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📄 window.h

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/////////////////////////////////////////////////////////////////////////////
// Name:        wx/msw/window.h
// Purpose:     wxWindow class
// Author:      Julian Smart
// Modified by: Vadim Zeitlin on 13.05.99: complete refont of message handling,
//              elimination of Default(), ...
// Created:     01/02/97
// RCS-ID:      $Id: window.h,v 1.1 2005/03/16 06:50:04 kehc Exp $
// Copyright:   (c) Julian Smart and Markus Holzem
// Licence:     wxWindows licence
/////////////////////////////////////////////////////////////////////////////

#ifndef _WX_WINDOW_H_
#define _WX_WINDOW_H_

// ---------------------------------------------------------------------------
// headers
// ---------------------------------------------------------------------------

#ifdef __GNUG__
    #pragma interface "window.h"
#endif

// [at least] some version of Windows send extra mouse move messages after
// a mouse click or a key press - to temporarily fix this problem, set the
// define below to 1
//
// a better solution should be found later...
#define wxUSE_MOUSEEVENT_HACK 0

#include "wx/hash.h"

// pseudo-template HWND <-> wxWindow hash table
WX_DECLARE_HASH(wxWindow, wxWindowList, wxWinHashTable);

extern wxWinHashTable *wxWinHandleHash;

// ---------------------------------------------------------------------------
// constants
// ---------------------------------------------------------------------------

// FIXME does anybody use those? they're unused by wxWindows...
enum
{
    wxKEY_SHIFT = 1,
    wxKEY_CTRL  = 2
};

// ---------------------------------------------------------------------------
// wxWindow declaration for MSW
// ---------------------------------------------------------------------------

class WXDLLEXPORT wxWindowMSW : public wxWindowBase
{
public:
    wxWindowMSW() { Init(); }

    wxWindowMSW(wxWindow *parent,
                wxWindowID id,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxPanelNameStr)
    {
        Init();
        Create(parent, id, pos, size, style, name);
    }

    virtual ~wxWindowMSW();

    bool Create(wxWindow *parent,
                wxWindowID id,
                const wxPoint& pos = wxDefaultPosition,
                const wxSize& size = wxDefaultSize,
                long style = 0,
                const wxString& name = wxPanelNameStr);

    // implement base class pure virtuals
    virtual void SetTitle( const wxString& title);
    virtual wxString GetTitle() const;

    virtual void Raise();
    virtual void Lower();

    virtual bool Show( bool show = TRUE );
    virtual bool Enable( bool enable = TRUE );

    virtual void SetFocus();
    virtual void SetFocusFromKbd();

    virtual bool Reparent(wxWindowBase *newParent);

    virtual void WarpPointer(int x, int y);

    virtual void Refresh( bool eraseBackground = TRUE,
                          const wxRect *rect = (const wxRect *) NULL );
    virtual void Update();
    virtual void Clear();
    virtual void Freeze();
    virtual void Thaw();

    virtual void SetWindowStyleFlag( long style );
    virtual bool SetCursor( const wxCursor &cursor );
    virtual bool SetFont( const wxFont &font );

    virtual int GetCharHeight() const;
    virtual int GetCharWidth() const;
    virtual void GetTextExtent(const wxString& string,
                               int *x, int *y,
                               int *descent = (int *) NULL,
                               int *externalLeading = (int *) NULL,
                               const wxFont *theFont = (const wxFont *) NULL)
                               const;

#if wxUSE_MENUS_NATIVE
    virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
#endif // wxUSE_MENUS_NATIVE

    virtual void SetScrollbar( int orient, int pos, int thumbVisible,
                               int range, bool refresh = TRUE );
    virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
    virtual int GetScrollPos( int orient ) const;
    virtual int GetScrollThumb( int orient ) const;
    virtual int GetScrollRange( int orient ) const;
    virtual void ScrollWindow( int dx, int dy,
                               const wxRect* rect = (wxRect *) NULL );

    virtual bool ScrollLines(int lines);
    virtual bool ScrollPages(int pages);

#if wxUSE_DRAG_AND_DROP
    virtual void SetDropTarget( wxDropTarget *dropTarget );
#endif // wxUSE_DRAG_AND_DROP

    // Accept files for dragging
    virtual void DragAcceptFiles(bool accept);

#if WXWIN_COMPATIBILITY
    // Set/get scroll attributes
    virtual void SetScrollRange(int orient, int range, bool refresh = TRUE);
    virtual void SetScrollPage(int orient, int page, bool refresh = TRUE);
    virtual int OldGetScrollRange(int orient) const;
    virtual int GetScrollPage(int orient) const;

