be set by the application itself, there are no
// reasonable default except for the application name which is taken to
// be argv[0]
// set/get the application name
wxString GetAppName() const
{
if ( !m_appName )
return m_className;
else
return m_appName;
}
void SetAppName(const wxString& name) { m_appName = name; }
// set/get the app class name
wxString GetClassName() const { return m_className; }
void SetClassName(const wxString& name) { m_className = name; }
// set/get the vendor name
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName(const wxString& name) { m_vendorName = name; }
#if wxUSE_GUI
// top level window functions
// --------------------------
// return TRUE if our app has focus
virtual bool IsActive() const { return m_isActive; }
// set the "main" top level window
void SetTopWindow(wxWindow *win) { m_topWindow = win; }
// return the "main" top level window (if it hadn't been set previously
// with SetTopWindow(), will return just some top level window and, if
// there are none, will return NULL)
virtual wxWindow *GetTopWindow() const
{
if (m_topWindow)
return m_topWindow;
else if (wxTopLevelWindows.GetCount() > 0)
return wxTopLevelWindows.GetFirst()->GetData();
else
return (wxWindow *)NULL;
}
// control the exit behaviour: by default, the program will exit the
// main loop (and so, usually, terminate) when the last top-level
// program window is deleted. Beware that if you disable this behaviour
// (with SetExitOnFrameDelete(FALSE)), you'll have to call
// ExitMainLoop() explicitly from somewhere.
void SetExitOnFrameDelete(bool flag)
{ m_exitOnFrameDelete = flag ? Yes : No; }
bool GetExitOnFrameDelete() const
{ return m_exitOnFrameDelete == Yes; }
#endif // wxUSE_GUI
// cmd line parsing stuff
// ----------------------
// all of these methods may be overridden in the derived class to
// customize the command line parsing (by default only a few standard
// options are handled)
//
// you also need to call wxApp::OnInit() from YourApp::OnInit() for all
// this to work
#if wxUSE_CMDLINE_PARSER
// this one is called from OnInit() to add all supported options
// to the given parser
virtual void OnInitCmdLine(wxCmdLineParser& parser);
// called after successfully parsing the command line, return TRUE
// to continue and FALSE to exit
virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
// called if "--help" option was specified, return TRUE to continue
// and FALSE to exit
virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
// called if incorrect command line options were given, return
// FALSE to abort and TRUE to continue
virtual bool OnCmdLineError(wxCmdLineParser& parser);
#endif // wxUSE_CMDLINE_PARSER
// miscellaneous customization functions
// -------------------------------------
#if wxUSE_LOG
// override this function to create default log target of arbitrary
// user-defined class (default implementation creates a wxLogGui
// object) - this log object is used by default by all wxLogXXX()
// functions.
virtual wxLog *CreateLogTarget();
#endif // wxUSE_LOG
// similar to CreateLogTarget() but for the global wxMessageOutput
// object
virtual wxMessageOutput *CreateMessageOutput();
#if wxUSE_GUI
#if WXWIN_COMPATIBILITY_2_2
// get the standard icon used by wxWin dialogs - this allows the user
// to customize the standard dialogs. The 'which' parameter is one of
// wxICON_XXX values
virtual wxIcon GetStdIcon(int WXUNUSED(which)) const { return wxNullIcon; }
#endif
// Get display mode that is used use. This is only used in framebuffer wxWin ports
// (such as wxMGL).
virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
// Set display mode to use. This is only used in framebuffer wxWin ports
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