    // event handlers
        // Handle a control command
    virtual void OnCommand(wxWindow& win, wxCommandEvent& event);

        // Override to define new behaviour for default action (e.g. double
        // clicking on a listbox)
    virtual void OnDefaultAction(wxControl * WXUNUSED(initiatingItem)) { }
#endif // WXWIN_COMPATIBILITY

#if wxUSE_CARET && WXWIN_COMPATIBILITY
    // caret manipulation (old MSW only functions, see wxCaret class for the
    // new API)
    void CreateCaret(int w, int h);
    void CreateCaret(const wxBitmap *bitmap);
    void DestroyCaret();
    void ShowCaret(bool show);
    void SetCaretPos(int x, int y);
    void GetCaretPos(int *x, int *y) const;
#endif // wxUSE_CARET

#ifndef __WXUNIVERSAL__
    // Native resource loading (implemented in src/msw/nativdlg.cpp)
    // FIXME: should they really be all virtual?
    virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
    virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
    wxWindow* GetWindowChild1(wxWindowID id);
    wxWindow* GetWindowChild(wxWindowID id);
#endif // __WXUNIVERSAL__

    // implementation from now on
    // --------------------------

    // simple accessors
    // ----------------

    WXHWND GetHWND() const { return m_hWnd; }
    void SetHWND(WXHWND hWnd) { m_hWnd = hWnd; }
    virtual WXWidget GetHandle() const { return GetHWND(); }

    bool GetUseCtl3D() const { return m_useCtl3D; }
    bool GetTransparentBackground() const { return m_backgroundTransparent; }
    void SetTransparent(bool t = TRUE) { m_backgroundTransparent = t; }

    // event handlers
    // --------------

    void OnEraseBackground(wxEraseEvent& event);
    void OnIdle(wxIdleEvent& event);
    void OnPaint(wxPaintEvent& event);

public:
    // For implementation purposes - sometimes decorations make the client area
    // smaller
    virtual wxPoint GetClientAreaOrigin() const;

    // Windows subclassing
    void SubclassWin(WXHWND hWnd);
    void UnsubclassWin();

    WXFARPROC MSWGetOldWndProc() const { return m_oldWndProc; }
    void MSWSetOldWndProc(WXFARPROC proc) { m_oldWndProc = proc; }

    // return TRUE if the window is of a standard (i.e. not wxWindows') class
    //
    // to understand why does it work, look at SubclassWin() code and comments
    bool IsOfStandardClass() const { return m_oldWndProc != NULL; }

    wxWindow *FindItem(long id) const;
    wxWindow *FindItemByHWND(WXHWND hWnd, bool controlOnly = FALSE) const;

    // Make a Windows extended style from the given wxWindows window style
    // OBSOLETE: do not use. Use MSWGetStyle instead.
    static WXDWORD MakeExtendedStyle(long style,
                                     bool eliminateBorders = FALSE);

    // Determine whether 3D effects are wanted
    // OBSOLETE: do not use. Use MSWGetStyle instead.
    WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D) const;

    // MSW only: TRUE if this control is part of the main control
    virtual bool ContainsHWND(WXHWND WXUNUSED(hWnd)) const { return FALSE; };

    // translate wxWindows style flags for this control into the Windows style
    // and optional extended style for the corresponding native control
    //
    // this is the function that should be overridden in the derived classes,
    // but you will mostly use MSWGetCreateWindowFlags() below
    virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle = NULL) const;

    // get the MSW window flags corresponding to wxWindows ones
    //
    // the functions returns the flags (WS_XXX) directly and puts the ext
    // (WS_EX_XXX) flags into the provided pointer if not NULL
    WXDWORD MSWGetCreateWindowFlags(WXDWORD *exflags = NULL) const
        { return MSWGetStyle(GetWindowStyle(), exflags); }

    // translate wxWindows coords into Windows ones suitable to be passed to
    // ::CreateWindow()
    //
    // returns TRUE if non default coords are returned, FALSE otherwise
    bool MSWGetCreateWindowCoords(const wxPoint& pos,
                                  const wxSize& size,
                                  int& x, int& y,
                                  int& w, int& h) const;

    // get the HWND to be used as parent of this window with CreateWindow()
    virtual WXHWND MSWGetParent() const;

    // creates the window of specified Windows class with given style, extended
    // style, title and geometry (default values
    //
    // returns TRUE if the window has been created, FALSE if creation failed
    bool MSWCreate(const wxChar *wclass,
                   const wxChar *title = NULL,
                   const wxPoint& pos = wxDefaultPosition,
                   const wxSize& size = wxDefaultSize,
                   WXDWORD style = 0,

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